Amazing Spider-Girl art

Art by Scott M. Fischer

Saved commander deck

Amazing Spider-Girl

Leverage Amazing Spider-Girl's Web-slinging mechanic by attacking or tapping creatures with potent enters-the-battlefield triggers, returning them to hand for recast value while applying evasive aerial pressure.

100 cards$445.42 totalSep 22, 20266 views

Prompt: Amazing Spider-Girl commander deck

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Commander

1 cards
Amazing Spider-Girl

Amazing Spider-Girl

{3}{W}{W}

Legendary Creature — Spider Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana ramp artifact

Marble Diamond

Marble Diamond

{2}

Artifact

Color-fixing two-mana acceleration in mono-white

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock offering no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Tutors Plains directly to the battlefield when behind on lands

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Fetch Plains on ETB and provides an early attacker to tap

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Keeps mana pace with ramp-heavy opponents

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Exceptional explosive mana generation

Pearl Medallion

Pearl Medallion

{2}

Artifact

Cost reducer for re-casting white spells repeatedly

Card Draw

10 cards
Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards when small creatures enter the battlefield

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Reliable draw off creature ETB triggers

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Rewards token generation and creature plays with extra cards

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxes opponents' noncreature spells for card draw

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Inexpensive card advantage off low-power creatures

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scries and draws upon multiple creature entries in a turn

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Draws whenever casting creature spells sharing types with the commander

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Burst card draw in mono-white

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Multiplayer card draw keeping hand replenished

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Early defense that replaces itself and is prime bounce fodder

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile at instant speed

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal answer

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Clean destruction of any nonland permanent

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles low-cost nonland permanents and can be bounced to re-trigger

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Free exile interaction with bounce/re-cast potential

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Oblivion Ring effect hitting every opponent

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Standard symmetrical board wipe to reset the board

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal sweep that completely cleans up troublesome board states

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Exiles all creatures and produces an incubator token

Threats/Wincons

24 cards
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Generates tapped attacking tokens every turn for Web-slinging fodder

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Grows the board whenever lifegain triggers occur

Aerial Extortionist

Aerial Extortionist

{3}{W}{W}

Creature — Bird Soldier

Evasive beater that deters enemy plays and provides draw on cast

Serra Redeemer

Serra Redeemer

{3}{W}{W}

Creature — Angel Soldier

Pumps incoming small creatures to scale threat size

Moonshaker Cavalry

Moonshaker Cavalry

{5}{W}{W}{W}

Creature — Spirit Knight

Craterhoof-style win condition for going wide with white creatures

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive stat buff for your team while shrinking opposing boards

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles all friendly ETB triggers while shutting down opponents'

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurring engine that reanimates small permanents upon attack or ETB

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Brings back key creatures and benefits hugely from bounce effects

Ranger-Captain of Eos

Ranger-Captain of Eos

{1}{W}{W}

Creature — Human Soldier Ranger

Tutors 1-drops and acts as silence protection

Recruiter of the Guard

Recruiter of the Guard

{2}{W}

Creature — Human Soldier

Tutors virtually any creature in the deck to hand

Whitemane Lion

Whitemane Lion

{1}{W}

Creature — Cat

Flash creature that bounces creatures to save them or re-trigger ETBs

Kor Skyfisher

Kor Skyfisher

{1}{W}

Creature — Kor Soldier

Efficient flying body that resets a permanent to hand

Stonecloaker

Stonecloaker

{2}{W}

Creature — Gargoyle

Flash flyer that exiles a graveyard card and bounces a friendly creature

Spirited Companion

Spirited Companion

{1}{W}

Enchantment Creature — Dog

Draws a card on entry, fantastic target to tap and return with Web-slinging

Inspiring Overseer

Inspiring Overseer

{2}{W}

Creature — Angel Cleric

Evasive flyer that draws and gains life on entry

Priest of Ancient Lore

Priest of Ancient Lore

{2}{W}

Creature — Dwarf Cleric

Consistent cantrip creature that provides tapped body fodder

Extraction Specialist

Extraction Specialist

{2}{W}

Creature — Human Rogue

Reanimates value two-drops upon entering the battlefield

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Attacks to spawn tapped attacking soldiers and pump the board

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Protects your board from sweepers on demand

Guardian of New Benalia

Guardian of New Benalia

{1}{W}

Creature — Human Soldier

Taps itself to enlist and becomes indestructible, perfect Web-slinging partner

Odric, Lunarch Marshal

Odric, Lunarch Marshal

{3}{W}

Legendary Creature — Human Soldier

Shares Spider-Girl's flying and vigilance across the whole team

Gisela, the Broken Blade

Gisela, the Broken Blade

{2}{W}{W}

Legendary Creature — Angel Horror

Potent evasive lifelink flyer that pressures life totals

Bruna, the Fading Light

Bruna, the Fading Light

{5}{W}{W}

Legendary Creature — Angel Horror

Reanimates angels or humans on cast and merges with Gisela

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to key threats

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free haste and shroud to enable immediate attacks

Ephemerate

Ephemerate

{W}

Instant

Rebound blink spell that maximizes value from enter-the-battlefield abilities

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive phase-out to dodge lethal attacks and board wipes

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell when controlling your commander

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Free end step blink for repetitive enter-the-battlefield triggers

Oketra's Monument

Oketra's Monument

{3}

Legendary Artifact

Reduces creature casting costs and creates warrior tokens

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles all artifact and creature enter-the-battlefield triggers

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.