Ashling, Flame Dancer

Art by Michal Ivan

Commander deckR

Ashling, Flame Dancer

Leverage Ashling's ability to generate massive mana and filter cards through discard/draw to cast explosive X-spells and burn the table. Protect the game state with red-based interaction and copy effects to ensure the win.

$292.52for all 98 cards at today’s prices
Built Apr 21, 202680 views

Asked for“Ashling rekindled that wins with big spells and has interaction to make sure the win is safe, bracket 4”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 57 nonland cards

10
24
7
10
3
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw9
Interaction17
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 59
40lands · rule of thumb 35–38
2.72average mana value (nonland)
$292.52whole deck, today

The list

Commander

1
Ashling, Flame Dancer

Ashling, Flame Dancer

2RR

Legendary Creature — Elemental Shaman

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Format staple for fast mana generation.

Arcane Signet

Arcane Signet

2

Artifact

Consistent color fixing and acceleration.

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be traded for a card later.

Ruby Medallion

Ruby Medallion

2

Artifact

Reduces the cost of all mono-red spells, facilitating big turns.

Thran Dynamo

Thran Dynamo

4

Artifact

Produces the high volumes of mana needed for X-spells.

Iron Myr

Iron Myr

2

Artifact Creature — Myr

Low-cost creature ramp.

Heraldic Banner

Heraldic Banner

3

Artifact

Mana and a power boost for tokens.

Prismatic Lens

Prismatic Lens

2

Artifact

Cheap mana filtering and rock.

Thought Vessel

Thought Vessel

2

Artifact

Essential for holding onto large hands after Ashling triggers.

Caged Sun

Caged Sun

6

Artifact

Doubles red mana and buffs Ashling's damage potential.

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Reliable land-based ramp in Mono-Red.

Neheb, the Eternal

Neheb, the Eternal

3RR

Legendary Creature — Zombie Minotaur Warrior

Converts combat damage or Ashling's pings into massive mana.

Card Draw

8
Reforge the Soul

Reforge the Soul

3RR

Sorcery

Refills hand while triggering Ashling's discard synergy.

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

Efficient way to cycle the hand and generate mana through the commander.

Faithless Looting

Faithless Looting

R

Sorcery

Cheap filtering to trigger the commander's abilities.

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant speed discard and draw.

Unexpected Windfall

Unexpected Windfall

2RR

Instant

Provides card advantage and creates treasure for storage.

Big Score

Big Score

3R

Instant

High-value draw that powers up big spell turns.

Cathartic Reunion

Cathartic Reunion

1R

Sorcery

High-density discarding to dig for win conditions.

Magmatic Insight

Magmatic Insight

R

Sorcery

Efficient turn sequencing with excess lands.

Removal

12
Chaos Warp

Chaos Warp

2R

Instant

Flexible removal for any permanent type.

Wild Magic Surge

Wild Magic Surge

RR

Instant

Generic permanent removal in red.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Highly efficient board wipe.

Abrade

Abrade

1R

Instant

Versatile creature or artifact removal.

Vandalblast

Vandalblast

R

Sorcery

Essential artifact board control.

Mizzium Mortars

Mizzium Mortars

1R

Sorcery

One sided board wipe with overload.

Lightning Bolt

Lightning Bolt

R

Instant

Efficient spot removal.

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

Crucial protection/counterspell for red.

Bolt Bend

Bolt Bend

3R

Instant

Interaction to protect Ashling from target removal.

Deflecting Swat

Deflecting Swat

2R

Instant

Top-tier protection and redirect effect.

Red Elemental Blast

Red Elemental Blast

R

Instant

Interaction to stop blue counterspells/wincons.

Pyroblast

Pyroblast

R

Instant

Additional safety against blue interaction.

Threats/Wincons

16
Comet Storm

Comet Storm

XRR

Instant

Scalable X-spell to finish the game with Ashling's mana.

Crackle with Power

Crackle with Power

XXXRR

Sorcery

Primary win condition to kill the whole table at once.

Jaya's Immolating Inferno

Jaya's Immolating Inferno

XRR

Legendary Sorcery

Massive damage directed at multiple opponents.

Banefire

Banefire

XR

Sorcery

Uncounterable finisher for a single target.

Burn from Within

Burn from Within

XR

Sorcery

Handles indestructible threats or finishes opponents.

Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

Passive damage from casting the deck's many spells.

Electrostatic Field

Electrostatic Field

1R

Creature — Wall

Early defense that burns opponents as you cycle cards.

Firebrand Archer

Firebrand Archer

1R

Creature — Human Archer

Ping damage on every spell cast.

Kessig Flamebreather

Kessig Flamebreather

1R

Creature — Human Shaman

Redundancy for spell-based burn damage.

Past in Flames

Past in Flames

3R

Sorcery

Allows a second round of spells from the graveyard.

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

Alternative win condition through storming and life gain.

Arcane Bombardment

Arcane Bombardment

4RR

Enchantment

Keeps the pressure on every turn for free.

Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

Provides blockers while you set up big spells.

Sentinel Tower

Sentinel Tower

4

Artifact

Builds up damage as the storm count rises.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

Significantly increases the damage of Ashling and spells.

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

Doubles all noncombat damage from the command zone.

Utility

9
Jeska's Will

Jeska's Will

2R

Sorcery

Explosive mana and card advantage engine.

Crackling Emergence

Crackling Emergence

1R

Enchantment — Aura

Protecting Ashling from board wipes.

Storm-Kiln Artist

Storm-Kiln Artist

3R

Creature — Dwarf Shaman

Generates extreme treasure value from spells.

Runaway Steam-Kin

Runaway Steam-Kin

1R

Creature — Elemental

Battery for red mana that grows with spells.

Reverberate

Reverberate

RR

Instant

Can copy an opponent's protection or your own X-spells.

Increasing Vengeance

Increasing Vengeance

RR

Instant

Double-down on finishers from the graveyard.

Bonus Round

Bonus Round

1RR

Sorcery

Doubles everything for a single explosive turn.

Double Vision

Double Vision

3RR

Enchantment

Ongoing value for copying big spells every turn.

Harmonic Prodigy

Harmonic Prodigy

1R

Creature — Human Wizard

Doubles Ashling's mana and card filtering triggers.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 35x

Basic Land — Mountain

Basic land allocated from mana pip counts.