Giada, Font of Hope art

Art by Kai Carpenter

Saved commander deck

Giada, Font of Hope

Ramp early with mana artifacts and Giada's mana production, clear the board with targeted white sweepers, and stabilize using high-value lifelink Angels that quickly grow out of control to win in combat.

100 cards$182.97 totalAug 1, 20261 views

Prompt: Angel tribal deck in white: ramp and board wipes early, lifelink angels to stabilize, then win in the air.

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Giada, Font of Hope

Giada, Font of Hope

{1}{W}

Legendary Creature — Angel

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock for mana fixing

Marble Diamond

Marble Diamond

{2}

Artifact

Budget-friendly white mana rock

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the cost of all white spells

Mind Stone

Mind Stone

{2}

Artifact

Provides early mana and can be cycled late

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana rock ramp and removes hand size limits

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on land drops on a useful creature body

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces Angel costs and provides passive card advantage

Oketra's Monument

Oketra's Monument

{3}

Legendary Artifact

Reduces creature costs and creates token chump blockers

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Fetches a basic Plains directly to the battlefield

Card Draw

10 cards
Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Turns abundant lifegain into massive card draw

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Draws cards whenever life is gained and creates tokens

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards when tokens or small creatures enter

Inspiring Overseer

Inspiring Overseer

{2}{W}

Creature — Angel Cleric

Angel creature that draws a card and gains life on ETB

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Triggers off smaller tokens and early creature plays

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

Punishes opponents for multi-casting or attacking you

Sigarda's Splendor

Sigarda's Splendor

{2}{W}{W}

Enchantment

Consistently draws extra cards each turn when gaining life

Cosmos Elixir

Cosmos Elixir

{4}

Artifact

Provides steady card draw when life total is high

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces Monarch for card draw and generates 4/4 Angel tokens

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Triggers card draw whenever creatures enter under your control

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier low-cost single target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient instant-speed conditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal targeting any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible nonland permanent removal

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic low-cost board wipe to reset the field early

Day of Judgment

Day of Judgment

{2}{W}{W}

Sorcery

Reliable four-mana creature board wipe

Vanquish the Horde

Vanquish the Horde

{6}{W}{W}

Sorcery

Can cost as little as two mana on a busy board

Fumigate

Fumigate

{3}{W}{W}

Sorcery

Clears board while fueling lifegain synergies

Farewell

Farewell

{4}{W}{W}

Sorcery

Ultimate flexible board wipe for all non-land permanent types

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Customizable modal board wipe for high/low costs and artifacts

Threats/Wincons

24 cards
Bishop of Wings

Bishop of Wings

{W}{W}

Creature — Human Cleric

Incredible tribal lifegain engine and spirit token generator

Youthful Valkyrie

Youthful Valkyrie

{1}{W}

Creature — Angel

Low-cost Angel that scales larger with every future Angel play

Righteous Valkyrie

Righteous Valkyrie

{2}{W}

Creature — Angel Cleric

Massive life gain engine and powerful global stat buff

Resplendent Angel

Resplendent Angel

{1}{W}{W}

Creature — Angel

Generates 4/4 Angels whenever you gain 5 or more life

Angel of Vitality

Angel of Vitality

{2}{W}

Creature — Angel

Increases all life gained and becomes a efficient 4/4 flier

Angel of Jubilation

Angel of Jubilation

{1}{W}{W}{W}

Creature — Angel

Anthem effect that shuts down sacrifice and life-paying strategies

Linvala, Keeper of Silence

Linvala, Keeper of Silence

{2}{W}{W}

Legendary Creature — Angel

Stax threat that prevents opponents from activated creature abilities

Lyra Dawnbringer

Lyra Dawnbringer

{3}{W}{W}

Legendary Creature — Angel

Angel tribal lord giving all Angels +1/+1 and lifelink

Sephara, Sky's Blade

Sephara, Sky's Blade

{4}{W}{W}{W}

Legendary Creature — Angel

Can be cast cheaply and gives all other fliers indestructible

Sublime Archangel

Sublime Archangel

{2}{W}{W}

Creature — Angel

Gives exalted to all creatures to swing in with huge solo attacks

Valkyrie Harbinger

Valkyrie Harbinger

{4}{W}{W}

Creature — Angel Cleric

Spawns 4/4 Angel tokens at end step when gaining 4 or more life

Sunblast Angel

Sunblast Angel

{4}{W}{W}

Creature — Angel

One-sided board wipe against tapped attacking creatures

Baneslayer Angel

Baneslayer Angel

{3}{W}{W}

Creature — Angel

Iconic stats-heavy threat with flying, first strike, and lifelink

Angel of Grace

Angel of Grace

{3}{W}{W}

Creature — Angel

Flash threat that saves you from lethal combat damage

Sanctuary Warden

Sanctuary Warden

{4}{W}{W}

Creature — Angel Soldier

Card-drawing threat that generates extra token attackers

Steel Seraph

Steel Seraph

{6}

Artifact Creature — Angel

Flexible prototype card giving creatures flying or lifelink

Metropolis Reformer

Metropolis Reformer

{2}{W}

Creature — Angel Cleric

Provides player hexproof and gains life upon taking damage

Firemane Commando

Firemane Commando

{3}{W}

Creature — Angel Soldier

Draws cards when attacking opponents alongside team

Victory's Herald

Victory's Herald

{3}{W}{W}{W}

Creature — Angel

Gives all attacking creatures flying and lifelink

Emeria Angel

Emeria Angel

{2}{W}{W}

Creature — Angel

Landfall engine to flood the board with Bird tokens

Angelic Field Marshal

Angelic Field Marshal

{2}{W}{W}

Creature — Angel

Gives your entire board vigilant attacking pressure

Archangel of Tithes

Archangel of Tithes

{1}{W}{W}{W}

Creature — Angel

Taxing threat that hinders opponent attacks and blocks

Serra's Guardian

Serra's Guardian

{4}{W}{W}

Creature — Angel

Gives other creatures flying and vigilance

Angelic Skirmisher

Angelic Skirmisher

{4}{W}{W}

Creature — Angel

Grants first strike, vigilance, or lifelink each combat turn

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects commander or key threats with shroud and haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof protection for crucial flying threats

Akroma's Will

Akroma's Will

{3}{W}

Instant

Versatile win-condition protection and evasion spell

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell when commander is on battlefield

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Instant-speed board wipe protection or main-phase finisher

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Cheap enchantment that churns out 4/4 Angels late game

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

Tribal anthem and card draw engine on casting Angels

Entreat the Angels

Entreat the Angels

{X}{X}{W}{W}{W}

Sorcery

Miracle finisher creating an army of 4/4 Angel tokens

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.