Animar, Soul of Elements

Art by Filip Burburan

Commander deckGRU

Animar, Soul of Elements

Cast low-cost creatures to rapidly stack +1/+1 counters on Animar, enabling discounts that cheat massive Eldrazi and infinite bounce combos like Ancestral Statue into play.

$629.21for all 100 cards at today’s prices
Built Oct 23, 202650 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
6
7
11
12
7
6
12
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RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw15
Interaction19
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 21R 8G 46
37lands · rule of thumb 35–38
4.50average mana value (nonland)
$629.21whole deck, today

The list

Commander

1
Animar, Soul of Elements

Animar, Soul of Elements

GUR

Legendary Creature — Elemental

Chosen commander for the requested strategy.

Ramp

10
Birds of Paradise

Birds of Paradise

G

Creature — Bird

One-drop creature fixing that helps cast Animar on turn two

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Cheap mana dork that accelerates into Animar

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Early ramp creature that also adds a counter to Animar later

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Redundant one-mana creature acceleration

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

Taps for up to three mana once Animar is on the battlefield

Farhaven Elf

Farhaven Elf

2G

Creature — Elf Druid

Creature-based land ramp that triggers Animar

Wood Elves

Wood Elves

2G

Creature — Elf Scout

Fetches untapped forests and reduces future creature costs

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Often cast for free with Animar counters, fetching a land and drawing on death

Sol Ring

Sol Ring

1

Artifact

Essential Commander staple for explosive early mana

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock that fixes all three Temur colors

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Turns every creature cast into a card draw engine

Soul of the Harvest

Soul of the Harvest

4GG

Creature — Elemental

Draws cards on nontoken creature entry and becomes very cheap with Animar

Primordial Sage

Primordial Sage

4GG

Creature — Spirit

Triggers on creature cast to keep the chain of spells going

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Can be evoked cheaply or hardcast for nearly free to draw two cards

Guardian Project

Guardian Project

3G

Enchantment

Non-creature enchantment that consistently draws off each unique creature cast

The Great Henge

The Great Henge

7GG

Legendary Artifact

Cast cheaply off Animar's power to draw cards, add mana, and buff creatures

Fathom Mage

Fathom Mage

2GU

Creature — Human Wizard

Evolves and draws cards as Animar enables larger creatures

Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

Cheap two-drop creature that either ramps a land or draws a card

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to Animar's massive power and casts a free spell

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws on big creature entry and gives the team trample

Removal

9
Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Low-cost creature answer to problematic artifacts and enchantments

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

Flexible creature removal for artifacts, enchantments, or nonbasic lands

Venser, Shaper Savant

Venser, Shaper Savant

2UU

Legendary Creature — Human Wizard

Flash bounce creature that delays spells or problematic permanents

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical one-sided board wipe in blue

Beast Within

Beast Within

2G

Instant

Instant-speed unconditional permanent removal

Chaos Warp

Chaos Warp

2R

Instant

Flexible red removal that tucks any permanent

Aethersnipe

Aethersnipe

5U

Creature — Elemental

Can be evoked early or cast for cheap late to bounce any nonland permanent

Bane of Progress

Bane of Progress

4GG

Creature — Elemental

Wipes opposing artifacts and enchantments while growing into a massive threat

Terastodon

Terastodon

6GG

Creature — Elephant

Destroys three noncreature permanents upon entering the battlefield

Threats/Wincons

25
Ancestral Statue

Ancestral Statue

4

Artifact Creature — Golem

Instantly achieves infinite +1/+1 counters on Animar once Animar has 4 counters

Shrieking Drake

Shrieking Drake

U

Creature — Drake

Bounces itself for a single blue mana to easily pump Animar

Peregrine Drake

Peregrine Drake

4U

Creature — Drake

Untaps five lands on entry and enables infinite mana loops

Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

10

Legendary Creature — Eldrazi

Massive Eldrazi often cast for only four colored mana, drawing four cards

Kozilek, the Great Distortion

Kozilek, the Great Distortion

8CC

Legendary Creature — Eldrazi

Refills hand to seven cards and provides repeatable countermagic

Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

10

Legendary Creature — Eldrazi

Exiles two permanents on cast and quickly mills opponents out

Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre

11

Legendary Creature — Eldrazi

Destroys a permanent on cast and attacks with indestructible annihilator 4

Void Winnower

Void Winnower

9

Creature — Eldrazi

Locks opponents out of even-mana spells and blocks

Artisan of Kozilek

Artisan of Kozilek

9

Creature — Eldrazi

Reanimates a fallen creature on cast and provides a huge annihilator body

Maelstrom Wanderer

Maelstrom Wanderer

5GUR

Legendary Creature — Elemental

Gives the whole team haste and cascades twice into more value

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Overwhelming team buff that closes out games in a single attack step

Surrak Dragonclaw

Surrak Dragonclaw

2GUR

Legendary Creature — Human Warrior

Protects your creature spells from counterspells and gives trample

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

Burns every opponent for two whenever any creature enters the battlefield

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Fires creature-sized direct damage at any target on ETB

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Punishes opponent draw steps with massive card advantage

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Turns every creature cast into repeated bounce effects

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles Animar's counter accumulation and triggers of other Elementals

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Budget-friendly creature finisher that buffs the team with vigilance and trample

Glen Elendra Archmage

Glen Elendra Archmage

3U

Creature — Faerie Wizard

Repeatable creature-based noncreature counterspell via persist

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

5

Creature — Avatar // Sorcery

Taxing threat that copies opponent spells unless they pay extra

Phyrexian Metamorph

Phyrexian Metamorph

3UP

Artifact Creature — Phyrexian Shapeshifter

Extremely versatile clone that can be cast for almost nothing

Clever Impersonator

Clever Impersonator

2UU

Creature — Shapeshifter

Can copy any nonland permanent on the board

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

Can be cast using excess colored mana to draw cards, gain life, and fly

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Colorless win condition that can be cast for infinite counters and gun down the table

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

Allows green mana to be paid with life and distributes +1/+1 counters

Utility

8
Cloudstone Curio

Cloudstone Curio

3

Artifact

Enables endless bounce loops with cheap creatures to rapidly grow Animar

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

Repeatable self-bounce outlet that protects creatures and resets ETBs

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free interaction that protects Animar from board wipes or targeted removal

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Makes creature spells uncounterable and gives incoming creatures haste or counters

Heroic Intervention

Heroic Intervention

1G

Instant

Grants hexproof and indestructible to the entire board against removal

Imperial Recruiter

Imperial Recruiter

2R

Creature — Human Advisor

Tutors up essential combo pieces like Shrieking Drake or Ancestral Statue

Fierce Empath

Fierce Empath

2G

Creature — Elf

Tutors high-cost powerhouse threats directly to hand

Fauna Shaman

Fauna Shaman

1G

Creature — Elf Shaman

Creature-based Survival of the Fittest on a stick to fetch needed pieces

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.