Arcades, the Strategist art

Art by Even Amundsen

Saved commander deck

Arcades, the Strategist

Utilize high-toughness creatures with defender to attack for massive damage using your commander's ability to let them assign damage equal to their toughness.

100 cards$347.93 totalJun 11, 202610 views

Prompt: I wand a bant big butts edh deck

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Arcades, the Strategist

Arcades, the Strategist

{1}{G}{W}{U}

Legendary Creature — Elder Dragon

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for Bant

Selesnya Signet

Selesnya Signet

{2}

Artifact

Mana fixing and ramp

Simic Signet

Simic Signet

{2}

Artifact

Mana fixing and ramp

Azorius Signet

Azorius Signet

{2}

Artifact

Mana fixing and ramp

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Direct land ramp for green

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors by finding non-basic lands

Cultivate

Cultivate

{2}{G}

Sorcery

Dependable card advantage and ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Solid ramp staple

Axebane Guardian

Axebane Guardian

{2}{G}

Creature — Human Druid

High mana ceiling in a defender deck

Overgrown Battlement

Overgrown Battlement

{1}{G}

Creature — Wall

Early ramp that scales with defenders

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Turns creature spells into card draw

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent draw in a creature-heavy deck

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Potent and consistent draw engine

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Defender that replaces itself

Wall of Blossoms

Wall of Blossoms

{1}{G}

Creature — Plant Wall

Cantrip defender for early game

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

{1}{U}

Legendary Creature — Human Rogue

Makes high-toughness low-power walls unblockable

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Low power synergy with defenders

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Massive value and buffs toughness

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent blue card selection

Brainstorm

Brainstorm

{U}

Instant

Cheap top-deck manipulation

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature exile

Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

White version of Beast Within

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board reset

Dusk // Dawn

Dusk // Dawn

{2}{W}{W} // {3}{W}{W}

Sorcery // Sorcery

Wipe that ignores your defenders and recurs them

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible categorical board wipe

Counterspell

Counterspell

{U}{U}

Instant

Universal answer to threats

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Hard to stop countermagic

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate protection for your board

Swan Song

Swan Song

{U}

Instant

Cheap interaction for spells

Eerie Interlude

Eerie Interlude

{2}{W}

Instant

Protects against wipes and triggers ETB draw

Threats/Wincons

24 cards
Crashing Drawbridge

Crashing Drawbridge

{2}

Artifact Creature — Wall

Provides haste to your entire army

Wall of Denial

Wall of Denial

{1}{W}{U}

Creature — Wall

Incredible blocker and massive attacker with Arcades

Hover Barrier

Hover Barrier

{2}{U}

Creature — Illusion Wall

Efficient flying wall

Sunscape Familiar

Sunscape Familiar

{1}{W}

Creature — Wall

Cost reducer and efficient blocker

Stalwart Shield-Bearers

Stalwart Shield-Bearers

{1}{W}

Creature — Human Soldier

Buffs the toughness of all other defenders

Assault Formation

Assault Formation

{1}{G}

Enchantment

Backup win condition if Arcades is gone

High Alert

High Alert

{1}{W}{U}

Enchantment

Redundant Arcades effect that untaps creatures

Wall of Frost

Wall of Frost

{1}{U}{U}

Creature — Wall

High toughness and defensive utility

Tree of Redemption

Tree of Redemption

{3}{G}

Creature — Plant

Potentially massive attacker and life buffer

Teyo, the Shieldmage

Teyo, the Shieldmage

{2}{W}

Legendary Planeswalker — Teyo

Provides tokens and player hexproof

Colossus of Akros

Colossus of Akros

{8}

Artifact Creature — Golem

Indestructible late game finisher

Carven Caryatid

Carven Caryatid

{1}{G}{G}

Creature — Spirit

Draws a card and has decent toughness

Jeskai Barricade

Jeskai Barricade

{1}{W}

Creature — Wall

Flash protection for your commander

Shield-Wall Sentinel

Shield-Wall Sentinel

{4}

Artifact Creature — Golem

Tutors for the specific wall you need

Angelic Wall

Angelic Wall

{1}{W}

Creature — Wall

Cheap aerial defense

Fortress Crab

Fortress Crab

{3}{U}

Creature — Crab

Simple high-toughness creature

Mnemonic Wall

Mnemonic Wall

{4}{U}

Creature — Wall

Recurs spells from the graveyard

Resolute Watchdog

Resolute Watchdog

{W}

Creature — Dog

Early drop that can protect a key creature

Steel Wall

Steel Wall

{1}

Artifact Creature — Wall

0-drop artifacts defender for efficiency

Sylvan Caryatid

Sylvan Caryatid

{1}{G}

Creature — Plant

Excellent mana dork with hexproof

Wall of Junk

Wall of Junk

{2}

Artifact Creature — Wall

Very high toughness for low mana cost

Wall of Stolen Identity

Wall of Stolen Identity

{3}{U}

Creature — Shapeshifter Wall

Clones a threat while remaining a defender

Wall of Tanglecord

Wall of Tanglecord

{2}

Artifact Creature — Wall

Efficient blocker with reach

Towering Titan

Towering Titan

{4}{G}{G}

Creature — Giant

Massive finisher based on your board's toughness

Utility

5 cards
Meekstone

Meekstone

{1}

Artifact

Punishes large power creatures while ignoring your walls

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for Arcades

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection and haste for Arcades

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Unblockable and shroud for a finisher

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects the board from destruction

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.