Aragorn, Hornburg Hero art

Art by Jason Rainville

Saved commander deck

Aragorn, Hornburg Hero

Maximize Aragorn's renown and first strike synergy by using a go-wide strategy with +1/+1 counters and modified creatures to generate explosive aggressive turns.

100 cards$354.25 totalJul 1, 20264 views

Prompt: Aragorn, Hornburg Hero commander deck

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Commander

1 cards
Aragorn, Hornburg Hero

Aragorn, Hornburg Hero

{1}{R}{G}{W}

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration for all Commander decks.

Arcane Signet

Arcane Signet

{2}

Artifact

Versatile color fixing and efficient ramp.

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors by searching for dual-type lands.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficiently puts a Forest onto the battlefield untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Identical to Nature's Lore for consistent early ramp.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Ensures land drops and fixes colors.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green ramp staple for mid-game stabilization.

Gruul Signet

Gruul Signet

{2}

Artifact

Mana fixing for Red and Green.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Mana fixing for White and Green.

Boros Signet

Boros Signet

{2}

Artifact

Mana fixing for Red and White.

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Modified creatures ramp you when they deal damage.

Katilda, Dawnhart Prime

Katilda, Dawnhart Prime

{G}{W}

Legendary Creature — Human Warlock

Turns every Human into a mana dork.

Heronblade Elite

Heronblade Elite

{2}{G}

Creature — Human Warrior

Human mana dork that scales with its power.

Card Draw

8 cards
Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward green card advantage.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Rewards playing creatures in a creature-heavy strategy.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for casting your creature spells.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards based on your tallest creature's power.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw followed by a free spell cast.

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards and protects your board of modified creatures.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Powerful draw spell when you have a wide board.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Unblockable (nearly) engine for drawing through combat.

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile removal that hits any permanent type.

Generous Gift

Generous Gift

{2}{W}

Instant

The white version of Beast Within for broad coverage.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

The premier creature removal spell in the format.

Path to Exile

Path to Exile

{W}

Instant

Highly efficient instant-speed creature removal.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best answer to problematic non-creature permanents.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Highly efficient board wipe for crowded game states.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe that can preserve your own board.

Nature's Claim

Nature's Claim

{G}

Instant

Fast and cheap artifact or enchantment removal.

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Versatile two-for-one artifact and enchantment hate.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second ensures artifacts/enchantments stay gone.

Threats/Wincons

16 cards
Triumph of Saint Katherine

Triumph of Saint Katherine

{4}{W}

Creature — Human Warrior

Lifelink body that recurs itself and hits hard.

All Will Be One

All Will Be One

{3}{R}{R}

Enchantment

Turns +1/+1 counter placement into direct damage.

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Grows with your creatures and makes them unblockable.

Halana and Alena, Partners

Halana and Alena, Partners

{2}{R}{G}

Legendary Creature — Human Ranger

Adds counters and haste to boost the Renown plan.

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

Doubles counters on your creatures when they attack.

Legolas, Master Archer

Legolas, Master Archer

{1}{G}{G}

Legendary Creature — Elf Archer

Interacts with spells and grows while providing removal.

Gimli, Mournful Avenger

Gimli, Mournful Avenger

{1}{R}{G}

Legendary Creature — Dwarf Warrior

Grows and gains indestructible based on deaths.

Éomer, Marshal of Rohan

Éomer, Marshal of Rohan

{2}{R}{R}

Legendary Creature — Human Knight

Synergizes with Humans and provides extra combat steps.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

The most powerful counter-generator for go-wide decks.

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Provides a consistent way to add counters to the team.

Heron's Grace Champion

Heron's Grace Champion

{2}{G}{W}

Creature — Human Knight

Flash lifelink buff for the human-centric board.

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Generates wide token pressure every attack.

Thalia's Lieutenant

Thalia's Lieutenant

{1}{W}

Creature — Human Soldier

Critical mass payoff for a Human-heavy strategy.

Court of Garenbrig

Court of Garenbrig

{1}{G}{G}

Enchantment

Introduces the Monarch and doubles counters.

Akroma's Will

Akroma's Will

{3}{W}

Instant

Powerful finisher that provides protection and evasion.

Beastmaster Ascension

Beastmaster Ascension

{2}{G}

Enchantment

Easily triggered buff that ends games quickly.

Utility

15 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Increases the value of every +1/+1 counter placed.

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

Doubles up on counters from Renown and other sources.

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Additional Hardened Scales effect on a creature.

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Provides hexproof protection and late-game mana sink.

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

{1}{G}{W}

Legendary Creature — Cat Warrior

Protects your turn and draws cards for modified attackers.

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

Reduces the cost of all your creatures based on counters.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Exceptional source of mana, draw, and counters.

Arwen, Weaver of Hope

Arwen, Weaver of Hope

{1}{G}{G}

Legendary Creature — Elf Noble

Ensures every creature enters with additional counters.

Coppercoat Vanguard

Coppercoat Vanguard

{1}{W}

Creature — Human Soldier

Protects your Human commander and buffs the board.

Sigarda, Font of Blessings

Sigarda, Font of Blessings

{2}{G}{W}

Legendary Creature — Angel

Protects the board and provides card advantage.

Bastion Protector

Bastion Protector

{2}{W}

Creature — Human Soldier

Makes Aragorn much harder to kill while attacking.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates counters every time a land enters.

Boros Charm

Boros Charm

{R}{W}

Instant

Essential protection against board wipes.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

High-tier protection for the entire board state.

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell if your commander is out.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.