Angus Mackenzie art

Art by Bryon Wackwitz

Saved commander deck

Angus Mackenzie

Assemble Sylvan Basilisk (or similar deathtouch/destroy creatures) equipped with Lure and hexproof or indestructible effects as early as possible using targeted tutors. Angus Mackenzie's fog ability stalls opponent attacks while you sweep their board during combat.

100 cards$652.90 totalAug 21, 20264 views

Prompt: Angus Mackenzie commander deck. that's goal is to get sylvan basilisk onto the field with lure and hex proof as early as possible.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Angus Mackenzie

Angus Mackenzie

{G}{W}{U}

Legendary Creature — Human Cleric

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana acceleration

Selesnya Signet

Selesnya Signet

{2}

Artifact

color fixing and mana ramp

Simic Signet

Simic Signet

{2}

Artifact

color fixing and mana ramp

Azorius Signet

Azorius Signet

{2}

Artifact

color fixing and mana ramp

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

searches up dual lands untapped

Three Visits

Three Visits

{1}{G}

Sorcery

searches up dual lands untapped

Farseek

Farseek

{1}{G}

Sorcery

fetches needed color fixing lands

Cultivate

Cultivate

{2}{G}

Sorcery

land ramp and hand fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

land ramp and hand fixing

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

consistent tax-based card draw

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

top-deck manipulation and rapid draw

Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

draws cards when playing aura and protection enchantments

Tuvasa the Sunlit

Tuvasa the Sunlit

{G}{W}{U}

Legendary Creature — Merfolk Shaman

enchantress card draw and growing threat

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

enchantment cast trigger card draw

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

draws cards on playing auras and enchantments

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards when casting creatures

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards based on creature power and plays a free spell

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant speed impulse card draw

Ponder

Ponder

{U}

Sorcery

early game card selection and setup

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

efficient spot creature exile

Path to Exile

Path to Exile

{W}

Instant

cheap spot creature exile

Beast Within

Beast Within

{2}{G}

Instant

versatile single-target destruction

Generous Gift

Generous Gift

{2}{W}

Instant

flexible removal for any target

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided mass bounce board reset

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable noncreature counterspell

Counterspell

Counterspell

{U}{U}

Instant

efficient baseline interaction

Arcane Denial

Arcane Denial

{1}{U}

Instant

unconditional counterspell with card draw

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable creature wipe

Krosan Grip

Krosan Grip

{2}{G}

Instant

split second enchantment/artifact destruction

Threats/Wincons

21 cards
Sylvan Basilisk

Sylvan Basilisk

{3}{G}{G}

Creature — Basilisk

primary combo piece that destroys all blocking creatures before damage

Engulfing Slagwurm

Engulfing Slagwurm

{5}{G}{G}

Creature — Wurm

secondary combo piece that destroys and gains life before damage

Turntimber Basilisk

Turntimber Basilisk

{1}{G}{G}

Creature — Basilisk

backup basilisk with landfall forced block trigger

Cockatrice

Cockatrice

{3}{G}{G}

Creature — Cockatrice

flying deathtouch threat that works with forced blocks

Lowland Basilisk

Lowland Basilisk

{2}{G}

Creature — Basilisk

redundant basilisk for the lure strategy

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

grants full indestructible to board and basilisk

Sigarda, Host of Herons

Sigarda, Host of Herons

{2}{G}{W}{W}

Legendary Creature — Angel

prevents sacrifice effects that bypass hexproof

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

recurs dead basilisks and key 3-CMC aura tutors

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps lands to allow Angus fogging every turn

Lure

Lure

{1}{G}{G}

Enchantment — Aura

key combo aura that forces all creatures to block

Nemesis Mask

Nemesis Mask

{3}

Artifact — Equipment

repeatable Lure effect on an equipment

Roar of Challenge

Roar of Challenge

{2}{G}

Sorcery

grants forced block and indestructible for a turn

Shinen of Life's Roar

Shinen of Life's Roar

{1}{G}

Creature — Spirit

channelable or castable lure effect

Entangler

Entangler

{2}{W}{W}

Enchantment — Aura

allows basilisk to block all attacking creatures

Infiltration Lens

Infiltration Lens

{1}

Artifact — Equipment

draws huge card volume when lure forces multiple blocks

Gorgon Flail

Gorgon Flail

{2}

Artifact — Equipment

grants deathtouch to any creature

Gorgon's Head

Gorgon's Head

{1}

Artifact — Equipment

cheap deathtouch equipment

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

gives deathtouch and lifelink

Alpha Authority

Alpha Authority

{1}{G}

Enchantment — Aura

gives hexproof and limits blocks to ensure combo survival

Canopy Cover

Canopy Cover

{1}{G}

Enchantment — Aura

gives hexproof and pseudo-evasion

Shielding Plax

Shielding Plax

{2}{G/U}

Enchantment — Aura

gives hexproof and cantrips on entry

Utility

10 cards
Worldly Tutor

Worldly Tutor

{G}

Instant

searches Sylvan Basilisk directly onto top of library

Eladamri's Call

Eladamri's Call

{G}{W}

Instant

searches Sylvan Basilisk directly to hand

Enlightened Tutor

Enlightened Tutor

{W}

Instant

fetches Lure or protective auras directly

Open the Armory

Open the Armory

{1}{W}

Sorcery

tutors for Lure or protective aura equipment

Heliod's Pilgrim

Heliod's Pilgrim

{2}{W}

Creature — Human Cleric

tutors Lure directly to hand on entry

Sterling Grove

Sterling Grove

{G}{W}

Enchantment

shrouds enchantments and tutors for Lure

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste to Sylvan Basilisk

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

grants shroud and haste for immediate attacks

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

instant-speed hexproof and indestructible board protection

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out protection

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.