Aragorn, Hornburg Hero art

Art by Jason Rainville

Saved commander deck

Aragorn, Hornburg Hero

Leverage Aragorn's ability to give creatures renown and first strike to dominate combat and grow a massive board of counter-synergy threats.

99 cards$454.84 totalJul 1, 20264 views

Prompt: Aragorn, Hornburg Hero commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Aragorn, Hornburg Hero

Aragorn, Hornburg Hero

{1}{R}{G}{W}

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible mana fixing in three colors

Farseek

Farseek

{1}{G}

Sorcery

Early game mana fixing and ramp

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient land ramp to get ahead on tempo

Three Visits

Three Visits

{1}{G}

Sorcery

Reliable mana fixing and land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Classic mana ramp and fixing for high-cost plays

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard ramp to ensure land drops

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Fixes colors and provides early acceleration

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Fast mana for Gruul colors

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast mana for Boros colors

Talisman of Unity

Talisman of Unity

{2}

Artifact

Fast mana for Selesnya colors

Card Draw

9 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Premier selection and draw for green decks

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Synergizes with Aragorn's combat-focused strategy

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

Grants deathtouch and rewards connecting in combat

Guardian Project

Guardian Project

{3}{G}

Enchantment

Staple draw engine for creature-heavy boards

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Provides lifegain, ramp, and draw while buffing creatures

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Keeps the hand full in creature-centric builds

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw based on creature power plus a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards or provides a finished buff

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Excellent low-cost white draw engine

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

The most efficient single-target creature removal

Path to Exile

Path to Exile

{W}

Instant

Top tier removal for any threat

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal that hits any permanent type

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red flexibility to deal with problematic permanents

Beast Within

Beast Within

{2}{G}

Instant

Essential green answer to any nonland permanent

Farewell

Farewell

{4}{W}{W}

Sorcery

The most versatile and impactful board wipe in white

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Highly efficient board wipe for red

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Repeated removal of artifacts and enchantments on creature ETB

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal to stop combo or artifact pieces

Threats/Wincons

20 cards
Halana and Alena, Partners

Halana and Alena, Partners

{2}{R}{G}

Legendary Creature — Human Ranger

Provides massive haste and power buffs via counters

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

Increases the number of counters put on creatures

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Becomes huge and makes your whole board unblockable

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

Doubles the strength of your Renown creatures

Botanical Brawler

Botanical Brawler

{G}{W}

Creature — Elemental Warrior

Scales quickly with Aragorn's renown triggers

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles +1/+1 counters on all creatures upon attacking

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Accumulates counters and distributes them to others

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows rapidly and has trample to trigger renown

Arwen, Weaver of Hope

Arwen, Weaver of Hope

{1}{G}{G}

Legendary Creature — Elf Noble

Provides a baseline to ensure new creatures enter with counters

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

Translates +1/+1 counters into significant mana discounts

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Buffs every creature entering the battlefield

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Extra counter generation for Selesnya synergies

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Provides trample and land ramp for modified creatures

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Gives the team hexproof and can dump mana into counters

Legolas, Master Archer

Legolas, Master Archer

{1}{G}{G}

Legendary Creature — Elf Archer

Gains counters and provides creature interaction

Éowyn, Fearless Knight

Éowyn, Fearless Knight

{2}{R}{W}

Legendary Creature — Human Knight

Exiles a threat and grants protection/haste

Grumgully, the Generous

Grumgully, the Generous

{1}{R}{G}

Legendary Creature — Goblin Shaman

Ensures nontoken creatures enter with a head start

All Will Be One

All Will Be One

{3}{R}{R}

Enchantment

Turns renown and +1/+1 triggers into direct damage

Loyal Guardian

Loyal Guardian

{4}{G}

Creature — Rhino

Repeatable team wide +1/+1 enhancement

Akroma's Will

Akroma's Will

{3}{W}

Instant

Game-ending combat trick and protection

Utility

9 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Best protection spell to keep board intact

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board from most removal and wipes

Boros Charm

Boros Charm

{R}{W}

Instant

Protects creatures or provides reach/double strike

Hardened Scales

Hardened Scales

{G}

Enchantment

Strong synergy with renown +1/+1 counters

Inspiring Call

Inspiring Call

{2}{G}

Instant

Protects counter-laden creatures and draws cards

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Aragorn and gives haste for immediate attack

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and protection for the commander

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Grants haste and makes creatures uncounterable

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell while Aragorn is out

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.