Anikthea, Hand of Erebos

Art by Magali Villeneuve

Commander deckBGW

Anikthea, Hand of Erebos

Fill the graveyard naturally through self-mill, cycling enchantments, and removal, then use Anikthea to reanimate high-impact enchantments as resilient 3/3 Zombie creature tokens to overwhelm opponents without relying on tutors.

$641.41for all 100 cards at today’s prices
Built Nov 15, 202616 views

Asked for“terra magical adept enchantment creature reanimator bracket 4, no tutors”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
22
17
6
7
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw11
Interaction15
↳ board wipes6
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 33B 20G 32
37lands · rule of thumb 35–38
2.82average mana value (nonland)
$641.41whole deck, today

The list

Commander

1
Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

2WBG

Legendary Enchantment Creature — Demigod

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

premier mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

versatile three-color mana fixing

Sanctum Weaver

Sanctum Weaver

1G

Enchantment Creature — Dryad

taps for massive mana in an enchantment-dense deck

Fertile Ground

Fertile Ground

1G

Enchantment — Aura

cheap aura ramp that triggers enchantress draw

Wild Growth

Wild Growth

G

Enchantment — Aura

efficient one-mana enchantment ramp

Utopia Sprawl

Utopia Sprawl

G

Enchantment — Aura

one-mana ramp and color fixing enchantment

Burgeoning

Burgeoning

G

Enchantment

explosive early land drops from opponents' turns

Carpet of Flowers

Carpet of Flowers

G

Enchantment

high-bracket mana engine against blue decks

Wolfwillow Haven

Wolfwillow Haven

1G

Enchantment — Aura

ramp enchantment that can sac for a body in late game

Overgrowth

Overgrowth

2G

Enchantment — Aura

efficient two-mana ramp aura

Card Draw

11
Sythis, Harvest's Hand

Sythis, Harvest's Hand

GW

Legendary Enchantment Creature — Nymph

cheap commander-like draw engine on an enchantment creature

Enchantress's Presence

Enchantress's Presence

2G

Enchantment

noncreature enchantress draw engine

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

consistent draw whenever enchantments are cast

Satyr Enchanter

Satyr Enchanter

1GW

Creature — Satyr Druid

redundant enchantress draw trigger

Verduran Enchantress

Verduran Enchantress

1GG

Creature — Human Druid

reliable enchantment cast card draw

Argothian Enchantress

Argothian Enchantress

1G

Creature — Human Druid

shroud makes this draw engine hard to remove

Eidolon of Blossoms

Eidolon of Blossoms

2GG

Enchantment Creature — Spirit

draws on entry and triggers on any enchantment entering

Sylvan Library

Sylvan Library

1G

Enchantment

top-tier card selection and draw engine

Necropotence

Necropotence

BBB

Enchantment

bracket 4 draw engine that fills hand instantly

Black Market Connections

Black Market Connections

2B

Enchantment

flexible card draw, treasure ramp, and board presence

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

punishes opponents for extra cards and attacks

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

gold-standard creature exile

Path to Exile

Path to Exile

W

Instant

cheap unconditional creature exile

Assassin's Trophy

Assassin's Trophy

BG

Instant

flexible instant-speed permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable removal for low-cost threats

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a permanent from each opponent and triggers enchantress

Seal of Cleansing

Seal of Cleansing

1W

Enchantment

artifact and enchantment removal that self-bins for reanimation

Seal of Primordium

Seal of Primordium

1G

Enchantment

naturalize on an enchantment that fills the graveyard

Aura Shards

Aura Shards

1GW

Enchantment

destroys opposing artifacts and enchantments as creatures enter

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient black board wipe bypassing indestructible

Farewell

Farewell

4WW

Sorcery

modular mass exile reset button

Culling Ritual

Culling Ritual

2BG

Sorcery

board wipe for cheap permanents that generates massive mana

Threats/Wincons

21
Hallowed Haunting

Hallowed Haunting

2WW

Enchantment

creates scaling spirit tokens and grants flying and vigilance

Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

creates 4/4 flying Angels with each enchantment cast

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

floods the board with flying lifelink Pegasi

Doomwake Giant

Doomwake Giant

4B

Enchantment Creature — Giant

constellation board sweeper that suppresses opposing boards

Destiny Spinner

Destiny Spinner

1G

Enchantment Creature — Human

protects spells from countermagic and animates lands into threats

Composer of Spring

Composer of Spring

1G

Creature — Satyr Bard

cheats enchantments directly into play upon casting enchantments

Ondu Spiritdancer

Ondu Spiritdancer

4W

Creature — Kor Cleric

duplicates enchantment entries each turn

Starfield of Nyx

Starfield of Nyx

4W

Enchantment

reanimates enchantments each upkeep and turns them into creatures

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

triples mana production on a massive enchantment creature

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

doubles enters-the-battlefield triggers while shutting down opponents'

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

asymmetrical graveyard hate and high-impact spell theft

Grim Guardian

Grim Guardian

2B

Enchantment Creature — Zombie

steadily drains all opponents with every enchantment played

Blind Obedience

Blind Obedience

1W

Enchantment

slows down opponent threats and provides extort reach

Smothering Tithe

Smothering Tithe

3W

Enchantment

punishes draws with immense treasure generation

Mirari's Wake

Mirari's Wake

3GW

Enchantment

doubles mana and buffs the reanimated enchantment army

Sphere of Safety

Sphere of Safety

4W

Enchantment

pillowfort lock that makes attacking nearly impossible

The Meathook Massacre

The Meathook Massacre

XBB

Legendary Enchantment

sweeper and life drain engine on a permanent enchantment

Bitterblossom

Bitterblossom

1B

Kindred Enchantment — Faerie

steady stream of evasive tokens to trigger entry effects

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

indestructible enchantment god that grows your board with lifegain

Nyx Weaver

Nyx Weaver

1BG

Enchantment Creature — Spider

enchantment creature that self-mills and recovers key cards

Court of Garenbrig

Court of Garenbrig

1GG

Enchantment

monarch card draw that exponentially counters your creatures

Utility

9
Greater Auramancy

Greater Auramancy

1W

Enchantment

grants shroud to all other enchantments and enchantment creatures

Heroic Intervention

Heroic Intervention

1G

Instant

instant protection against board wipes and targeted removal

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out safeguard

Karmic Justice

Karmic Justice

2W

Enchantment

retaliatory destruction against opponent removal spells

Animate Dead

Animate Dead

1B

Enchantment — Aura

low-cost creature reanimation aura

Dance of the Dead

Dance of the Dead

1B

Enchantment — Aura

redundant enchantment-based creature reanimator

Reanimate

Reanimate

B

Sorcery

pivotal one-mana reanimation spell

Out of Time

Out of Time

1WW

Enchantment

phases out all creatures and stores counters for extended board stalls

Ripples of Undeath

Ripples of Undeath

1B

Enchantment

consistent self-mill and card selection on an enchantment

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.