Astonishing Spider-Man art

Art by Leroy Steinmann

Saved commander deck

Astonishing Spider-Man

Maximize Astonishing Spider-Man's attack trigger by pitching large hands into full refills, triggering explosive wheel payoffs like damage pings, token swarms, and massive card-advantage loops.

100 cards$371.94 totalSep 22, 20266 views

Prompt: Astonishing Spider-Man commander deck

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Commander

1 cards
Astonishing Spider-Man

Astonishing Spider-Man

{2}{U/R}{U/R}

Legendary Creature — Spider Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for fast mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock producing both red and blue mana.

Izzet Signet

Izzet Signet

{2}

Artifact

Reliable guild color fixing and ramp.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped dual mana fixing on turn two.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana acceleration that removes maximum hand size restrictions.

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Color fixing that lets you keep massive hands sculpted by combat.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle away when digging for answers.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock in multiplayer.

Ruby Medallion

Ruby Medallion

{2}

Artifact

Cost reduction for red discard and burst spells.

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

Cost reduction for blue cantrips, wheels, and interaction.

Card Draw

10 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

Discards cards in pre-combat main phase to amplify Spider-Man's trigger count.

Frantic Search

Frantic Search

{2}{U}

Instant

Free filtering that discards two cards to grow the attack trigger.

Tolarian Winds

Tolarian Winds

{1}{U}

Instant

Instant-speed hand dump that counts towards cards discarded this turn.

Windfall

Windfall

{2}{U}

Sorcery

Symmetrical wheel that refills hands and synergizes with draw/discard payoffs.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Red wheel that discards hands and draws fresh cards.

Echo of Eons

Echo of Eons

{4}{U}{U}

Sorcery

Timetwister effect with flashback that reshuffles discarded payoffs.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive burst mana and impulse draw to chain spells post-combat.

Brainstorm

Brainstorm

{U}

Instant

Classic blue library manipulation to set up draws before discarding.

Ponder

Ponder

{U}

Sorcery

Deep early card selection.

Preordain

Preordain

{U}

Sorcery

Premium early card filtering to curve out reliably.

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe to clear blockers before attacking.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile answer to any permanent type in Izzet colors.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap creature board wipe to reset threatening boards.

Counterspell

Counterspell

{U}{U}

Instant

Baseline efficient protection against opposing threats and board wipes.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while controlling your commander.

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

One-mana universal noncreature counterspell.

Pongify

Pongify

{U}

Instant

Instant-speed single-mana creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient spot removal for high-priority opposing creatures.

Abrade

Abrade

{1}{R}

Instant

Flexible answer to small creatures or problematic artifacts.

Vandalblast

Vandalblast

{R}

Sorcery

Flexible artifact removal that can blow out opponent mana bases.

Threats/Wincons

22 cards
The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Creates an army of flying insects whenever you draw after pitching your hand.

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Deals massive damage from your massive attack-triggered card draws.

Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind

{2}{U}{U}{R}{R}

Legendary Creature — Dragon Wizard

Converts draw triggers directly into burn damage against any target.

Brallin, Skyshark Rider

Brallin, Skyshark Rider

{3}{R}

Legendary Creature — Human Shaman

Burns every opponent each time you discard your hand to Spider-Man.

Glint-Horn Buccaneer

Glint-Horn Buccaneer

{1}{R}{R}

Creature — Minotaur Pirate

Pings each opponent on every discarded card when attacking.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains opponents when drawing cards and grows enormous with a full grip.

Ominous Seas

Ominous Seas

{1}{U}

Enchantment

Rapidly accumulates counters from draws to spawn 8/8 Kraken tokens.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows huge from card draw and creates Squid tokens upon dying.

Drake Haven

Drake Haven

{2}{U}

Enchantment

Creates 2/2 flying Drakes cheaply whenever cards are discarded.

Surly Badgersaur

Surly Badgersaur

{3}{R}

Creature — Badger Dinosaur

Produces mana, fights creatures, and puts counters as you discard.

Rielle, the Everwise

Rielle, the Everwise

{1}{U}{R}

Legendary Creature — Human Wizard

Re-draws discarded cards on your first discard each turn, doubling value.

The Watcher in the Water

The Watcher in the Water

{3}{U}{U}

Legendary Creature — Kraken

Spawns Tentacle tokens on opponent turns and taps down blockers when drawn into.

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

Pays one generic to grow and flood the board with Tentacles on draw.

Proft's Eidetic Memory

Proft's Eidetic Memory

{1}{U}

Legendary Enchantment

Removes maximum hand size and pumps attackers based on cards drawn.

Improbable Alliance

Improbable Alliance

{U}{R}

Enchantment

Creates 1/1 Faerie tokens easily on every turn you draw multiple cards.

Irencrag Pyromancer

Irencrag Pyromancer

{2}{R}

Creature — Human Wizard

Deals 3 damage to any target upon drawing a second card each turn.

Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

Accumulates +1/+1 counters on each draw and redraws your library if removed.

Oneirophage

Oneirophage

{3}{U}

Creature — Squid Illusion

Flying threat that balloons in size whenever you draw cards.

Ethereal Investigator

Ethereal Investigator

{3}{U}

Creature — Spirit

Investigates on ETB and creates flying Spirits whenever you draw your second card.

Wizard Class

Wizard Class

{U}

Enchantment — Class

Provides no maximum hand size and distributes counters based on card draw.

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles all non-first card draws, supercharging Spider-Man's trigger.

Alhammarret's Archive

Alhammarret's Archive

{5}

Legendary Artifact

Doubles the cards you draw off every attack trigger.

Utility

10 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives hexproof and haste so Spider-Man can attack safely immediately.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides shroud and zero-cost haste to enable immediate attack triggers.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Ensures Spider-Man cannot be blocked or targeted when attacking.

Containment Construct

Containment Construct

{2}

Artifact Creature — Construct

Allows you to play cards discarded to Spider-Man's attack trigger this turn.

Conspiracy Theorist

Conspiracy Theorist

{1}{R}

Creature — Human Shaman

Enables casting spells discarded to the attack trigger from exile.

Bag of Holding

Bag of Holding

{1}

Artifact

Exiles discarded cards and returns them all to your hand on demand.

Currency Converter

Currency Converter

{1}

Artifact

Tucks discarded cards to generate rogue tokens or treasures later.

Library of Leng

Library of Leng

{1}

Artifact

Gives unlimited hand size and lets you discard to the top of your deck if desired.

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles Spider-Man's attack trigger by naming Spider or Hero.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draws cards whenever creatures deal combat damage to ensure hands stay full.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.