Alesha, Who Smiles at Death

Art by Anastasia Ovchinnikova

Commander deckBRW

Alesha, Who Smiles at Death

Generate overwhelming incremental card and board advantage by repeatedly reanimating low-power, high-impact utility creatures with Alesha. Win through relentless aristocrats drain, combat pressure, or clean combo finishes with Kiki-Jiki or Karmic Guide loops.

$274.14for all 100 cards at today’s prices
Built Oct 18, 202655 views

Asked for“A $600 Alesha, Who Smiles at Death commander deck — an efficient engine-building deck with a low mana curve, cheap card-advantage engines and cantrips, minimal splash, winning through sheer incremental value and consistent interaction.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
29
17
2
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw15
Interaction18
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 28B 26R 12
37lands · rule of thumb 35–38
2.37average mana value (nonland)
$274.14whole deck, today

The list

Commander

1
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

2R

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Unrivaled mana acceleration on turn one

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana color fixing for Mardu

Orzhov Signet

Orzhov Signet

2

Artifact

Cheap mana ramp fixing white and black

Boros Signet

Boros Signet

2

Artifact

Cheap mana ramp fixing red and white

Rakdos Signet

Rakdos Signet

2

Artifact

Cheap mana ramp fixing black and red

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Untapped dual mana rock for Orzhov colors

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped dual mana rock for Boros colors

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

Untapped dual mana rock for Rakdos colors

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana rock that reliably produces needed colors

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Incredible card draw with Alesha's recursive 1-toughness creatures

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards steadily off small creature ETBs and is reanimatable

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Consistent enchantment-based card draw trigger on reanimation

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Premier early-game engine that Alesha can easily recur

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Steady card advantage off sacrificial value loops

Dark Confidant

Dark Confidant

1B

Creature — Human Wizard

Low curve makes Bob extremely safe and potent early draw

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Converts spare mana into raw cards from recurring low-power creatures

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient two-mana unconditional card advantage

Deadly Dispute

Deadly Dispute

1B

Instant

Sacrifices an ETB creature to draw cards and make treasure

Faithless Looting

Faithless Looting

R

Sorcery

Filters hand and loads the graveyard with reanimation targets

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Top-tier one-mana instant exile creature removal

Path to Exile

Path to Exile

W

Instant

Unconditional low-cost exile removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Instant-speed unconditional exile for any nonland permanent

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient board wipe that bypasses indestructible at low mana cost

Damn

Damn

BB

Sorcery

Flexible spot removal that doubles as an overloaded board clear

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Cheap, versatile answer to problem artifacts and enchantments

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Reanimatable exile removal for problematic low-CMC nonland permanents

Leonin Relic-Warder

Leonin Relic-Warder

WW

Creature — Cat Cleric

Reusable artifact/enchantment exile and combo piece with sacrifice outlets

Big Game Hunter

Big Game Hunter

1BB

Creature — Human Rebel Assassin

Reanimatable assassin that destroys large threats upon entry

Bone Shredder

Bone Shredder

2B

Creature — Phyrexian Minion

Echo creature that readily kills nonblack creatures and bins itself

Threats/Wincons

24
Master of Cruelties

Master of Cruelties

3BR

Creature — Demon

Reanimated tapped and attacking to immediately reduce an opponent to 1 life

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Reanimatable recursive engine and infinite combo engine

Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

2RRR

Legendary Creature — Goblin Shaman

Reanimatable value engine that combos with Village Bell-Ringer

Village Bell-Ringer

Village Bell-Ringer

2W

Creature — Human Scout

Infinite untap combo piece with Kiki-Jiki

Murderous Redcap

Murderous Redcap

2BRBR

Creature — Goblin Assassin

Persist creature that creates infinite damage with a sac outlet and redcap loop

Blood Artist

Blood Artist

1B

Creature — Vampire

Drains opponents life whenever any creature dies

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Consistent aristocrat drain off recurring sacrifice loops

Cruel Celebrant

Cruel Celebrant

WB

Creature — Vampire

Redundant aristocrat drain effect triggering on creature deaths

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

Provides an extra body or counters and drains on creature or artifact death

Corpse Knight

Corpse Knight

WB

Creature — Zombie Knight

Drains each opponent every time a creature enters under your control

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

WB

Legendary Creature — Phyrexian Kor Cleric

Drains opponents while gaining life off creature deaths

Judith, the Scourge Diva

Judith, the Scourge Diva

1BR

Legendary Creature — Human Shaman

Buffs your board and pings any target whenever nontoken creatures die

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

Devastating 6/6 lifelink beater for one mana early or reanimated late

Siege-Gang Commander

Siege-Gang Commander

3RR

Creature — Goblin

Brings multiple bodies and acts as a direct burn finisher

Accursed Marauder

Accursed Marauder

1B

Creature — Zombie Warrior

Forces all opponents to sacrifice nontoken creatures on entry

Gravelighter

Gravelighter

2B

Creature — Spirit

Edits opponents' boards or draws a card when recurred

Warren Soultrader

Warren Soultrader

2B

Creature — Zombie Goblin Wizard

Free sacrifice outlet that generates treasures and fuels storm/loops

Imperial Recruiter

Imperial Recruiter

2R

Creature — Human Advisor

Tutors any creature in the deck directly to hand and is reanimatable

Recruiter of the Guard

Recruiter of the Guard

2W

Creature — Human Soldier

Tutors low-toughness creatures and combos into your graveyard plans

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Recurrable artifact/enchantment removal with optional card draw

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Ramps on entry and draws a card on death, excellent recur target

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

Reanimatable cantrip that smooths out card flow

Wall of Omens

Wall of Omens

1W

Creature — Wall

Cheap early blocker that cantrips on entry and upon reanimation

Priest of Forgotten Gods

Priest of Forgotten Gods

1B

Creature — Human Cleric

Converts sacrificial fodder into mana, card draw, and edict removal

Utility

9
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides haste and protection to let Alesha attack safely immediately

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants haste and hexproof to protect Alesha and key combo creatures

Goblin Bombardment

Goblin Bombardment

1R

Enchantment

Instant-speed sacrifice outlet that doubles as direct damage removal

Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

Zero-mana sacrifice outlet that fixes draws via scry

Carrion Feeder

Carrion Feeder

B

Creature — Zombie

Zero-mana sacrifice outlet that grows into a substantial attacker

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Shuts down interaction during your turn, protecting your combat and combos

Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

Stax piece that prevents opponents from casting commanders or spells from exile

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Protects Alesha or combo pieces from targeted removal and aids evasion

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Reanimatable board-wide protection against damage and destruction wipes

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.