Ashling, Flame Dancer art

Art by Michal Ivan

Saved commander deck

Ashling, Flame Dancer

Leverage Ashling's ability to generate massive mana and filter cards through discard/draw to cast explosive X-spells and burn the table. Protect the game state with red-based interaction and copy effects to ensure the win.

98 cards$379.29 totalApr 21, 20262 views

Prompt: Ashling rekindled that wins with big spells and has interaction to make sure the win is safe, bracket 4

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ashling, Flame Dancer

Ashling, Flame Dancer

{2}{R}{R}

Legendary Creature — Elemental Shaman

Chosen commander for the requested strategy.

$6.66Buy

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for fast mana generation.

$1.38Buy
Arcane Signet

Arcane Signet

{2}

Artifact

Consistent color fixing and acceleration.

$0.44Buy
Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be traded for a card later.

$0.25Buy
Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all mono-red spells, facilitating big turns.

$11.84Buy
Thran Dynamo

Thran Dynamo

{4}

Artifact

Produces the high volumes of mana needed for X-spells.

$2.26Buy
Iron Myr

Iron Myr

{2}

Artifact Creature — Myr

Low-cost creature ramp.

$1.12Buy
Heraldic Banner

Heraldic Banner

{3}

Artifact

Mana and a power boost for tokens.

$0.32Buy
Prismatic Lens

Prismatic Lens

{2}

Artifact

Cheap mana filtering and rock.

$0.24Buy
Thought Vessel

Thought Vessel

{2}

Artifact

Essential for holding onto large hands after Ashling triggers.

$2.29Buy
Caged Sun

Caged Sun

{6}

Artifact

Doubles red mana and buffs Ashling's damage potential.

$3.56Buy
Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Reliable land-based ramp in Mono-Red.

$0.27Buy
Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Converts combat damage or Ashling's pings into massive mana.

$6.58Buy

Card Draw

8 cards
Reforge the Soul

Reforge the Soul

{3}{R}{R}

Sorcery

Refills hand while triggering Ashling's discard synergy.

$4.17Buy
Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Efficient way to cycle the hand and generate mana through the commander.

$7.59Buy
Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap filtering to trigger the commander's abilities.

$0.3Buy
Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant speed discard and draw.

$0.11Buy
Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Provides card advantage and creates treasure for storage.

$2.69Buy
Big Score

Big Score

{3}{R}

Instant

High-value draw that powers up big spell turns.

$1.05Buy
Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

High-density discarding to dig for win conditions.

$0.16Buy
Magmatic Insight

Magmatic Insight

{R}

Sorcery

Efficient turn sequencing with excess lands.

$0.14Buy

Removal

12 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible removal for any permanent type.

$0.41Buy
Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Generic permanent removal in red.

$1.64Buy
Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Highly efficient board wipe.

$0.89Buy
Abrade

Abrade

{1}{R}

Instant

Versatile creature or artifact removal.

$0.16Buy
Vandalblast

Vandalblast

{R}

Sorcery

Essential artifact board control.

$2.06Buy
Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

One sided board wipe with overload.

$0.34Buy
Lightning Bolt

Lightning Bolt

{R}

Instant

Efficient spot removal.

$0.8Buy
Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Crucial protection/counterspell for red.

$9.75Buy
Bolt Bend

Bolt Bend

{3}{R}

Instant

Interaction to protect Ashling from target removal.

$2.47Buy
Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Top-tier protection and redirect effect.

$71.03Buy
Red Elemental Blast

Red Elemental Blast

{R}

Instant

Interaction to stop blue counterspells/wincons.

$1.0Buy
Pyroblast

Pyroblast

{R}

Instant

Additional safety against blue interaction.

$2.79Buy

Threats/Wincons

16 cards
Comet Storm

Comet Storm

{X}{R}{R}

Instant

Scalable X-spell to finish the game with Ashling's mana.

$2.87Buy
Crackle with Power

Crackle with Power

{X}{X}{X}{R}{R}

Sorcery

Primary win condition to kill the whole table at once.

$10.36Buy
Jaya's Immolating Inferno

Jaya's Immolating Inferno

{X}{R}{R}

Legendary Sorcery

Massive damage directed at multiple opponents.

$1.31Buy
Banefire

Banefire

{X}{R}

Sorcery

Uncounterable finisher for a single target.

$0.53Buy
Burn from Within

Burn from Within

{X}{R}

Sorcery

Handles indestructible threats or finishes opponents.

$0.24Buy
Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Passive damage from casting the deck's many spells.

$0.2Buy
Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Early defense that burns opponents as you cycle cards.

$0.91Buy
Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Ping damage on every spell cast.

$0.18Buy
Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Redundancy for spell-based burn damage.

$2.5Buy
Past in Flames

Past in Flames

{3}{R}

Sorcery

Allows a second round of spells from the graveyard.

$1.58Buy
Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Alternative win condition through storming and life gain.

$22.15Buy
Arcane Bombardment

Arcane Bombardment

{4}{R}{R}

Enchantment

Keeps the pressure on every turn for free.

$3.86Buy
Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Provides blockers while you set up big spells.

$0.16Buy
Sentinel Tower

Sentinel Tower

{4}

Artifact

Builds up damage as the storm count rises.

$1.3Buy
Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Significantly increases the damage of Ashling and spells.

$4.89Buy
Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles all noncombat damage from the command zone.

$23.74Buy

Utility

9 cards
Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive mana and card advantage engine.

$43.36Buy
Crackling Emergence

Crackling Emergence

{1}{R}

Enchantment — Aura

Protecting Ashling from board wipes.

$0.09Buy
Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates extreme treasure value from spells.

$2.56Buy
Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Battery for red mana that grows with spells.

$1.18Buy
Reverberate

Reverberate

{R}{R}

Instant

Can copy an opponent's protection or your own X-spells.

$3.16Buy
Increasing Vengeance

Increasing Vengeance

{R}{R}

Instant

Double-down on finishers from the graveyard.

$0.85Buy
Bonus Round

Bonus Round

{1}{R}{R}

Sorcery

Doubles everything for a single explosive turn.

$5.0Buy
Double Vision

Double Vision

{3}{R}{R}

Enchantment

Ongoing value for copying big spells every turn.

$0.51Buy
Harmonic Prodigy

Harmonic Prodigy

{1}{R}

Creature — Human Wizard

Doubles Ashling's mana and card filtering triggers.

$9.29Buy

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

$1.43Buy
War Room

War Room

Land

Card draw from the mana base.

$5.83Buy
Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

$0.33Buy
Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

$0.14Buy
Castle Embereth

Castle Embereth

Land

Mono-color utility land.

$0.25Buy
Mountain

Mountain 35x

Basic Land — Mountain

Basic land allocated from mana pip counts.

$0.07Buy