Aragorn, Hornburg Hero art

Art by Jason Rainville

Saved commander deck

Aragorn, Hornburg Hero

Step into the squared circle with an aggressive fight- and combat-themed Gruul deck. Overwhelm opponents using boxing- and wrestling-inspired brawlers, fight mechanics, and combat multipliers to pump your team and dish out massive damage.

100 cards$314.74 totalSep 17, 202619 views

Prompt: Aragorn, Hornburg Hero commander deck This is going to be a wrestling and boxing deck, needs to have cards like Intergalactic wrestling, Boxing ring, Brass knuckles, fight rigging, Arena. Some of the creatures I was looking at are Wayta trainer prodigy, The Boulder Ready to rumble, Pugnacious Pugilist, Professional wrestler, Professional Face-Breaker, Moraug Fury of Akoum, Ken Burning Brawler, Kamahl Pit Fighter, Jaxis the Troublemaker, Earth Rumble Wrestlers, Dhalsim Pliable Pacifist, Coliseum Behemoth, Cait Cage Brawler, Brash Taunter, Amarant Coral, and Absorbing Man and Titania. This is not the only cards I was looking at but it should give you a feel of what I am looking for. Also I don't have to use all of them that I mentioned.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Aragorn, Hornburg Hero

Aragorn, Hornburg Hero

{1}{R}{G}{W}

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana artifact to accelerate your board setup.

Arcane Signet

Arcane Signet

{2}

Artifact

Produces either of your commander's colors efficiently.

Gruul Signet

Gruul Signet

{2}

Artifact

Reliable color fixing for Red and Green.

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Fast mana rock for early creature deployment.

Farseek

Farseek

{1}{G}

Sorcery

Searches out dual lands to smooth your mana curve.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches a Forest onto the battlefield untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp to keep up the pressure.

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ensures consistent land drops.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Provides extra lands to keep high-cmc fighters coming.

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Chump blocker that sac-ramps a land.

Card Draw

10 cards
Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Generates Treasure on combat damage and impulses cards.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Uncounterable draw engine when creatures connect.

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Massive instant-speed draw off a big swing or fight.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Refills hand based on your largest brawler's power.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws a card for every creature cast in this creature-heavy deck.

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice big threats before they die to draw heavily.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws based on greatest power or acts as an overrun finisher.

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws cards whenever big fighters enter the arena.

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Gives trample and draws cards on entering heavy hitters.

Neyith of the Dire Hunt

Neyith of the Dire Hunt

{2}{G}{G}

Legendary Creature — Human Warrior

Doubles creature power and draws cards when fight actions occur.

Removal

12 cards
Boxing Ring

Boxing Ring

{1}{G}

Artifact

On-theme arena artifact that forces creatures to fight for Treasure.

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Heavyweight ape that fights an opponent's creature on entry.

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Fight-trains through the opponent's entire board.

Thorn Mammoth

Thorn Mammoth

{5}{G}{G}

Creature — Elephant

Repeatedly fights enemy creatures as your fighters enter.

Ulvenwald Tracker

Ulvenwald Tracker

{G}

Creature — Human Shaman

Reusable match-maker allowing your threats to fight turn after turn.

Beast Within

Beast Within

{2}{G}

Instant

Versatile spot removal for any problematic target.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red spot removal for non-creature threats or commanders.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board wipe to reset overwhelmed arenas.

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

Creates 4/4 Beasts that fight each opposing creature.

Decimate

Decimate

{2}{R}{G}

Sorcery

Destroys an artifact, creature, enchantment, and land at once.

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact/enchantment removal.

Tail Swipe

Tail Swipe

{G}

Instant

Cheap fight spell with instant-speed flexibility.

Threats/Wincons

20 cards
Pugnacious Pugilist

Pugnacious Pugilist

{3}{R}{R}

Creature — Ogre Warrior

Boxing-themed brawler that generates trampling tokens.

Cait, Cage Brawler

Cait, Cage Brawler

{R}{G}

Legendary Creature — Human Warrior

Underground cage fighter that gets stronger and draws cards.

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

Indestructible trash-talker that fights and reflects damage.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Provides extra combat phases for relentless attacks.

Jaxis, the Troublemaker

Jaxis, the Troublemaker

{3}{R}

Legendary Creature — Human Warrior

Creates temporary blitzed copies of your best arena fighters.

Kamahl, Pit Fighter

Kamahl, Pit Fighter

{4}{R}{R}

Legendary Creature — Human Barbarian

Classic arena gladiator with haste and direct damage.

Grothama, All-Devouring

Grothama, All-Devouring

{3}{G}{G}

Legendary Creature — Wurm

Creates a giant fight target that rewards players with card draw.

Gargos, Vicious Watcher

Gargos, Vicious Watcher

{3}{G}{G}{G}

Legendary Creature — Hydra

Massive creature that triggers fights whenever spells target your team.

Stuffy Doll

Stuffy Doll

{5}

Artifact Creature — Construct

Indestructible sparring dummy that redirects fight damage to opponents.

Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

Doubles a fighter's power and gives haste every turn.

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants extra combat phases and first strike to all attackers.

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Colossal 12/12 trampler that often casts for just two green mana.

Questing Beast

Questing Beast

{2}{G}{G}

Legendary Creature — Beast

Aggressive threat that bypasses small chump-blockers.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles the +1/+1 counters Aragorn hands out to combatants.

Halana and Alena, Partners

Halana and Alena, Partners

{2}{R}{G}

Legendary Creature — Human Ranger

Pumps fighters with counters and haste based on power.

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Grows larger and creates an entourage of goblins when attacking.

God-Eternal Rhonas

God-Eternal Rhonas

{3}{G}{G}

Legendary Creature — Zombie God

Doubles your team's power on entry for explosive combat rounds.

Silverclad Ferocidons

Silverclad Ferocidons

{5}{R}{R}

Creature — Dinosaur

Enrage mechanic forces opponents to sacrifice permanents in fights.

Railway Brawler

Railway Brawler

{3}{G}{G}

Creature — Rhino Warrior

Plot-able brawler that doubles the power of incoming creatures.

Charging Tuskodon

Charging Tuskodon

{3}{R}{R}

Creature — Dinosaur

Doubles damage dealt to players, acting as a heavy striker.

Utility

8 cards
Brass Knuckles

Brass Knuckles

{4}

Artifact — Equipment

Boxing gear that gives double strike to your fighters.

Fight Rigging

Fight Rigging

{2}{G}

Enchantment

Enchantment that builds up big stats and cheats a card for free.

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Prevents counterspells and gives haste or +1/+1 counters to fighters.

Vigor

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Turns fight damage and combat damage into +1/+1 counters.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects key fighters with hexproof and grants haste.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip for immediate attacks and shroud protection.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire ring of combatants from board wipes.

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Inexpensive protection and lifegain trick during combat/fights.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.