Araumi of the Dead Tide art

Art by Daarken

Saved commander deck

Araumi of the Dead Tide

Fill the graveyard rapidly with high-impact creatures, then activate Araumi to encore them, creating three copies whose enters-the-battlefield and dies triggers scale lethally across all opponents.

100 cards$165.64 totalSep 25, 202633 views

Prompt: Araumi of the Dead Tide commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Araumi of the Dead Tide

Araumi of the Dead Tide

{1}{U}{B}

Legendary Creature — Merfolk Wizard

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format ramp staple to accelerate early plays

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana mana fixing in Dimir

Dimir Signet

Dimir Signet

{2}

Artifact

Reliable two-mana color-fixing mana rock

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped two-mana rock providing blue and black

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Unconditional two-mana rock that removes hand size limit

Deranged Assistant

Deranged Assistant

{1}{U}

Creature — Human Wizard

Creature ramp that fuels the graveyard for encore activations

Millikin

Millikin

{2}

Artifact Creature — Construct

Mana dork that mills a card on activation to stock the yard

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Encoring ramps three lands into play and draws three cards upon dying

Card Draw

10 cards
Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Evokes into the yard early, then encores to draw six cards

Watcher for Tomorrow

Watcher for Tomorrow

{1}{U}

Creature — Human Wizard

Digs deep for cards and leaves behind card advantage when encored

Gorging Vulture

Gorging Vulture

{2}{B}

Creature — Bird

Mills four cards on entry and gains life for each creature milled

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Digs five cards deep while loading the graveyard with encore fuel

Frantic Search

Frantic Search

{2}{U}

Instant

Filters hand and bins fat creatures for free mana

Otherworldly Gaze

Otherworldly Gaze

{U}

Instant

Surveils three cards twice to stack the graveyard fast

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while dumping high-cost threats directly into the yard

Secrets of the Dead

Secrets of the Dead

{2}{U}

Enchantment

Draws a card whenever an encored creature is cast from the graveyard

Champion of Wits

Champion of Wits

{2}{U}

Creature — Snake Wizard

Loot engine that self-discards and provides huge draw when encored

Corpse Augur

Corpse Augur

{3}{B}

Creature — Zombie Wizard

Encored copies die at end of turn to draw massive bursts of cards

Removal

11 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Versatile black removal that answers both creatures and enchantments

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Cheap and reliable unconditional creature removal

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

Encores to destroy up to three target opposing creatures

Fleshbag Marauder

Fleshbag Marauder

{2}{B}

Creature — Zombie Warrior

Forces all opponents to sacrifice three creatures when encored

Plaguecrafter

Plaguecrafter

{2}{B}

Creature — Human Shaman

Forces opponents to sacrifice creatures, planeswalkers, or discard

Demon's Disciple

Demon's Disciple

{2}{B}

Creature — Human Cleric

Redundant edict creature that strips three boards when encored

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

Destroys three opposing threats and gains massive life on encore

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Flexible, low-cost board wipe that bypasses indestructible

Living Death

Living Death

{3}{B}{B}

Sorcery

Sweeps the board while resurrecting our entire stocked graveyard

Counterspell

Counterspell

{U}{U}

Instant

Clean two-mana answer to protect Araumi and key plays

Drown in the Loch

Drown in the Loch

{U}{B}

Instant

Versatile counter or kill spell powered by full graveyards

Threats/Wincons

17 cards
Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Tripled devotion triggers on encore regularly drains the entire table to zero

Kokusho, the Evening Star

Kokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

Legend rule causes encored copies to die immediately, draining 15 life per opponent

Massacre Wurm

Massacre Wurm

{3}{B}{B}{B}

Creature — Phyrexian Wurm

Shrinks enemy boards by -6/-6 and burns opponents for each death

Abhorrent Overlord

Abhorrent Overlord

{5}{B}{B}

Creature — Demon

Encores to flood the board with massive swarms of flying Harpy tokens

Archon of Cruelty

Archon of Cruelty

{6}{B}{B}

Creature — Archon

Deals massive damage, forces sacrifices and discards, and draws cards on attack

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

Produces a terrifying army of 2/2 Zombies upon entering and attacking

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

Encore steals nine creatures total out of opponents' graveyards

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Casts up to nine instant or sorcery spells from opponents' graveyards

Vindictive Lich

Vindictive Lich

{3}{B}

Creature — Zombie Wizard

Triggers three punishing death choices per opponent when the tokens die

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

Pings opponents whenever cards are milled or leave the graveyard

Dire Fleet Ravager

Dire Fleet Ravager

{3}{B}{B}

Creature — Orc Pirate Wizard

Encore triggers cut every player's life total down to single digits

Gyruda, Doom of Depths

Gyruda, Doom of Depths

{4}{U/B}{U/B}

Legendary Creature — Demon Kraken

Mills the entire table heavily and reanimates several big creatures

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Uncounterable flash threat that bounces spells and nonland permanents

Shriekmaw

Shriekmaw

{4}{B}

Creature — Elemental

Cheap terror effect via evoke that can encore for triple removal and damage

Scuttling Doom Engine

Scuttling Doom Engine

{6}

Artifact Creature — Construct

Deals 18 direct damage to opponents upon dying at the end step

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Leaves behind six 3/3 tokens with lifelink and deathtouch when sacrificed

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Provides unblockable attacks, graveyard hate, and free spell casts

Utility

12 cards
Stitcher's Supplier

Stitcher's Supplier

{B}

Creature — Zombie

Mills three cards on ETB and three on death, ideal early fuel

Mire Triton

Mire Triton

{1}{B}

Creature — Zombie Merfolk

Deathtouch blocker that mills cards and buffers life total

Perpetual Timepiece

Perpetual Timepiece

{2}

Artifact

Repeated mill every turn and shuffles key pieces back against exile hate

Mesmeric Orb

Mesmeric Orb

{2}

Artifact

Passively fills all graveyards at blistering speed on untap steps

Altar of Dementia

Altar of Dementia

{2}

Artifact

Sacrifice outlet for encore tokens that fuels future graveyard activations

Corridor Monitor

Corridor Monitor

{1}{U}

Artifact Creature — Construct

Untaps Araumi to enable multiple encore activations in a single turn

Kelpie Guide

Kelpie Guide

{2}{U}

Creature — Beast

Tap or untap utility creature to grant Araumi additional encore activations

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives Araumi haste and shroud so she can activate immediately and safely

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste protection for Araumi

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Allows Araumi to activate the turn she enters and untaps her for a second activation

Buried Alive

Buried Alive

{2}{B}

Sorcery

Tutors three specific game-ending creatures directly into the graveyard

Entomb

Entomb

{B}

Instant

Instant-speed tutor that places any creature directly into the graveyard

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 17x

Basic Land — Swamp

Basic land allocated from mana pip counts.