Animar, Soul of Elements art

Art by Filip Burburan

Saved commander deck

Animar, Soul of Elements

Accelerate Animar early with cheap mana dorks, protect him with efficiency spells, and rapidly cast game-ending stompy threats for massive creature discounts.

100 cards$516.42 totalSep 14, 202622 views

Prompt: green , red and blue deck for bruce banner bracket 3 that has protection and ramps him up fast

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Animar, Soul of Elements

Animar, Soul of Elements

{G}{U}{R}

Legendary Creature — Elemental

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana ramp

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

turns one mana into any color for early Animar

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

turn one mana dork to power out commander

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

consistent turn one mana acceleration

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

additional turn one mana dork

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

creature-based land ramp that triggers Animar

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

fetches a forest directly into play untapped

Farhaven Elf

Farhaven Elf

{2}{G}

Creature — Elf Druid

creature ramp that adds counters to Animar

Somberwald Sage

Somberwald Sage

{2}{G}

Creature — Human Druid

taps for three mana of any color for creatures

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws a card whenever a creature spell is cast

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

evoke draw engine discounted by Animar

Soul of the Harvest

Soul of the Harvest

{4}{G}{G}

Creature — Elemental

draws cards whenever non-token creatures enter

Primordial Sage

Primordial Sage

{4}{G}{G}

Creature — Spirit

repeats creature-cast card draw

Garruk's Packleader

Garruk's Packleader

{4}{G}

Creature — Beast

draws when high-power creatures enter

Regal Force

Regal Force

{4}{G}{G}{G}

Creature — Elemental

refills hand based on green creature count

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards equal to largest creature's power

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

massive instant-speed card draw or lethal buff

Guardian Project

Guardian Project

{3}{G}

Enchantment

non-creature card draw engine for singleton board

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

massive card draw engine every opponent's turn

Removal

9 cards
Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

destroys artifact or enchantment on a creature body

Acidic Slime

Acidic Slime

{3}{G}{G}

Creature — Ooze

versatile removal for noncreature permanents

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

destroys up to three noncreature target permanents

Duplicant

Duplicant

{6}

Artifact Creature — Shapeshifter

exiles creature threat and copies its stats

Beast Within

Beast Within

{2}{G}

Instant

versatile instant removal for any permanent target

Chaos Warp

Chaos Warp

{2}{R}

Instant

red spot removal for problematic permanents

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe at instant speed

Rapid Hybridization

Rapid Hybridization

{U}

Instant

cheap efficient instant creature removal

Pongify

Pongify

{U}

Instant

one-mana creature destruction spell

Threats/Wincons

23 cards
Ancestral Statue

Ancestral Statue

{4}

Artifact Creature — Golem

bounces itself to generate infinite counters on Animar

Peregrine Drake

Peregrine Drake

{4}{U}

Creature — Drake

untaps lands to produce net positive mana with Animar

Shrieking Drake

Shrieking Drake

{U}

Creature — Drake

cheap self-bounce creature to stack Animar quickly

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

quadruple cascade giant threat

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

un-counterable instant-speed board bounce control

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

deals damage whenever other creatures enter play

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

classic lethal overrun win condition

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

budget team pump and vigilance trampling finisher

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

massive 12/12 trampler cast for almost free

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

steals free spells from top of every player's deck

Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

{10}

Legendary Creature — Eldrazi

huge eldrazi draw spell cast cheap via Animar

Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

{10}

Legendary Creature — Eldrazi

exiles two permanents on cast and mill attacker

Artisan of Kozilek

Artisan of Kozilek

{9}

Creature — Eldrazi

reanimates a creature from graveyard on cast

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

{6}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles your mana and locks opponent lands

Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

doubles power and gives haste every combat

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

burns opponents whenever creatures enter play

Balefire Dragon

Balefire Dragon

{5}{R}{R}

Creature — Dragon

one-sided creature board wipe on combat damage

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

additional cost reduction and trample enabler

Surrak Dragonclaw

Surrak Dragonclaw

{2}{G}{U}{R}

Legendary Creature — Human Warrior

prevents spells from being countered and adds trample

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles triggered abilities of chosen creature type

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

{5}

Creature — Avatar // Sorcery

copies opponent instant and sorcery spells

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

massive flying dragon that destroys smaller boards

Hydra Omnivore

Hydra Omnivore

{4}{G}{G}

Creature — Hydra

deals combat damage to all opponents simultaneously

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

grants haste and shroud to protect Animar

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides hexproof protection and haste

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

makes creature spells uncounterable and gives riot

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

gives entire board indestructible and hexproof

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

cheap instant hexproof and indestructible protection

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

scalable protection spell that saves key creature

Asceticism

Asceticism

{3}{G}{G}

Enchantment

gives all creatures hexproof and regeneration

Veil of Summer

Veil of Summer

{G}

Instant

protects spells and creatures from blue and black interaction

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.