Aragorn, the Uniter art

Art by Paolo Parente

Saved commander deck

Aragorn, the Uniter

Embody Marvel's Fantastic Four by using Aragorn's four-color identity to represent Mr. Fantastic (Blue), Invisible Woman (White), Human Torch (Red), and The Thing (Green). The deck triggers Aragorn repeatedly through multicolor spells to create tokens, pump creatures, burn targets, and dominate the board.

100 cards$544.12 totalAug 2, 20263 views

Prompt: The Fantastic Four commander deck

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Commander

1 cards
Aragorn, the Uniter

Aragorn, the Uniter

{R}{G}{W}{U}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

fixes all four colors

Farseek

Farseek

{1}{G}

Sorcery

fetches multi-typed lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient forest searching

Three Visits

Three Visits

{1}{G}

Sorcery

untapped forest searching

Cultivate

Cultivate

{2}{G}

Sorcery

solid mana fix and ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land ramp

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap artifact ramp

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

taps for up to four mana with Aragorn out

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

classic multi-color mana dork

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

sustained card advantage

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

incredible top-deck manipulation

Whirlwind of Thought

Whirlwind of Thought

{1}{U}{R}{W}

Enchantment

draws off noncreature spell casts

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws based on largest hero's power

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on creature casts

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early game tax and card draw

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

flexible card draw creature

Ponder

Ponder

{U}

Sorcery

efficient cantrip and deck sorting

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

excellent multi-color card selection

Growth Spiral

Growth Spiral

{G}{U}

Instant

draws and puts extra land into play

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier creature removal

Path to Exile

Path to Exile

{W}

Instant

unconditional creature exile

Beast Within

Beast Within

{2}{G}

Instant

destroys any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

flexible permanent removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board bounce

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable board wipe

Chaos Warp

Chaos Warp

{2}{R}

Instant

red target removal for problematic permanents

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable counterspell protection

Decimate

Decimate

{2}{R}{G}

Sorcery

multi-target destruction spell

Prismari Command

Prismari Command

{1}{U}{R}

Instant

versatile spell for damage, removal, and treasure

Threats/Wincons

24 cards
Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

stretchy Mr. Fantastic flavor

Displacer Kitten

Displacer Kitten

{3}{U}

Creature — Cat Beast

flexible utility representing Mr. Fantastic's ingenuity

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

provides forcefield hexproof protection like Sue Storm

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

ultimate forcefield indestructible protection

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

sacrifices to shield the entire team

True-Name Nemesis

True-Name Nemesis

{1}{U}{U}

Creature — Merfolk Rogue

invisible and untargetable threat

Inferno Titan

Inferno Titan

{4}{R}{R}

Creature — Giant

flaming hot damage dealer for Johnny Storm

Chandra, Awakened Inferno

Chandra, Awakened Inferno

{4}{R}{R}

Legendary Planeswalker — Chandra

Flame On burning emblem creator

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

flying fiery dragon generating treasures

Urabrask the Hidden

Urabrask the Hidden

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

hasty fire power that slows enemies

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

massive rock-like stompy fighting machine for Ben Grimm

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

massive muscular beatstick

Stonecoil Serpent

Stonecoil Serpent

{X}

Artifact Creature — Snake

rock-solid protection serpent

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

huge physical brute that smashes artifacts and creatures

Omnath, Locus of Creation

Omnath, Locus of Creation

{R}{G}{W}{U}

Legendary Creature — Elemental

four-color power nexus echoing the Fantastic Four team

Jetmir, Nexus of Revels

Jetmir, Nexus of Revels

{1}{R}{G}{W}

Legendary Creature — Cat Demon

buffs the whole team for a grand battle

Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

cascading cosmic storm threat

Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

{10}

Legendary Creature — Eldrazi

devourer of worlds representing Galactus

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

tyrannical villain representing Doctor Doom

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

free spells and massive combat presence

Riku of Two Reflections

Riku of Two Reflections

{2}{G}{U}{R}

Legendary Creature — Human Wizard

multiplies spells and heroes

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

spawns tokens on noncreature casts

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

extra combat phases for the hero squad

Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

doubles power and gives haste to massive beaters

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects team with hexproof and indestructible shields

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

phasing out forcefield protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives haste and shroud to key heroes

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives haste and hexproof protection

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

grants riot and prevents counterspells

Hardened Scales

Hardened Scales

{G}

Enchantment

amplifies +1/+1 counters generated by green spells

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

blinks heroes for extra value

Panharmonicon

Panharmonicon

{4}

Artifact

doubles enter-the-battlefield triggers

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.