Archelos, Lagoon Mystic

Art by Dan Murayama Scott

Commander deckBGU

Archelos, Lagoon Mystic

Control the flow of the game by tapping Archelos to force opponents' permanents to enter tapped and untapping him to accelerate your own, leveraging Survival, Inspired, and tap-engine synergies for overwhelming value.

$298.06for all 100 cards at today’s prices
Built Oct 12, 202652 views

Asked for“Archelos, Lagoon Mystic commander deck. no infinite combos. lots of synergies like the survival mechanic and lots of ways to tap/untap permanents. not higher than bracket 3.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
3
24
15
11
5
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp22
Card draw13
Interaction12
↳ board wipes3
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 26B 11G 36
37lands · rule of thumb 35–38
2.97average mana value (nonland)
$298.06whole deck, today

The list

Commander

1
Archelos, Lagoon Mystic

Archelos, Lagoon Mystic

1BGU

Legendary Creature — Turtle Shaman

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

2

Artifact

color-fixing two-mana rock

Springleaf Drum

Springleaf Drum

1

Artifact

mana ramp that reliably taps Archelos or Survival creatures

Paradise Mantle

Paradise Mantle

0

Artifact — Equipment

cheap equipment that lets any creature tap for mana

Farseek

Farseek

1G

Sorcery

fetches dual lands that enter untapped with Archelos

Three Visits

Three Visits

1G

Sorcery

efficient land search that enters untapped with Archelos

Nature's Lore

Nature's Lore

1G

Sorcery

efficient green land ramp

Cultivate

Cultivate

2G

Sorcery

fundamental ramp and land smoothing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

staple sorcery-speed ramp spell

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

grabs two Forests that enter untapped under Archelos

Card Draw

10
Verity Circle

Verity Circle

2U

Enchantment

draws cards whenever opponents' creatures enter or tap without attacking

Fallowsage

Fallowsage

3U

Creature — Merfolk Wizard

draws a card whenever it becomes tapped

Pain Seer

Pain Seer

1B

Creature — Human Wizard

Inspired trigger draws cards whenever it untaps

Rhystic Study

Rhystic Study

2U

Enchantment

constant card draw engine punishing opponent spells

Sylvan Library

Sylvan Library

1G

Enchantment

exceptional topdeck manipulation and extra cards

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

steady passive card advantage each upkeep

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw based on highest power creature

Pull from Tomorrow

Pull from Tomorrow

XUU

Instant

scalable instant-speed card draw

Harmonize

Harmonize

2GG

Sorcery

reliable raw card draw sorcery

Fact or Fiction

Fact or Fiction

3U

Instant

excellent instant-speed card selection

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

flexible unconditional permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable early-game permanent removal

Beast Within

Beast Within

2G

Instant

universal instant-speed permanent removal

Tear Asunder

Tear Asunder

1G

Instant

flexible exile removal for nonland permanents

Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetrical board wipe at instant speed

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient sweeper that bypasses indestructible

Infernal Grasp

Infernal Grasp

1B

Instant

efficient instant-speed creature kill spell

Putrefy

Putrefy

1BG

Instant

versatile removal for creatures or artifacts

Consuming Tide

Consuming Tide

2UU

Sorcery

nonland bounce sweeper that resets opponents' boards

Pongify

Pongify

U

Instant

one-mana instant creature removal

Threats/Wincons

22
Kona, Rescue Beastie

Kona, Rescue Beastie

3G

Legendary Creature — Beast Survivor

Survival ability cheats huge permanents directly onto the battlefield

Balustrade Wurm

Balustrade Wurm

3GG

Creature — Wurm

Survival creature that recurs and attacks as a massive trampler

King Macar, the Gold-Cursed

King Macar, the Gold-Cursed

2BB

Legendary Creature — Human Noble

Inspired ability exiles creatures and creates Gold whenever it untaps

Arbiter of the Ideal

Arbiter of the Ideal

4UU

Creature — Sphinx

Inspired ability puts free permanents into play when untapped

Murkfiend Liege

Murkfiend Liege

2GUGUGU

Creature — Horror

untaps your creatures on each other player's untap step and buffs your board

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all your permanents during everyone else's turn for massive advantage

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a massive army that synergizes with land drops

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

churns out 4/4 Beast tokens with ramp spells

Scute Swarm

Scute Swarm

2G

Creature — Insect

rapidly swarms the board with insect tokens off ramp

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

landfall engine that gains life and draws cards

Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

2GU

Legendary Creature — Kraken

huge beater and ramp body that benefits from untap effects

Cultivator's Caravan

Cultivator's Caravan

3

Artifact — Vehicle

mana rock and vehicle that taps Archelos safely via crew

Smuggler's Copter

Smuggler's Copter

2

Artifact — Vehicle

crew 1 vehicle that safely taps Archelos and loots

Reckoner Bankbuster

Reckoner Bankbuster

2

Artifact — Vehicle

vehicle that provides card draw, tokens, and easy crewing

Mobile Homestead

Mobile Homestead

2

Artifact — Vehicle

vehicle that taps Archelos to attack and digs for lands

Kiora's Follower

Kiora's Follower

GU

Creature — Merfolk

utility creature that can untap any permanent

Kelpie Guide

Kelpie Guide

2U

Creature — Beast

flexible creature that taps or untaps target permanent

Clever Conjurer

Clever Conjurer

2U

Creature — Gnome Wizard

untaps target permanent you control during your turn

Vizier of Tumbling Sands

Vizier of Tumbling Sands

2U

Creature — Human Cleric

taps to untap permanents or cycles for immediate untaps

Fatestitcher

Fatestitcher

3U

Creature — Zombie Wizard

reusable permanent tapper and untapper with unearth

Disciple of Deceit

Disciple of Deceit

UB

Creature — Human Rogue

Inspired ability transmutes cards when it untaps

House Cartographer

House Cartographer

1G

Creature — Human Scout Survivor

Survival ability provides steady land ramp when tapped

Utility

10
Opposition

Opposition

2UU

Enchantment

taps your creatures to lock down opponents' key permanents

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

grants pseudo-haste to tap abilities and untaps a creature

Cryptolith Rite

Cryptolith Rite

1G

Enchantment

turns every creature into a mana dork to tap on demand

Chord of Calling

Chord of Calling

XGGG

Instant

instant-speed creature tutor using Convoke to tap your board

Relic Barrier

Relic Barrier

2

Artifact

taps target artifact to control opposing rocks or lock pieces

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

grants haste and shroud to protect key tap engines

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives haste and hexproof to enable immediate tap effects

Heroic Intervention

Heroic Intervention

1G

Instant

protects your board against sweepers and targeted removal

Counterspell

Counterspell

UU

Instant

classic efficient interaction to protect your engines

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

untaps all lands at your end step to hold up interaction

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.