Ant-Man, Scott Lang art

Art by Michael MacRae

Saved commander deck

Ant-Man, Scott Lang

Generate massive amounts of mana to rapidly grow Ant-Man with +1/+1 counters, leveraging +1/+1 counter synergies and Voltron equipment to swing for lethal commander damage.

100 cards$487.61 totalSep 27, 202622 views

Prompt: Ant-Man, Scott Lang commander deck

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Commander

1 cards
Ant-Man, Scott Lang

Ant-Man, Scott Lang

{1}{W}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to activate Ant-Man's ability early and often.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock for consistent mana development.

Thought Vessel

Thought Vessel

{2}

Artifact

Provides colorless ramp and removes maximum hand size restrictions.

Mind Stone

Mind Stone

{2}

Artifact

Provides early mana and can cycle into a new card when needed.

Marble Diamond

Marble Diamond

{2}

Artifact

Reliable colored mana ramp in mono-white.

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the cost of all white spells to save mana for activated abilities.

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on plains ramp while providing an early blocker.

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Fetches lands and matches opponents' additional land drops.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Creates massive treasure reserves to repeatedly activate Ant-Man.

Monologue Tax

Monologue Tax

{2}{W}

Enchantment

Generates treasure tokens when opponents cast multiple spells.

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxing draw engine that benefits from +1/+1 counters enhancing its power.

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Draws cards and gains life off opponents' library searches.

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards whenever Ant-Man or other small creatures enter the battlefield.

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Consistent card draw whenever low-mana creatures enter play.

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Converts spare mana into extra card draw off small creatures.

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Provides a reliable card draw mana sink when gaining life.

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Draws a card each turn you cast a spell sharing a creature type with your commander.

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Burst card draw in white that refuels your hand.

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Draws up to three cards while spreading cards to each opponent.

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Powerful mono-white staple that punishes extra cards, attacks, and turns.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier one-mana instant-speed creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal that handles any problem card.

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Destroys any nonland permanent for three mana.

Get Lost

Get Lost

{1}{W}

Instant

Cheap and flexible removal for creatures, enchantments, or planeswalkers.

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a nonland permanent from each opponent simultaneously.

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Free interaction on a stick to exile opposing threats.

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic board reset to stabilize against wide creature boards.

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal board wipe that cleanly exiles problem permanents.

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe that can destroy either creatures or artifacts/enchantments.

Threats/Wincons

24 cards
Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Gives flying to Ant-Man and all other creatures with +1/+1 counters.

Ainok Bond-Kin

Ainok Bond-Kin

{1}{W}

Creature — Dog Soldier

Grants first strike to your counter-laden creatures for combat superiority.

Elite Scaleguard

Elite Scaleguard

{4}{W}

Creature — Human Soldier

Taps down opposing blockers whenever creatures with counters attack.

High Sentinels of Arashin

High Sentinels of Arashin

{3}{W}

Creature — Bird Soldier

Grows larger for each creature with counters and serves as another counter engine.

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Grows massive and gains life naturally from opponents casting spells.

Dusk Legion Duelist

Dusk Legion Duelist

{1}{W}

Creature — Vampire Soldier

Draws a card whenever one or more +1/+1 counters are placed on it.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Distributes +1/+1 counters across your entire team with every creature entry.

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Scalable creature that continuously boosts Ant-Man with additional counters.

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Indestructible god that adds counters whenever you gain life and combos with Ballista.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Scalable threat that converts excess counters into direct damage and removal.

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Scalable artifact creature that replaces itself with flying Thopters upon dying.

Nykthos Paragon

Nykthos Paragon

{4}{W}{W}

Enchantment Creature — Human Soldier

Turns any life gained into an equal number of +1/+1 counters on your team.

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall engine providing either tokens or +1/+1 counters and vigilance.

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

Gives double strike to modified creatures and can reattach equipment.

Lion Sash

Lion Sash

{1}{W}

Artifact Creature — Equipment Cat

Graveyard hate on an equipment creature that accumulates +1/+1 counters.

Together Forever

Together Forever

{W}{W}

Enchantment

Returns creatures with +1/+1 counters to hand if they die.

Basri Ket

Basri Ket

{1}{W}{W}

Legendary Planeswalker — Basri

Planeswalker that distributes counters, provides indestructible, and makes attacking tokens.

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Grants trample, lifelink, and strips hexproof/indestructible from opponents.

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Grants substantial stat boosts and protection from four colors to mono-white commanders.

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Huge power and toughness boost tailored specifically for legendary creatures.

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Pumps Ant-Man massively based on the number of artifacts and enchantments.

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Fast, high-pressure threat that generates tokens each combat.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive board-warping anthem that simultaneously decimates opposing boards.

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the monarch and consistently generates flying Spirit or Angel tokens.

Utility

8 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate board protection that saves Ant-Man and all counters from removal.

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell that keeps your board intact during wipes.

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Gives targeted protection to save your commander or force through damage.

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Grants protection from colorless or colors to protect your Voltron threat.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to protect and quickly attack with Ant-Man.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip cost offering shroud and immediate haste.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Stores all +1/+1 counters if Ant-Man leaves the battlefield.

Resourceful Defense

Resourceful Defense

{2}{W}

Enchantment

Preserves and redistributes counters whenever permanents leave the battlefield.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.