Ant-Man, Reformed Rogue art

Art by David Álvarez

Saved commander deck

Ant-Man, Reformed Rogue

Cast cheap blue cantrips to grant Ant-Man unblockability, chain efficient green pump spells to dramatically increase his power, and connect for massive combat damage to continuously refill your hand.

100 cards$279.03 totalSep 22, 20267 views

Prompt: Ant-Man, Reformed Rogue commander deck

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Commander

1 cards
Ant-Man, Reformed Rogue

Ant-Man, Reformed Rogue

{2}{G/U}

Legendary Creature — Human Rogue Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Unconditional two-mana color fixing and ramp

Simic Signet

Simic Signet

{2}

Artifact

Filters mana into both green and blue

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Untapped dual-colored ramp on turn two

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Searches for an untapped Forest spell to pump Ant-Man

Three Visits

Three Visits

{1}{G}

Sorcery

Cheap green ramp spell that enters untapped

Farseek

Farseek

{1}{G}

Sorcery

Ramps for dual lands while triggering green spell casts

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Low-cost green ramp spell that fuels Ant-Man's power

Growth Spiral

Growth Spiral

{G}{U}

Instant

Simic spell triggering both unblockable and power pump

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable green ramp and land-smoothing

Card Draw

10 cards
Brainstorm

Brainstorm

{U}

Instant

One-mana blue spell to make Ant-Man unblockable

Ponder

Ponder

{U}

Sorcery

Cheap blue cantrip that sets up draws and triggers evasion

Preordain

Preordain

{U}

Sorcery

Digs deep for two cards while making Ant-Man unblockable

Consider

Consider

{U}

Instant

Instant-speed blue cantrip for instant evasion triggers

Opt

Opt

{U}

Instant

One-mana instant cantrip to grant unblockable before blockers

Curiosity

Curiosity

{U}

Enchantment — Aura

Stacks with Ant-Man's innate combat damage card draw

Snake Umbra

Snake Umbra

{2}{G}

Enchantment — Aura

Provides extra card draw on hit and totem armor protection

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws extra cards whenever combat damage connects

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Rewards dealing combat damage to opponents

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws cards equal to Ant-Man's buffed power

Removal

10 cards
Pongify

Pongify

{U}

Instant

One-mana blue spot creature removal that grants evasion

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap blue creature removal triggering Ant-Man's unblockable

Beast Within

Beast Within

{2}{G}

Instant

Versatile green permanent removal that boosts power

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient green artifact and enchantment removal

Counterspell

Counterspell

{U}{U}

Instant

Classic blue protection against opposing threats or board wipes

Negate

Negate

{1}{U}

Instant

Inexpensive blue counter for noncreature spells

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while controlling Ant-Man

Decisive Denial

Decisive Denial

{G}{U}

Instant

Simic modal spell triggering both commander abilities

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided blue mass board wipe to close out games

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Green cantripping aura removal that neutralizes opposing commanders

Threats/Wincons

24 cards
Mutagenic Growth

Mutagenic Growth

{G/P}

Instant

Free green combat trick for surprise damage

Invigorate

Invigorate

{2}{G}

Instant

Free +4/+4 green pump spell to burst commander damage

Rancor

Rancor

{G}

Enchantment — Aura

Persistent green aura providing power and trample

Become Immense

Become Immense

{5}{G}

Instant

Delve pump spell that turns Ant-Man into a lethal attacker

Berserk

Berserk

{G}

Instant

Doubles Ant-Man's power for a sudden one-shot kill

Audacity

Audacity

{G}

Enchantment — Aura

Cheap green aura that boosts power, adds trample, and cantrips

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

Scalable green pump spell that also grants hexproof

Vines of Vastwood

Vines of Vastwood

{G}

Instant

Protects Ant-Man and gives a massive +4/+4 kicker pump

Blossoming Defense

Blossoming Defense

{G}

Instant

Green protection spell providing an immediate +2/+2 pump

Simic Charm

Simic Charm

{G}{U}

Instant

Flexible dual-color instant triggering both abilities

Scale Up

Scale Up

{G}

Sorcery

Sets Ant-Man's base power to 6/4 before pump triggers

Might of Old Krosa

Might of Old Krosa

{G}

Instant

Cheap green spell providing +4/+4 during your main phase

Royal Treatment

Royal Treatment

{G}

Instant

Grants hexproof and creates a role token for sustained buff

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Double strike doubles Ant-Man's damage and combat draw triggers

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Grants protection from white, black, and red plus power buff

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive scaling power boost tailored for legendary commanders

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Green instant providing indestructible and hexproof to your board

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Magecraft engine that turns every pump and cantrip into card draw

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates flying drakes from all your cheap instant and sorceries

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Floods the skies with bird illusion tokens as you cast spells

Cold-Eyed Selkie

Cold-Eyed Selkie

{1}{G/U}{G/U}

Creature — Merfolk Rogue

Secondary combat-damage draw engine triggering both colors

Shadow Rift

Shadow Rift

{U}

Instant

Blue cantrip that grants shadow evasion and unblockability

Slip Through Space

Slip Through Space

{U}

Sorcery

Blue cantrip giving unblockable to push lethal damage

Inscription of Abundance

Inscription of Abundance

{1}{G}

Instant

Modular green spell that can pump, fight, and gain life

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to start attacking immediately

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip cost offering shroud and immediate haste

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock with no maximum hand size for large draw turns

Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

Smooths draws and fixes topdecks for cantrips

Winged Boots

Winged Boots

{1}{U}

Artifact — Equipment

Gives flying and ward 4 to protect your attacking commander

Slip Out the Back

Slip Out the Back

{U}

Instant

Phases out Ant-Man to dodge board wipes while adding a counter

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Guarantees unblockable attacks and shroud against targeted removal

Aqueous Form

Aqueous Form

{U}

Enchantment — Aura

Permanent unblockable enchantment with repeated scrying on attack

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.