Alesha, Who Smiles at Death art

Art by Anastasia Ovchinnikova

Saved commander deck

Alesha, Who Smiles at Death

Fill the graveyard using cheap rummaging and entomb effects, then attack with Alesha to repeatedly resurrect high-utility, low-power creatures. Drain opponents out through sacrifice synergies and incremental aristocratic damage while constantly disrupting opposing boards.

100 cards$131.22 totalOct 2, 202624 views

Prompt: A $150 Alesha, Who Smiles at Death commander deck — an efficient engine-building deck with a low mana curve, cheap card-advantage engines and cantrips, minimal splash, winning through sheer incremental value and consistent interaction.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

{2}{R}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana accelerant

Arcane Signet

Arcane Signet

{2}

Artifact

untapped tri-color fixing mana rock

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

efficient untapped Orzhov color fixer

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

efficient untapped Boros color fixer

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

efficient untapped Rakdos color fixer

Orzhov Signet

Orzhov Signet

{2}

Artifact

low-cost two-color mana acceleration

Boros Signet

Boros Signet

{2}

Artifact

low-cost two-color mana acceleration

Rakdos Signet

Rakdos Signet

{2}

Artifact

low-cost two-color mana acceleration

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap two-mana rock that fixes Mardu colors

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

draws two cards off expendable low-toughness creatures

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

recur-friendly flyer that draws on low-power creature ETBs

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

steady card advantage when Alesha reanimates creatures

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

reanimatable body that turns spare mana into card draw

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

efficient draw engine triggering off creature deaths

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

cantrip that sacrifices a creature for cards and treasure

Village Rites

Village Rites

{B}

Instant

cheap one-mana sacrifice cantrip to restock hand

Faithless Looting

Faithless Looting

{R}

Sorcery

filters cards and deposits reanimation targets into graveyard

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

instant-speed card draw and discard outlet

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

digs three cards deep while pitching two reanimation targets

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana instant-speed creature exile

Path to Exile

Path to Exile

{W}

Instant

unconditional cheap creature exile removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

flexible instant-speed exile for any nonland permanent

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

efficient board wipe often cast for a single red mana

Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

power 2 ETB disenchant that can be recurred by Alesha

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

exiles problematic cheap nonland permanents cleanly

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

repeatable creature destruction on a power 2 body

Accursed Marauder

Accursed Marauder

{1}{B}

Creature — Zombie Warrior

edicts each opponent and easily loops back with Alesha

Big Game Hunter

Big Game Hunter

{1}{B}{B}

Creature — Human Rebel Assassin

destroys large threats and can be discarded for madness

Bone Shredder

Bone Shredder

{2}{B}

Creature — Phyrexian Minion

power 1 creature with an echo trigger that bins itself

Fiend Hunter

Fiend Hunter

{1}{W}{W}

Creature — Human Cleric

temporarily exiles creatures or permanently with sacrifice timing

Threats/Wincons

24 cards
Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

drains life whenever any creature on the board dies

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

drains each opponent whenever your creatures die

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

aristocrats drain piece triggering on creature or planeswalker death

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

creates a token or gets larger while draining opponents

Corpse Knight

Corpse Knight

{W}{B}

Creature — Zombie Knight

burns opponents whenever Alesha reanimates another creature

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

drains opponents whenever tokens enter or are sacrificed

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

massive drain finisher that meets Alesha's power 2 condition

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

reanimatable goblin army in a can that doubles as reach

Pia and Kiran Nalaar

Pia and Kiran Nalaar

{2}{R}{R}

Legendary Creature — Human Artificer

reanimatable flyer producer that provides a damage outlet

Imperial Recruiter

Imperial Recruiter

{2}{R}

Creature — Human Advisor

tutors any low-power utility creature directly to hand

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

chains reanimation to bring back creatures with any power

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

redundant attacker that brings back cheap permanents from graveyard

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

protects Alesha and the board from board wipes at no mana cost

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

provides protection to let Alesha attack safely

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

protects key engine pieces and gives evasion against blockers

Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

stax piece that shuts off opposing commanders and flashback

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

free sacrifice outlet that smooths future draws via scry

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

one-mana free sacrifice outlet that grows into a real threat

Bartolomé del Presidio

Bartolomé del Presidio

{W}{B}

Legendary Creature — Vampire Knight

free sacrifice outlet on a low-power recurrable body

Yahenni, Undying Partisan

Yahenni, Undying Partisan

{2}{B}

Legendary Creature — Aetherborn Vampire

resilient sacrifice outlet that gains indestructible and grows

Jadar, Ghoulcaller of Nephalia

Jadar, Ghoulcaller of Nephalia

{1}{B}

Legendary Creature — Human Wizard

provides free decayed tokens every turn for sacrifice engines

Priest of Forgotten Gods

Priest of Forgotten Gods

{1}{B}

Creature — Human Cleric

generates mana, cards, and opponent edicts in one body

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

reanimatable ramp body that searches up Plains directly into play

Judith, the Scourge Diva

Judith, the Scourge Diva

{1}{B}{R}

Legendary Creature — Human Shaman

buffs attackers and pings any target on nontoken creature deaths

Utility

8 cards
Buried Alive

Buried Alive

{2}{B}

Sorcery

places the three best Alesha targets straight into the graveyard

Unmarked Grave

Unmarked Grave

{1}{B}

Sorcery

tutors key nonlegendary utility creatures into the graveyard

Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

free repeatable sacrifice outlet that converts creatures into damage

Key to the City

Key to the City

{2}

Artifact

discards reanimation fodder while making Alesha unblockable

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives Alesha haste and hexproof so she can attack safely immediately

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

zero-mana equip gives Alesha immediate haste and protection

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

cheap backup reanimation aura to recur any threat

Sevinne's Reclamation

Sevinne's Reclamation

{2}{W}

Sorcery

recurs cheap engine permanents and has flashback value from graveyard

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.