Alexander, Ship's Fool

Art by Javier Charro

Commander deckRW

Alexander, Ship's Fool

Leverage Alexander's tap ability to trigger high-damage bursts by manipulating high mana value cards to the top of the library, untapping Alexander multiple times each turn, and multiplying all burn damage dealt.

$471.43for all 100 cards at today’s prices
Built Nov 15, 20264 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

6
12
11
6
7
7
11
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw13
Interaction18
↳ board wipes5
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 32R 40
39lands · rule of thumb 35–38
4.28average mana value (nonland)
$471.43whole deck, today

The list

Commander

1
Alexander, Ship's Fool

Alexander, Ship's Fool

3RW

Legendary Creature — Klingon Human

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana Boros color fixing

Boros Signet

Boros Signet

2

Artifact

Reliable two-mana color fixing rock

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped two-mana rock producing red or white

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle away late

Thought Vessel

Thought Vessel

2

Artifact

Mana rock offering no maximum hand size for group draw

Fellwar Stone

Fellwar Stone

2

Artifact

Dependable two-mana acceleration in multiplayer

Smothering Tithe

Smothering Tithe

3W

Enchantment

Capitalizes massively on Alexander forcing opponents to draw

Jeska's Will

Jeska's Will

2R

Sorcery

Generates huge mana and impulse draw to keep plays going

Card Draw

9
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Pulls card advantage from early noncreature spells

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes extra turns, attacks, and card draws from opponents

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

Consistent card draw off opponent multi-spells or attacks

Faithless Looting

Faithless Looting

R

Sorcery

Smooths out hand and digs through topdeck

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

Refuels hand while dishing out damage to willing players

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Cheap white burst draw to find combo pieces

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Provides target removal and symmetrical draw synergies

Khorvath's Fury

Khorvath's Fury

4R

Sorcery

Wheels or burns opponents while refilling your hand

Reforge the Soul

Reforge the Soul

3RR

Sorcery

High mana value miracle card that resets all hands

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile

Chaos Warp

Chaos Warp

2R

Instant

Flexible red catch-all permanent answer

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent destruction giving a harmless Elephant

Blasphemous Act

Blasphemous Act

8R

Sorcery

Nine mana value board wipe that reveals huge off Alexander and casts cheaply

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Eight mana value wrath that frequently costs just two white

Abrade

Abrade

1R

Instant

Versatile early answer to small threats or artifacts

Stroke of Midnight

Stroke of Midnight

2W

Instant

Broad nonland permanent answer at instant speed

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Combined mana value of five on topdeck that destroys two permanent types

Farewell

Farewell

4WW

Sorcery

High mana value modular board wipe that cleans entire boards

Sunfall

Sunfall

3WW

Sorcery

Exiles all creatures and produces an Incubator token

Threats/Wincons

23
Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

Adds two extra damage to Alexander's red damage ability

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

Doubles noncombat damage dealt by Alexander and other red sources

City on Fire

City on Fire

5RRR

Enchantment

Eight mana value card that convokes out and triples all source damage

Fiery Emancipation

Fiery Emancipation

3RRR

Enchantment

Triples all damage dealt by your commander and board

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

Seven mana value flying threat that doubles your damage and halves incoming damage

Heartless Hidetsugu

Heartless Hidetsugu

3RR

Legendary Creature — Ogre Shaman

Rapidly halves opponent life totals to put them in Alexander's lethal range

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

High-impact dragon that dishes out damage when creatures enter

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

Provides additional combat steps to double up on commander pressure

Serra's Emissary

Serra's Emissary

4WWW

Creature — Angel

Seven mana value bomb that grants total protection against chosen card types

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Seven mana value threat that wipes small boards and buffs your creatures

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Seven mana value dragon that spreads huge combat burn across opponents

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Six mana value attacker that casts topdeck spells for free

Combustible Gearhulk

Combustible Gearhulk

4RR

Artifact Creature — Construct

Six mana value threat that forces opponents between raw card draw or burn

Sun Titan

Sun Titan

4WW

Creature — Giant

Six mana value recurring engine that brings back destroyed untappers and rocks

Boros Reckoner

Boros Reckoner

RWRWRW

Creature — Minotaur Wizard

Punishes incoming attacks and reflects damage toward opponents

Brash Taunter

Brash Taunter

4R

Creature — Goblin

Indestructible creature that redirects damage dealt to it directly to players

Stuffy Doll

Stuffy Doll

5

Artifact Creature — Construct

Indestructible creature that directs damage taken straight to a target player

Chandra's Incinerator

Chandra's Incinerator

5R

Creature — Elemental

Casts cheaply with high mana value and translates noncombat face damage into creature burns

Greater Gargadon

Greater Gargadon

9R

Creature — Beast

Ten mana value card that reveals for massive damage and suspends for one mana

Triplicate Titan

Triplicate Titan

9

Artifact Creature — Golem

Nine mana value threat that reveals for lethal damage and splits into tokens

Ancient Stone Idol

Ancient Stone Idol

10

Artifact Creature — Golem

Ten mana value flash artifact creature that reveals for huge hits and discounts on incoming attacks

Metalwork Colossus

Metalwork Colossus

11

Artifact Creature — Construct

Eleven mana value card that burns for eleven off Alexander and recurs easily

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles Alexander's triggered and activated abilities by choosing Klingon or Human

Utility

8
Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

Grants pseudo-haste and untaps Alexander for repeated activations

Magewright's Stone

Magewright's Stone

2

Artifact

Efficient artifact to untap Alexander for additional damage bursts

Sting, the Glinting Dagger

Sting, the Glinting Dagger

2

Legendary Artifact — Equipment

Untaps Alexander during each player's combat for massive damage output

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof to keep your commander safe

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides free shroud and haste protection

Sensei's Divining Top

Sensei's Divining Top

1

Artifact

Prepares the top of your library to guarantee massive Alexander hits

Scroll Rack

Scroll Rack

2

Artifact

Puts high mana value cards from hand directly onto the top of your library

Penance

Penance

2W

Enchantment

Puts high mana value cards from hand on top of your library while preventing damage

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 13x

Basic Land — Mountain

Basic land allocated from mana pip counts.