Arixmethes, Slumbering Isle art

Art by Jason A. Engle

Saved commander deck

Arixmethes, Slumbering Isle

Ramp quickly using Arixmethes and artifacts to cast massive sea monsters like krakens and leviathans to crush opponents with overwhelming force.

100 cards$169.14 totalJun 19, 20263 views

Prompt: Arixmethes, Slumbering Isle deck based around creatures of the sea both in type and artwork.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

{2}{G}{U}

Legendary Creature — Kraken

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple ramp tool

Simic Signet

Simic Signet

{2}

Artifact

color fixing and acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient color fixing

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

fast mana for simic decks

Thran Dynamo

Thran Dynamo

{4}

Artifact

helps reach high mana costs of sea monsters

Kiora, Behemoth Beckoner

Kiora, Behemoth Beckoner

{2}{G/U}

Legendary Planeswalker — Kiora

untaps Arixmethes for extra mana and provides card draw

Fellwar Stone

Fellwar Stone

{2}

Artifact

generic mana ramp

Cultivate

Cultivate

{2}{G}

Sorcery

essential land ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

essential land ramp

Migration Path

Migration Path

{3}{G}

Sorcery

reaches the mana required for late game

Growth Spiral

Growth Spiral

{G}{U}

Instant

simic acceleration

Explore

Explore

{1}{G}

Sorcery

extra land drops and cycling

Thought Vessel

Thought Vessel

{2}

Artifact

unlimited hand size for massive draw spells

Kiora's Follower

Kiora's Follower

{G}{U}

Creature — Merfolk

Allows Arixmethes to tap for mana twice or untaps large sea creatures.

Card Draw

10 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws cards for every large creature played

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

consistent draw for big creatures

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices high power creatures for massive draw

Soul of the Harvest

Soul of the Harvest

{4}{G}{G}

Creature — Elemental

draw on creature entry

Rashmi, Eternities Crafter

Rashmi, Eternities Crafter

{2}{G}{U}

Legendary Creature — Elf Druid

turns spells into free spells or cards

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

draws cards when monsters deal damage

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

draws off Arixmethes or buffs the team

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws high volume and cheats a spell out

Deepfathom Skulker

Deepfathom Skulker

{5}{U}

Creature — Eldrazi

makes creatures unblockable and draws cards

Sea-Dasher Octopus

Sea-Dasher Octopus

{1}{U}{U}

Creature — Octopus

Provides card draw on combat damage and fits the nautical theme.

Removal

14 cards
Whelming Wave

Whelming Wave

{2}{U}{U}

Sorcery

one-sided board wipe for sea monster tribes

Slinn Voda, the Rising Deep

Slinn Voda, the Rising Deep

{6}{U}{U}

Legendary Creature — Leviathan

massive body that bounces non-sea creatures

Scourge of Fleets

Scourge of Fleets

{5}{U}{U}

Creature — Kraken

bounces opponent creatures based on island count

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

versatile interaction and a massive threat

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

flavorful removal for pesky commanders

Rapid Hybridization

Rapid Hybridization

{U}

Instant

cheap efficient creature removal

Pongify

Pongify

{U}

Instant

cheap efficient creature removal

Reality Shift

Reality Shift

{1}{U}

Instant

exiles problematic creatures

Beast Within

Beast Within

{2}{G}

Instant

versatile removal for any permanent

Counterspell

Counterspell

{U}{U}

Instant

standard interaction

Swan Song

Swan Song

{U}

Instant

cheap protection/interaction

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

nullifies threats and draws a card

Aetherspouts

Aetherspouts

{3}{U}{U}

Instant

thematic mass creature removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

the ultimate blue board wipe

Threats/Wincons

17 cards
Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

difficult to remove threat that draws cards

Lorthos, the Tidemaker

Lorthos, the Tidemaker

{5}{U}{U}{U}

Legendary Creature — Octopus

classic sea monster that taps down blockers

Inkwell Leviathan

Inkwell Leviathan

{7}{U}{U}

Artifact Creature — Leviathan

shroud and islandwalk make it a finishing threat

Stormtide Leviathan

Stormtide Leviathan

{5}{U}{U}{U}

Creature — Leviathan

locks down the board while attacking unblocked

Serpent of Yawning Depths

Serpent of Yawning Depths

{4}{U}{U}

Enchantment Creature — Serpent

makes sea monsters unblockable

Tromokratis

Tromokratis

{5}{U}{U}

Legendary Creature — Kraken

incredibly difficult to block or target

The Watcher in the Water

The Watcher in the Water

{3}{U}{U}

Legendary Creature — Kraken

creates a swarm of tentacles

Simic Sky Swallower

Simic Sky Swallower

{5}{G}{U}

Creature — Leviathan

elusive and flying big hitter

Spawning Kraken

Spawning Kraken

{5}{U}

Creature — Kraken

turns sea monster damage into more krakens

Brinelin, the Moon Kraken

Brinelin, the Moon Kraken

{6}{U}{U}

Legendary Creature — Kraken

bounces pieces when high-cost spells are cast

Breaching Leviathan

Breaching Leviathan

{7}{U}{U}

Creature — Leviathan

taps down the opposition on entry

Ominous Seas

Ominous Seas

{1}{U}

Enchantment

turns card draw into krakens

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

grows larger and Creates tentacles

Shipbreaker Kraken

Shipbreaker Kraken

{4}{U}{U}

Creature — Kraken

monstrosity ability locks down creatures

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

grows from card draw and leaves squids

Octavia, Living Thesis

Octavia, Living Thesis

{8}{U}{U}

Legendary Creature — Elemental Octopus

A massive elemental octopus that rewards casting spells by buffing creatures.

Deep-Sea Kraken

Deep-Sea Kraken

{7}{U}{U}{U}

Creature — Kraken

A flavorful sea monster that suspends itself and enters for cheap as opponents cast spells.

Utility

7 cards
Quest for Ula's Temple

Quest for Ula's Temple

{U}

Enchantment

cheats sea monsters into play for free

Kiora, Master of the Depths

Kiora, Master of the Depths

{2}{G}{U}

Legendary Planeswalker — Kiora

highly thematic sea-based walker

Quicksilver Amulet

Quicksilver Amulet

{4}

Artifact

instant speed deployment of sea monsters

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects Arixmethes or other big threats

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

critical protection for high-value targets

Grozoth

Grozoth

{6}{U}{U}{U}

Creature — Leviathan

Searches for high mana value sea monsters like Lorthos and Inkwell Leviathan.

Kenessos, Priest of Thassa

Kenessos, Priest of Thassa

{1}{U}

Legendary Creature — Merfolk Cleric

Allows you to cheat krakens, leviathans, and serpents onto the battlefield.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 17x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.