
Art by Leroy Steinmann
Saved commander deck
Astonishing Spider-Man
Maximize Astonishing Spider-Man's attack trigger by pitching large hands into full refills, triggering explosive wheel payoffs like damage pings, token swarms, and massive card-advantage loops.
Prompt: Astonishing Spider-Man commander deck
Commander
1 cards
Astonishing Spider-Man
{2}{U/R}{U/R}Legendary Creature — Spider Human Hero
Chosen commander for the requested strategy.
Ramp
10 cards
Arcane Signet
{2}Artifact
Efficient two-mana rock producing both red and blue mana.

Thought Vessel
{2}Artifact
Mana acceleration that removes maximum hand size restrictions.

Decanter of Endless Water
{3}Artifact
Color fixing that lets you keep massive hands sculpted by combat.

Sapphire Medallion
{2}Artifact
Cost reduction for blue cantrips, wheels, and interaction.
Card Draw
10 cards
Faithless Looting
{R}Sorcery
Discards cards in pre-combat main phase to amplify Spider-Man's trigger count.

Frantic Search
{2}{U}Instant
Free filtering that discards two cards to grow the attack trigger.

Tolarian Winds
{1}{U}Instant
Instant-speed hand dump that counts towards cards discarded this turn.

Windfall
{2}{U}Sorcery
Symmetrical wheel that refills hands and synergizes with draw/discard payoffs.

Wheel of Misfortune
{2}{R}Sorcery
Red wheel that discards hands and draws fresh cards.

Echo of Eons
{4}{U}{U}Sorcery
Timetwister effect with flashback that reshuffles discarded payoffs.

Jeska's Will
{2}{R}Sorcery
Explosive burst mana and impulse draw to chain spells post-combat.

Brainstorm
{U}Instant
Classic blue library manipulation to set up draws before discarding.
Removal
10 cards
Cyclonic Rift
{1}{U}Instant
One-sided board wipe to clear blockers before attacking.

Blasphemous Act
{8}{R}Sorcery
Cheap creature board wipe to reset threatening boards.

Counterspell
{U}{U}Instant
Baseline efficient protection against opposing threats and board wipes.

Fierce Guardianship
{2}{U}Instant
Free counterspell while controlling your commander.

An Offer You Can't Refuse
{U}Instant
One-mana universal noncreature counterspell.

Rapid Hybridization
{U}Instant
Efficient spot removal for high-priority opposing creatures.

Abrade
{1}{R}Instant
Flexible answer to small creatures or problematic artifacts.

Vandalblast
{R}Sorcery
Flexible artifact removal that can blow out opponent mana bases.
Threats/Wincons
22 cards
The Locust God
{4}{U}{R}Legendary Creature — God
Creates an army of flying insects whenever you draw after pitching your hand.

Niv-Mizzet, Parun
{U}{U}{U}{R}{R}{R}Legendary Creature — Dragon Wizard
Deals massive damage from your massive attack-triggered card draws.

Niv-Mizzet, the Firemind
{2}{U}{U}{R}{R}Legendary Creature — Dragon Wizard
Converts draw triggers directly into burn damage against any target.

Brallin, Skyshark Rider
{3}{R}Legendary Creature — Human Shaman
Burns every opponent each time you discard your hand to Spider-Man.

Glint-Horn Buccaneer
{1}{R}{R}Creature — Minotaur Pirate
Pings each opponent on every discarded card when attacking.

Psychosis Crawler
{5}Artifact Creature — Phyrexian Horror
Drains opponents when drawing cards and grows enormous with a full grip.

Ominous Seas
{1}{U}Enchantment
Rapidly accumulates counters from draws to spawn 8/8 Kraken tokens.

Chasm Skulker
{2}{U}Creature — Squid Horror
Grows huge from card draw and creates Squid tokens upon dying.

Drake Haven
{2}{U}Enchantment
Creates 2/2 flying Drakes cheaply whenever cards are discarded.

Surly Badgersaur
{3}{R}Creature — Badger Dinosaur
Produces mana, fights creatures, and puts counters as you discard.

Rielle, the Everwise
{1}{U}{R}Legendary Creature — Human Wizard
Re-draws discarded cards on your first discard each turn, doubling value.

The Watcher in the Water
{3}{U}{U}Legendary Creature — Kraken
Spawns Tentacle tokens on opponent turns and taps down blockers when drawn into.

Nadir Kraken
{1}{U}{U}Creature — Kraken
Pays one generic to grow and flood the board with Tentacles on draw.

Proft's Eidetic Memory
{1}{U}Legendary Enchantment
Removes maximum hand size and pumps attackers based on cards drawn.

Improbable Alliance
{U}{R}Enchantment
Creates 1/1 Faerie tokens easily on every turn you draw multiple cards.

Irencrag Pyromancer
{2}{R}Creature — Human Wizard
Deals 3 damage to any target upon drawing a second card each turn.

Toothy, Imaginary Friend
{3}{U}Legendary Creature — Illusion
Accumulates +1/+1 counters on each draw and redraws your library if removed.

Oneirophage
{3}{U}Creature — Squid Illusion
Flying threat that balloons in size whenever you draw cards.

Ethereal Investigator
{3}{U}Creature — Spirit
Investigates on ETB and creates flying Spirits whenever you draw your second card.

Wizard Class
{U}Enchantment — Class
Provides no maximum hand size and distributes counters based on card draw.

Teferi's Ageless Insight
{2}{U}{U}Legendary Enchantment
Doubles all non-first card draws, supercharging Spider-Man's trigger.

Alhammarret's Archive
{5}Legendary Artifact
Doubles the cards you draw off every attack trigger.
Utility
10 cards
Swiftfoot Boots
{2}Artifact — Equipment
Gives hexproof and haste so Spider-Man can attack safely immediately.

Lightning Greaves
{2}Artifact — Equipment
Provides shroud and zero-cost haste to enable immediate attack triggers.

Whispersilk Cloak
{3}Artifact — Equipment
Ensures Spider-Man cannot be blocked or targeted when attacking.

Containment Construct
{2}Artifact Creature — Construct
Allows you to play cards discarded to Spider-Man's attack trigger this turn.

Conspiracy Theorist
{1}{R}Creature — Human Shaman
Enables casting spells discarded to the attack trigger from exile.

Bag of Holding
{1}Artifact
Exiles discarded cards and returns them all to your hand on demand.

Currency Converter
{1}Artifact
Tucks discarded cards to generate rogue tokens or treasures later.

Library of Leng
{1}Artifact
Gives unlimited hand size and lets you discard to the top of your deck if desired.

Roaming Throne
{4}Artifact Creature — Golem
Doubles Spider-Man's attack trigger by naming Spider or Hero.

Reconnaissance Mission
{2}{U}{U}Enchantment
Draws cards whenever creatures deal combat damage to ensure hands stay full.


























