Arcades, the Strategist

Art by Even Amundsen

Commander deckGUW

Arcades, the Strategist

Utilize high-toughness creatures with defender to attack for massive damage using your commander's ability to let them assign damage equal to their toughness.

$336.75for all 100 cards at today’s prices
Built Jun 11, 202682 views

Asked for“I wand a bant big butts edh deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
25
16
7
1
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw9
Interaction12
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 22U 17G 21
37lands · rule of thumb 35–38
2.85average mana value (nonland)
$336.75whole deck, today

The list

Commander

1
Arcades, the Strategist

Arcades, the Strategist

1GWU

Legendary Creature — Elder Dragon

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing for Bant

Selesnya Signet

Selesnya Signet

2

Artifact

Mana fixing and ramp

Simic Signet

Simic Signet

2

Artifact

Mana fixing and ramp

Azorius Signet

Azorius Signet

2

Artifact

Mana fixing and ramp

Nature's Lore

Nature's Lore

1G

Sorcery

Direct land ramp for green

Farseek

Farseek

1G

Sorcery

Fixes colors by finding non-basic lands

Cultivate

Cultivate

2G

Sorcery

Dependable card advantage and ramp

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Solid ramp staple

Axebane Guardian

Axebane Guardian

2G

Creature — Human Druid

High mana ceiling in a defender deck

Overgrown Battlement

Overgrown Battlement

1G

Creature — Wall

Early ramp that scales with defenders

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Turns creature spells into card draw

Guardian Project

Guardian Project

3G

Enchantment

Consistent draw in a creature-heavy deck

Rhystic Study

Rhystic Study

2U

Enchantment

Potent and consistent draw engine

Wall of Omens

Wall of Omens

1W

Creature — Wall

Defender that replaces itself

Wall of Blossoms

Wall of Blossoms

1G

Creature — Plant Wall

Cantrip defender for early game

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

1U

Legendary Creature — Human Rogue

Makes high-toughness low-power walls unblockable

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Low power synergy with defenders

The Great Henge

The Great Henge

7GG

Legendary Artifact

Massive value and buffs toughness

Fact or Fiction

Fact or Fiction

3U

Instant

Excellent blue card selection

Brainstorm

Brainstorm

U

Instant

Cheap top-deck manipulation

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Path to Exile

Path to Exile

W

Instant

Efficient creature exile

Beast Within

Beast Within

2G

Instant

Versatile permanent removal

Generous Gift

Generous Gift

2W

Instant

White version of Beast Within

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board reset

Dusk // Dawn

Dusk // Dawn

2WW // 3WW

Sorcery // Sorcery

Wipe that ignores your defenders and recurs them

Austere Command

Austere Command

4WW

Sorcery

Flexible categorical board wipe

Counterspell

Counterspell

UU

Instant

Universal answer to threats

Dovin's Veto

Dovin's Veto

WU

Instant

Hard to stop countermagic

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate protection for your board

Swan Song

Swan Song

U

Instant

Cheap interaction for spells

Eerie Interlude

Eerie Interlude

2W

Instant

Protects against wipes and triggers ETB draw

Threats/Wincons

24
Crashing Drawbridge

Crashing Drawbridge

2

Artifact Creature — Wall

Provides haste to your entire army

Wall of Denial

Wall of Denial

1WU

Creature — Wall

Incredible blocker and massive attacker with Arcades

Hover Barrier

Hover Barrier

2U

Creature — Illusion Wall

Efficient flying wall

Sunscape Familiar

Sunscape Familiar

1W

Creature — Wall

Cost reducer and efficient blocker

Stalwart Shield-Bearers

Stalwart Shield-Bearers

1W

Creature — Human Soldier

Buffs the toughness of all other defenders

Assault Formation

Assault Formation

1G

Enchantment

Backup win condition if Arcades is gone

High Alert

High Alert

1WU

Enchantment

Redundant Arcades effect that untaps creatures

Wall of Frost

Wall of Frost

1UU

Creature — Wall

High toughness and defensive utility

Tree of Redemption

Tree of Redemption

3G

Creature — Plant

Potentially massive attacker and life buffer

Teyo, the Shieldmage

Teyo, the Shieldmage

2W

Legendary Planeswalker — Teyo

Provides tokens and player hexproof

Colossus of Akros

Colossus of Akros

8

Artifact Creature — Golem

Indestructible late game finisher

Carven Caryatid

Carven Caryatid

1GG

Creature — Spirit

Draws a card and has decent toughness

Jeskai Barricade

Jeskai Barricade

1W

Creature — Wall

Flash protection for your commander

Shield-Wall Sentinel

Shield-Wall Sentinel

4

Artifact Creature — Golem

Tutors for the specific wall you need

Angelic Wall

Angelic Wall

1W

Creature — Wall

Cheap aerial defense

Fortress Crab

Fortress Crab

3U

Creature — Crab

Simple high-toughness creature

Mnemonic Wall

Mnemonic Wall

4U

Creature — Wall

Recurs spells from the graveyard

Resolute Watchdog

Resolute Watchdog

W

Creature — Dog

Early drop that can protect a key creature

Steel Wall

Steel Wall

1

Artifact Creature — Wall

0-drop artifacts defender for efficiency

Sylvan Caryatid

Sylvan Caryatid

1G

Creature — Plant

Excellent mana dork with hexproof

Wall of Junk

Wall of Junk

2

Artifact Creature — Wall

Very high toughness for low mana cost

Wall of Stolen Identity

Wall of Stolen Identity

3U

Creature — Shapeshifter Wall

Clones a threat while remaining a defender

Wall of Tanglecord

Wall of Tanglecord

2

Artifact Creature — Wall

Efficient blocker with reach

Towering Titan

Towering Titan

4GG

Creature — Giant

Massive finisher based on your board's toughness

Utility

5
Meekstone

Meekstone

1

Artifact

Punishes large power creatures while ignoring your walls

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for Arcades

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protection and haste for Arcades

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Unblockable and shroud for a finisher

Heroic Intervention

Heroic Intervention

1G

Instant

Protects the board from destruction

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.