Alex Wilder, Runaway art

Art by Tyler Walpole

Saved commander deck

Alex Wilder, Runaway

Capitalize on Alex Wilder's trigger by playing creatures and spells from exile, your graveyard, and the command zone to give your aggressive forces +2/+0 and haste. Use red impulse draw engines and escape creatures to maintain relentless card velocity and turn exile into an aggressive second hand.

100 cards$237.70 totalSep 22, 20269 views

Prompt: Alex Wilder, Runaway commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alex Wilder, Runaway

Alex Wilder, Runaway

{1}{R}

Legendary Creature — Human Hero Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient red mana acceleration

Ruby Medallion

Ruby Medallion

{2}

Artifact

reduces the cost of all red spells

Mind Stone

Mind Stone

{2}

Artifact

mana rock that can be sacrificed for card draw

Thought Vessel

Thought Vessel

{2}

Artifact

provides colorless mana and removes hand size limit

Fire Diamond

Fire Diamond

{2}

Artifact

standard red mana rock

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

fetches a basic land into play

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

mana rock with artifact interaction flexibility

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient early mana acceleration

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

generates massive red mana and exiles cards to play

Card Draw

10 cards
Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

cheap impulse draw to cast cards from exile

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

exiles two cards to play until your next turn

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

efficient impulse draw engine

Commune with Lava

Commune with Lava

{X}{R}{R}

Instant

instant-speed impulse draw to untap and cast from exile

Ignite the Future

Ignite the Future

{3}{R}

Sorcery

impulse draw with flashback that can make exiled spells free

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

landfall impulse draw that converts unused cards into damage

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

consistent exiled card per turn to trigger commander buff

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

provides mana, impulse draw, and creature removal

Rob the Archives

Rob the Archives

{1}{R}

Sorcery

exiles cards to play with casualty sacrifice option

Faithless Looting

Faithless Looting

{R}

Sorcery

smooths draws and fills the graveyard for Escape

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile red spot removal for any permament type

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

destroys target nonland permanent with impulse downside

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

efficient board wipe for red decks

Vandalblast

Vandalblast

{R}

Sorcery

cheap single artifact destruction or total artifact wipe

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

rare red hard counterspell to protect your board

Abrade

Abrade

{1}{R}

Instant

flexible removal for small creatures or artifacts

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

one-sided board wipe when cast from exile via Foretell

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

spot removal early or overloaded asymmetrical wipe later

Lightning Bolt

Lightning Bolt

{R}

Instant

classic efficient targeted creature or planeswalker burn

Star of Extinction

Star of Extinction

{5}{R}{R}

Sorcery

sweeps all creatures and destroys problematic land

Threats/Wincons

23 cards
Keeper of Secrets

Keeper of Secrets

{5}{R}

Creature — Demon

deals burn damage whenever you cast spells from non-hand zones

Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

background that turns non-hand spell casts into massive direct damage

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

gives cascade to the first spell cast from exile

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

grows rapidly whenever cards are exiled and impulse draws on attack

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

free spells cast from exile when attacking trigger commander buffs

Squee, the Immortal

Squee, the Immortal

{1}{R}{R}

Legendary Creature — Goblin

can be cast from graveyard or exile repeatedly for haste and +2/+0

Phoenix of Ash

Phoenix of Ash

{1}{R}{R}

Creature — Phoenix

recurrable flyer with Escape that enters with commander triggers

Ox of Agonas

Ox of Agonas

{3}{R}{R}

Creature — Ox

cheap escape draw engine that triggers non-hand bonuses

Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

gives you impulse draw while denying opponents normal card draws

Inti, Seneschal of the Sun

Inti, Seneschal of the Sun

{1}{R}

Legendary Creature — Human Knight

rewards discarding with impulse draw and grows attacking creatures

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

generates Treasures on combat damage to sacrifice for impulse draw

Rose, Cutthroat Raider

Rose, Cutthroat Raider

{2}{R}{R}

Legendary Artifact Creature — Robot

exiles cards on attack and generates mana from Junk/Exile plays

Gut, True Soul Zealot

Gut, True Soul Zealot

{2}{R}

Legendary Creature — Goblin Shaman

sacrifices non-creature tokens to make powerful attacking Skeleton tokens

Loyal Apprentice

Loyal Apprentice

{1}{R}

Creature — Human Artificer

generates flying Thopter tokens each combat step while commander is out

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

{2}{R}{R}

Legendary Creature — Dragon Spirit

death trigger offers 3 impulse-drawn cards or 3 Treasures

Chaos Channeler

Chaos Channeler

{2}{R}{R}

Creature — Human Shaman

attacks to exile top card of library to play this turn

Tectonic Giant

Tectonic Giant

{2}{R}{R}

Creature — Elemental Giant

provides aggressive damage or impulse draw on attack/target

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

deals damage based on power when haste/buffed creatures enter

Goblin Rabblemaster

Goblin Rabblemaster

{2}{R}

Creature — Goblin Warrior

rapidly creates attacking goblin tokens each combat

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

massively buffs attacking tribal/token creatures alongside commander bonus

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

grants extra combat steps and first strike to attackers

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

grows on attack and creates goblins equal to its power (enhanced by commander)

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

{2}{R} // {1}{R}

Creature — Giant // Instant — Adventure

adventure spell that can be cast as a creature from exile

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives commander shroud and free haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects commander with hexproof

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

grants escape to all cards in graveyard for explosive turns

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

casts spells from graveyard from non-hand zone

Skullclamp

Skullclamp

{1}

Artifact — Equipment

converts small tokens into high card volume

Soul-Guide Lantern

Soul-Guide Lantern

{1}

Artifact

targeted graveyard hate or cantrip option

Chaos Wand

Chaos Wand

{3}

Artifact

casts instant and sorcery spells from opponents' libraries from exile

Chef's Kiss

Chef's Kiss

{1}{R}{R}

Instant

red redirect protection spell that copies the targeted effect

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 33x

Basic Land — Mountain

Basic land allocated from mana pip counts.