
Art by Even Amundsen
Commander deckGUW
Arcades, the Strategist
Straighten out your board's posture with sturdy defenders that stand tall and attack with their colossal backbones and toughness. Arcades keeps your hand full while transforming high-toughness walls into lethal combat powerhouses.
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Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Arcades, the Strategist
1GWULegendary Creature — Elder Dragon
Chosen commander for the requested strategy.
Ramp
10
Overgrown Battlement
1GCreature — Wall
taps for huge amounts of green mana based on defenders

Axebane Guardian
2GCreature — Human Druid
taps for mana of any color equal to defenders controlled
Card Draw
9
Wall of Blossoms
1GCreature — Plant Wall
cantrips on entry while triggering Arcades draw

Wall of Omens
1WCreature — Wall
efficient cantrip wall that doubles Arcades triggers

Jeskai Barricade
1WCreature — Wall
bounces a defender to recast for repeated Arcades card draw

Mentor of the Meek
2WCreature — Human Soldier
draws cards from low power creature entries

Rishkar's Expertise
4GGSorcery
draws massive cards based on high toughness and casts a free spell

The Great Henge
7GGLegendary Artifact
ramp, life gain, and extra card draw on creature ETB
Removal
10
Dovin's Veto
WUInstant
uncounterable protection against board wipes and game-winners

Slaughter the Strong
1WWSorcery
one-sided board wipe sparing your low-power defenders

Fell the Mighty
4WSorcery
asymmetrical board wipe keyed off your low-power creatures

Dusk // Dawn
2WW // 3WWSorcery // Sorcery
destroys high-power threats and recurs your defenders later

Wave of Reckoning
4WSorcery
forces creatures to deal damage to themselves, sparing high-toughness walls
Threats/Wincons
25
High Alert
1WUEnchantment
backup Arcades effect allowing defenders to attack with toughness

Assault Formation
1GEnchantment
redundant butt-fight enabler and team toughness pump

Towering Titan
4GGCreature — Giant
massive trampling threat fueled by your defender army

Charix, the Raging Isle
2UULegendary Creature — Leviathan Crab
gigantic 0/17 body hits for seventeen damage with Arcades

Wall of Denial
1WUCreature — Wall
shroud and flying make this an untouchable 8/8 attacker

Shield Sphere
0Artifact Creature — Wall
zero-mana 0/6 that draws a card and attacks for six

Perimeter Captain
WCreature — Human Soldier
cheap one-drop defender that generates massive lifegain

Stalwart Shield-Bearers
1WCreature — Human Soldier
anthems the toughness of all other defenders you control

Hover Barrier
2UCreature — Illusion Wall
cheap flying defender that hits for six in the air

Crashing Drawbridge
2Artifact Creature — Wall
grants haste to the entire team of defenders

Sunscape Familiar
1WCreature — Wall
reduces casting costs of Green and Blue spells while providing a wall body

Wall of Stolen Identity
3UCreature — Shapeshifter Wall
copies an opponent's best creature while keeping defender synergy

Wall of Tanglecord
2Artifact Creature — Wall
inexpensive 0/6 blocker with reach capabilities

Tetsuko Umezawa, Fugitive
1ULegendary Creature — Human Rogue
makes almost your entire army unblockable

Tree of Redemption
3GCreature — Plant
massive 0/13 body that can reset your life total to thirteen

Weathered Sentinels
3Artifact Creature — Wall
vigilant trampler that grows stronger when opponents attack

Riptide Turtle
1UCreature — Turtle
flash and deathtouch surprise attacker with five toughness

Resolute Watchdog
WCreature — Dog
early defender that sacrifices to protect your commander

Mnemonic Wall
4UCreature — Wall
recurs critical instants and sorceries from the graveyard

Secret Door
UArtifact Creature — Wall
early defender with repeatable dungeon venturing mana sink

Orator of Ojutai
1WCreature — Bird Monk
flying defender that cantrips when your dragon commander is revealed

Wall of Frost
1UUCreature — Wall
massive seven-toughness wall that freezes attackers

Flumph
1WCreature — Jellyfish
flying defender that draws cards whenever it takes combat damage
Utility
8
Heroic Intervention
1GInstant
protects your entire posture-correcting board from sweepers

Eerie Interlude
2WInstant
dodges board wipes and re-triggers every defender's draw ability

Lightning Greaves
2Artifact — Equipment
protects Arcades with shroud and grants haste

Stoneskin
2WEnchantment — Aura
flash aura giving massive +0/+10 power boost in combat

Bar the Door
2WInstant
instant team pump that translates into +4 power to all attackers

Tower Defense
1GInstant
devastating blowout combat trick giving +0/+5 and reach to all creatures











































