Alex Wilder, Runaway art

Art by Tyler Walpole

Saved commander deck

Alex Wilder, Runaway

Ramp quickly to cheat high-value creature threats into play using cascade, discover, and impulse draw from exile. Synergies reward casting spells from exile by generating tokens, burning opponents, and swarming the board.

100 cards$122.64 totalSep 21, 202616 views

Prompt: Alex Wilder, Runaway as commander, trying to cast creatures using cascade, discover or from exile.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alex Wilder, Runaway

Alex Wilder, Runaway

{1}{R}

Legendary Creature — Human Hero Villain

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

essential efficient mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

cheap budget color fixer

Mind Stone

Mind Stone

{2}

Artifact

early ramp that can cyclically draw a card later

Thought Vessel

Thought Vessel

{2}

Artifact

budget mana rock that grants no maximum hand size

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

colorless land ramp on a budget

Fire Diamond

Fire Diamond

{2}

Artifact

Provides budget red mana acceleration.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Cheap mana rock that helps cast big cascade and discover spells.

Hedron Archive

Hedron Archive

{4}

Artifact

Provides extra mana and can be cashed in for cards later.

Star Compass

Star Compass

{2}

Artifact

Budget 2-mana rock for mono-red deck bases.

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Scalable mana rock that works at any phase of the game.

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Cheap mana rock that gives red targeted destruction additional targets.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Mana fixing rock that can draw a card when no longer needed.

Card Draw

11 cards
Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

cheap exile-draw spell to trigger exile payoffs

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

exiles top cards to play over two turns

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

efficient impulse draw spell

Ignite the Future

Ignite the Future

{3}{R}

Sorcery

exiles cards and can be flashed back to cast them for free

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

provides steady turn-by-turn impulse draw

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

gives cascade to the first spell cast from exile each turn

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Generates impulse draw on landfalls and damages opponents for unplayed cards.

Visions of Phyrexia

Visions of Phyrexia

{2}{R}{R}

Enchantment

Exiles cards at end step for impulse play and rewards you with Powerstones.

Experimental Frenzy

Experimental Frenzy

{3}{R}

Enchantment

Allows playing continuous cards from the top of your library.

Commune with Lava

Commune with Lava

{X}{R}{R}

Instant

Massive instant-speed impulse draw to fuel your next turn.

Stolen Strategy

Stolen Strategy

{4}{R}

Enchantment

Exiles top cards of opponents' libraries for extra play options.

Removal

8 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible red answer to any problem permanent

Abrade

Abrade

{1}{R}

Instant

cheap modal removal for creatures or artifacts

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

budget board wipe that usually costs one red mana

Starstorm

Starstorm

{X}{R}{R}

Instant

instant-speed scalable board wipe

Vandalblast

Vandalblast

{R}

Sorcery

Flexible, cheap artifact destruction that can overload to clear opponent boards.

Lightning Bolt

Lightning Bolt

{R}

Instant

Classic cheap single-target removal.

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Flexible spot removal that can overload to clear small creature boards.

Cathartic Pyre

Cathartic Pyre

{1}{R}

Instant

Versatile early removal or card filtering.

Threats/Wincons

23 cards
Trumpeting Carnosaur

Trumpeting Carnosaur

{4}{R}{R}

Creature — Dinosaur

big threat that discovers 5 on enter or acts as removal

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

casts spells from everyone's library exile on attack

Maelstrom Colossus

Maelstrom Colossus

{8}

Artifact Creature — Golem

large budget cascade beatstick

Boarding Party

Boarding Party

{5}{R}

Creature — Human Pirate

aggressive cascade threat

Volcanic Torrent

Volcanic Torrent

{4}{R}

Sorcery

cascade spell that damages enemy creatures based on spells cast

Geological Appraiser

Geological Appraiser

{2}{R}{R}

Creature — Human Artificer

discovers 3 on entry for immediate value

Keeper of Secrets

Keeper of Secrets

{5}{R}

Creature — Demon

burns opponents whenever you cast spells from exile

Aurora Phoenix

Aurora Phoenix

{4}{R}{R}

Creature — Phoenix

flying cascade threat that recurs when casting high mana spells

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

{2}{R} // {1}{R}

Creature — Giant // Instant — Adventure

adventure spell that casts the creature from exile

Flamekin Herald

Flamekin Herald

{2}{R}

Creature — Elemental Wizard

gives commander spells cascade

Creative Technique

Creative Technique

{4}{R}

Sorcery

demonstrate spell that cascades into free cards

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

one-sided board wipe when cast from exile

Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

gives impulse draw while disrupting opponent draws

Inti, Seneschal of the Sun

Inti, Seneschal of the Sun

{1}{R}

Legendary Creature — Human Knight

provides impulsive draw and +1/+1 counters on attack

Throes of Chaos

Throes of Chaos

{3}{R}

Sorcery

retrace spell with cascade to repeatably cast low-cost spells

Chimil, the Inner Sun

Chimil, the Inner Sun

{6}

Legendary Artifact

prevents spells from being countered and discovers 5 each end step

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows rapidly as cards are exiled from library or graveyard.

Robber of the Rich

Robber of the Rich

{1}{R}

Creature — Human Archer Rogue

Hasty attacker that exiles opponent cards to play later.

Plargg and Nassari

Plargg and Nassari

{3}{R}{R}

Legendary Creature — Orc Efreet

Exiles cards from players' decks and grants free spell casts each turn.

Chaos Channeler

Chaos Channeler

{2}{R}{R}

Creature — Human Shaman

Attacking creature that provides impulse draw.

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

{2}{R}{R}

Legendary Creature — Dragon Spirit

Evasive threat that creates Treasures or provides exile draw on death.

Hit the Mother Lode

Hit the Mother Lode

{4}{R}{R}{R}

Sorcery

Massive Discover 10 trigger that also refunds mana with Treasures.

Apex of Power

Apex of Power

{7}{R}{R}{R}

Sorcery

Exiles top 7 cards of library and grants ten mana to cast them.

Utility

8 cards
Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

commander background that deals damage on exile casts

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects key engine creatures with hexproof

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free haste and shroud protection

Share the Spoils

Share the Spoils

{1}{R}

Enchantment

fun chaotic enchantment that exiles cards for everyone to cast

Rose Room Treasurer

Rose Room Treasurer

{3}{R}

Creature — Ogre Warrior

generates treasures when creatures enter the battlefield

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Surprise red counterspell and chaos trigger.

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Converts combat damage into Treasure tokens and impulse draw.

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Copies crucial spells on the stack.

Lands

37 cards
Mountain

Mountain 37x

Basic Land — Mountain

Basic land allocated from mana pip counts.