Atlas, Sizable Stooge art

Art by Michele Giorgi

Saved commander deck

Atlas, Sizable Stooge

Deploy high-power creatures to maximize Atlas's combat life-gain trigger, leveraging lifegain payoffs and overwhelming beatdown to dominate the game.

99 cards$315.80 totalSep 27, 202624 views

Prompt: Atlas, Sizable Stooge commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Atlas, Sizable Stooge

Atlas, Sizable Stooge

{2}{B/G}{B/G}

Legendary Creature — Human Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent two-mana color fixing

Golgari Signet

Golgari Signet

{2}

Artifact

Efficient guild mana rock

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Untapped two-mana rock

Farseek

Farseek

{1}{G}

Sorcery

Searches dual lands onto the battlefield

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps and smooths land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Redundant land ramp staple

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

Reduces cost of 4+ power creatures and grants trample

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Taps for massive mana based on highest power

Fanatic of Rhonas

Fanatic of Rhonas

{1}{G}

Creature — Snake Druid

Taps for four mana with ferocious active

Card Draw

10 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Cantrips on 4+ power creatures and grants trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws a card whenever a 3+ power creature enters

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet that draws cards based on creature power

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw based on power plus a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards equal to greatest power or buffs the team

Life's Legacy

Life's Legacy

{1}{G}

Sorcery

Cheap burst card draw based on power

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady card advantage each upkeep

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards on creature casts

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient early-game draw

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Converts Atlas's life gain into card draw

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Unconditional permanent removal

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable removal for early threats

Maelstrom Pulse

Maelstrom Pulse

{1}{B}{G}

Sorcery

Versatile removal that can clear tokens or troublesome permanents

Beast Within

Beast Within

{2}{G}

Instant

Flexible instant-speed permanent removal

Putrefy

Putrefy

{1}{B}{G}

Instant

Destroys target creature or artifact

Tear Asunder

Tear Asunder

{1}{G}

Instant

Exiles artifacts, enchantments, or nonland permanents

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe offset by abundant lifegain

Damnation

Damnation

{2}{B}{B}

Sorcery

Classic black board sweeper

Binding the Old Gods

Binding the Old Gods

{2}{B}{G}

Enchantment — Saga

Destroys nonland permanent, ramps, and gives deathtouch

Inscription of Abundance

Inscription of Abundance

{1}{G}

Instant

Modal fight spell, lifegain, and buff

Threats/Wincons

21 cards
Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

{2}{B}

Legendary Creature — Vampire Cleric

Weaponizes Atlas's lifegain directly against opponents

Marauding Blight-Priest

Marauding Blight-Priest

{2}{B}

Creature — Vampire Cleric

Drains opponents whenever Atlas gains life

Dina, Soul Steeper

Dina, Soul Steeper

{B}{G}

Legendary Creature — Dryad Druid

Drains opponents on every lifegain trigger

Bloodthirsty Conqueror

Bloodthirsty Conqueror

{3}{B}{B}

Creature — Vampire Knight

Massive flying threat that drains when opponents lose life

Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

Large body that grants haste and trample to big creatures

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive 12/12 trampler castable for cheap

Elder Gargaroth

Elder Gargaroth

{3}{G}{G}

Creature — Beast

Powerful 4+ power attacker that makes tokens or gains life

Questing Beast

Questing Beast

{2}{G}{G}

Legendary Creature — Beast

Hasty 4/4 with numerous combat abilities

Thrun, Breaker of Silence

Thrun, Breaker of Silence

{3}{G}{G}

Legendary Creature — Troll Shaman

Difficult-to-remove 5/5 trampler

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

{2}{G}{G}

Creature — Beast // Creature — Beast Horror

Hasty 4/4 that transforms into an overrun engine

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

Reduces green spell costs and pumps the board with +1/+1 counters

Lurking Predators

Lurking Predators

{4}{G}{G}

Enchantment

Cheats large creatures directly onto the battlefield

Daemogoth Titan

Daemogoth Titan

{B/G}{B/G}{B/G}{B/G}

Creature — Demon

Four-mana 11/10 to immediately maximize power triggers

Rotting Regisaur

Rotting Regisaur

{2}{B}

Creature — Zombie Dinosaur

Three-mana 7/6 providing immense early power

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

{2}{B}{B}

Legendary Creature — Phyrexian Praetor

Substantial 4/5 body that synergizes heavily with lifegain

Shifting Ceratops

Shifting Ceratops

{2}{G}{G}

Creature — Dinosaur

Aggressive uncounterable 5/4 with flexible keywords

Verdurous Gearhulk

Verdurous Gearhulk

{3}{G}{G}

Artifact Creature — Construct

Enters as an 8/8 or buffs existing creatures to 4+ power

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

5/4 body that removes a creature and gains life

Railway Brawler

Railway Brawler

{3}{G}{G}

Creature — Rhino Warrior

Doubles the power of subsequent entering creatures

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

7/6 fight creature that destroys artifacts and enchantments

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Huge dinosaur that fights down opposing boards

Utility

7 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board of large creatures from sweepers

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Targeted protection that also provides minor lifegain

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

Flexible protection spell that can pump power in combat

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to Atlas or key beaters

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof

Sanguine Bond

Sanguine Bond

{3}{B}{B}

Enchantment

Turns Atlas's lifegain triggers into direct player burn

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recovers essential threats or interaction from the graveyard

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 18x

Basic Land — Forest

Basic land allocated from mana pip counts.