Angus Mackenzie

Art by Bryon Wackwitz

Commander deckGUW

Angus Mackenzie

Embody zen balance and aikido philosophy by redirecting opponents' aggression against them using fog effects, rattlesnakes, and karma-like retribution. Win by turning opponents' overwhelming forces into their own downfall through peaceful deflection and sudden asymmetric counterstrikes.

$753.45for all 100 cards at today’s prices
Built Oct 13, 202645 views

Asked for“Green white blue zen Buddhist themed aikido deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

6
14
12
15
7
1
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw10
Interaction12
↳ board wipes5
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 34U 15G 24
40lands · rule of thumb 35–38
3.41average mana value (nonland)
$753.45whole deck, today

The list

Commander

1
Angus Mackenzie

Angus Mackenzie

GWU

Legendary Creature — Human Cleric

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Universal mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Fixes all three colors smoothly

Farseek

Farseek

1G

Sorcery

Ramps and fetches dual typing mana bases

Nature's Lore

Nature's Lore

1G

Sorcery

Untapped forest search for early setup

Three Visits

Three Visits

1G

Sorcery

Efficient green nature ramp

Cultivate

Cultivate

2G

Sorcery

Reliable land ramp and fixing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Dependable spiritual land ramp

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

Untaps lands on end step to fuel fog and deflection mana

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps Angus and lands every turn for constant aikido readiness

Smothering Tithe

Smothering Tithe

3W

Enchantment

Taxation that punishes greedy card draw

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Passive card draw punishing hasty actions

Mystic Remora

Mystic Remora

U

Enchantment

Cheap card advantage punishing noncreature spells

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early tax that draws cards off opponents' moves

Tenuous Truce

Tenuous Truce

1W

Enchantment — Aura

Zen pact drawing cards for both players until violence ensues

Cut a Deal

Cut a Deal

2W

Sorcery

Symmetrical harmony card draw offering mutual benefit

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage keeping mana open for responses

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards naturally when meditating on creatures

Chemister's Insight

Chemister's Insight

3U

Instant

Flexible instant-speed card draw with jump-start

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

Aikido rattlesnake drawing cards from multi-spell turns or attacks

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

Spiritual sanctuary yielding card advantage and growth

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Turns aggressive threats into peaceful life gain

Path to Exile

Path to Exile

W

Instant

Banishes violent attackers to peaceful lands

Beast Within

Beast Within

2G

Instant

Universal answer replacing threats with a peaceful beast

Generous Gift

Generous Gift

2W

Instant

Replaces dangerous permanents with a harmless elephant

Cyclonic Rift

Cyclonic Rift

1U

Instant

Sweeps away chaotic opposing boards in a whirlwind

Aetherspouts

Aetherspouts

3UU

Instant

Classic aikido deflection putting attacking creatures onto libraries

Aetherize

Aetherize

3U

Instant

Bounces entire attacking waves back into their owners' hands

Settle the Wreckage

Settle the Wreckage

2WW

Instant

Aikido exiling attack force while offering spiritual land in return

Comeuppance

Comeuppance

3W

Instant

Pure aikido card reflecting all incoming damage back at the attacker

Dawn Charm

Dawn Charm

1W

Instant

Modal defense serving as fog, counterspell, or regeneration

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable reset for the battlefield

Threats/Wincons

17
Reins of Power

Reins of Power

2UU

Instant

Borrows an opponent's alpha strike to knock out another player

Stuffy Doll

Stuffy Doll

5

Artifact Creature — Construct

Enduring effigy that rebounds all damage to a chosen foe

Gideon Jura

Gideon Jura

3WW

Legendary Planeswalker — Gideon

Taunts enemies into fruitless attacks then punishes tapped attackers

Selfless Squire

Selfless Squire

3W

Creature — Human Soldier

Fogs incoming damage and grows into an enormous counter-attacker

Mirage Mirror

Mirage Mirror

3

Artifact

Mirrors the strongest threat on the board at instant speed

Sun Titan

Sun Titan

4WW

Creature — Giant

Recycles small fogs, monks, and enchantments repeatedly

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Enlightenment win condition rewarding patience and meditation

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Spiritual ascension turning peaceful defense into an angel army

Finale of Glory

Finale of Glory

XWW

Sorcery

Massive late-game manifestation of peaceful soldiers and angels

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

Indestructible protector safeguarding your monastery

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

Deathtouch aerial wall discouraging any aggression

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Exponentially growing threat to finish off exhausted opponents

Sphinx of the Second Sun

Sphinx of the Second Sun

6UU

Creature — Sphinx

Rewards zen patience with extra untaps and draw phases

Sigarda, Host of Herons

Sigarda, Host of Herons

2GWW

Legendary Creature — Angel

Protects your peaceful board from sacrifice and hostile forces

Basking Broodscale

Basking Broodscale

1G

Creature — Eldrazi Lizard

Provides adaptive defensive tokens that scale with harmony

Archon of Absolution

Archon of Absolution

3W

Creature — Archon

Evasive flier that acts as an additional attack tax

Baird, Steward of Argive

Baird, Steward of Argive

2WW

Legendary Creature — Human Soldier

Strict temple warden enforcing combat peace tariffs

Utility

11
Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate transcendence removing yourself from worldly harm

Heroic Intervention

Heroic Intervention

1G

Instant

Protects the board from sudden catastrophe

Constant Mists

Constant Mists

1G

Instant

Reusable buyback fog establishing untouchable tranquility

Spore Frog

Spore Frog

G

Creature — Frog

Low-cost creature fog deterring incoming swings

Illusionist's Bracers

Illusionist's Bracers

2

Artifact — Equipment

Doubles activated abilities like Angus Mackenzie's fog

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof to keep your monk master safe

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

Allows Angus to tap immediately and untap on demand

Ghostly Prison

Ghostly Prison

2W

Enchantment

Peace tax discouraging attacks toward your temple

Propaganda

Propaganda

2U

Enchantment

Enforces non-violence by taxing incoming attackers

Sphere of Safety

Sphere of Safety

4W

Enchantment

Scales taxation to make attacking you impossible

Displacer Kitten

Displacer Kitten

3U

Creature — Cat Beast

Blinks defensive and value permanents with every peaceful spell

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.