Alesha, Who Smiles at Death art

Art by Anastasia Ovchinnikova

Saved commander deck

Alesha, Who Smiles at Death

Recycle low-power ETB and death trigger creatures directly from the graveyard into combat. Utilize sacrifice outlets and aristocrat pingers to generate value and finish games with combo pieces like Kiki-Jiki or Master of Cruelties.

100 cards$369.59 totalSep 21, 202615 views

Prompt: Alesha, Who Smiles at Death commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

{2}{R}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes all three colors efficiently

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast untapped Orzhov mana

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast untapped Rakdos mana

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast untapped Boros mana

Orzhov Signet

Orzhov Signet

{2}

Artifact

Reliable color fixing for white and black

Rakdos Signet

Rakdos Signet

{2}

Artifact

Reliable color fixing for black and red

Boros Signet

Boros Signet

{2}

Artifact

Reliable color fixing for red and white

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap 2-mana rock that tapped for Commander colors

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

2-power creature that catches up on plains when reanimated

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns small reanimated tokens and utility creatures into card advantage

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

1-power creature that draws cards every turn creatures die

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws a card whenever low-power creatures enter

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

2-power creature that draws when low-power creatures enter

Dark Confidant

Dark Confidant

{1}{B}

Creature — Human Wizard

2-power creature providing extra card draw each upkeep

Dusk Legion Zealot

Dusk Legion Zealot

{1}{B}

Creature — Vampire Soldier

1-power creature that draws a card on ETB for repeat value

Spirited Companion

Spirited Companion

{1}{W}

Enchantment Creature — Dog

1-power creature providing easy ETB card draw

Village Rites

Village Rites

{B}

Instant

Cheap instant draw while filling the graveyard

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Sacrifice draw spell that generates a treasure

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient raw card draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature removal

Path to Exile

Path to Exile

{W}

Instant

Cheap instant creature exile

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red answer to any permanent type

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Flexible instant exiling nonland permanent

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

2-power creature that destroys an opponent's creature on ETB

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

2-power creature that exiles nonland non-token permanents

Big Game Hunter

Big Game Hunter

{1}{B}{B}

Creature — Human Rebel Assassin

1-power creature that destroys large threats on ETB

Fiend Hunter

Fiend Hunter

{1}{W}{W}

Creature — Human Cleric

1-power creature that temporarily exiles a creature on ETB

Duplicant

Duplicant

{6}

Artifact Creature — Shapeshifter

2-power creature that exiles a threat on ETB

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient life-based board wipe

Threats/Wincons

21 cards
Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

2-power creature that reanimates any creature on ETB

Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

{2}{R}{R}{R}

Legendary Creature — Goblin Shaman

2-power creature that combo-enables with Felidar Guardian

Felidar Guardian

Felidar Guardian

{3}{W}

Creature — Cat Beast

1-power creature that blinks permanents and combos with Kiki-Jiki

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

2-power creature that creates Goblin tokens on ETB

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

2-power creature providing land search on ETB and card draw on death

Imperial Recruiter

Imperial Recruiter

{2}{R}

Creature — Human Advisor

1-power tutor creature that searches for low-power targets

Recruiter of the Guard

Recruiter of the Guard

{2}{W}

Creature — Human Soldier

1-power tutor creature for low-toughness target search

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

1-power aristocrat pinger on creature death

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

0-power creature that drains opponents whenever any creature dies

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

1-power aristocrat pinger on creature or planeswalker death

Corpse Knight

Corpse Knight

{W}{B}

Creature — Zombie Knight

2-power creature that drains opponents whenever creatures enter

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

{W}{B}

Legendary Creature — Phyrexian Kor Cleric

2-power lifegain and drain engine on ETB and death

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

1-power creature that pings opponents when artifacts/creatures die

Pitiless Plunderer

Pitiless Plunderer

{3}{B}

Creature — Human Pirate

2-power creature generating Treasure tokens on creature death

Master of Cruelties

Master of Cruelties

{3}{B}{R}

Creature — Demon

1-power creature reanimated attacking by Alesha to reduce defender to 1 life

Murderous Redcap

Murderous Redcap

{2}{B/R}{B/R}

Creature — Goblin Assassin

2-power persist creature for pinging and combo potential

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

High-value enchantment generating massive extra mana

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Efficient secondary reanimation spell

Reanimate

Reanimate

{B}

Sorcery

Cheapest reanimation spell available

Necromancy

Necromancy

{2}{B}

Enchantment

Instant-speed reanimation spell

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Massive engine card that plays cards directly from top of library

Utility

10 cards
Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

1-power creature providing a free sac outlet and scry

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

1-power creature providing a free creature sac outlet

Yahenni, Undying Partisan

Yahenni, Undying Partisan

{2}{B}

Legendary Creature — Aetherborn Vampire

2-power creature providing a free sac outlet and indestructible

Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

Free sacrifice outlet dealing direct damage to any target

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

Free sacrifice outlet generating colored mana for combos

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Free sacrifice outlet generating two colorless mana

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives Alesha haste and hexproof to attack safely

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives Alesha free haste and shroud for immediate attack

Buried Alive

Buried Alive

{2}{B}

Sorcery

Tutors up to three specific creatures directly into the graveyard

Entomb

Entomb

{B}

Instant

Instant single tutor directly to the graveyard for Alesha

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.