Alesha, Who Smiles at Death art

Art by Anastasia Ovchinnikova

Saved commander deck

Alesha, Who Smiles at Death

Leverage small creatures with powerful enter-the-battlefield abilities to generate incremental value, drawing cards and controlling the board through recursive combat triggers.

100 cards$129.49 totalMay 26, 20263 views

Prompt: A $150 Alesha, Who Smiles at Death commander deck — an efficient engine-building deck with a low mana curve, cheap card-advantage engines and cantrips, minimal splash, winning through sheer incremental value and consistent interaction.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

{2}{R}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing on a rock.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Untapped mana for Orzhov colors.

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Untapped mana for Boros colors.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped mana for Rakdos colors.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap, efficient mana acceleration.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Mana filtering and ramp.

Boros Signet

Boros Signet

{2}

Artifact

Mana filtering and ramp.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Mana filtering and ramp.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that converts to card draw later.

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catch-up ramp on a recruitable body.

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Value engine that fetches lands and draws cards upon death.

Card Draw

12 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns small creatures into massive card advantage.

Village Rites

Village Rites

{B}

Instant

Cheap sacrifice-based draw.

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Redundant cheap sacrifice-based draw.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient, unconditional card draw.

Faithless Looting

Faithless Looting

{R}

Sorcery

Filters the hand and puts Alesha targets in the yard.

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

Aggressive looting to set up the graveyard.

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant speed looting for graveyard setup.

Grim Harvest

Grim Harvest

{1}{B}

Instant

Repeatable recursion that fits the engine style.

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Triggers off of Alesha's low-power reanimation.

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Reliable draw on a flying blocker.

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Provides scrying and draw when creatures enter.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Draws three for three in a three-color deck.

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal.

Path to Exile

Path to Exile

{W}

Instant

Efficient creature exile.

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Versatile artifact and enchantment destruction.

Generous Gift

Generous Gift

{2}{W}

Instant

Universal removal for any permanent type.

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

Recruitable creature destruction.

Big Game Hunter

Big Game Hunter

{1}{B}{B}

Creature — Human Rebel Assassin

Kills large threats and is easily reanimated.

Duplicant

Duplicant

{6}

Artifact Creature — Shapeshifter

Exiles a creature on an artifact body for recursion.

Shriekmaw

Shriekmaw

{4}{B}

Creature — Elemental

Evoke it for cheap and bring it back with Alesha.

Despark

Despark

{W}{B}

Instant

Cheap exile for high-CMC threats.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant speed exile for any non-land.

Dreadbore

Dreadbore

{B}{R}

Sorcery

Cheap creature or planeswalker destruction.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best answer to any permanent.

Threats/Wincons

19 cards
Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Alesha target that can bring back even larger creatures.

Reveillark

Reveillark

{4}{W}

Creature — Elemental

Loops with Karmic Guide and other power 2 or less targets.

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Drains opponents as your engine cycles.

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Staple drain effect for sacrifice decks.

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

Difficult to remove drain effect.

Master of Cruelties

Master of Cruelties

{3}{B}{R}

Creature — Demon

Classic Alesha win-condition if unblocked.

Ponyback Brigade

Ponyback Brigade

{3}{R}{W}{B}

Creature — Goblin Warrior

Creates an army of tokens upon entry.

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

Creates tokens and acts as a direct damage outlet.

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Can end games through repeated drain triggers.

Buried Alive

Buried Alive

{2}{B}

Sorcery

Tutors your best recursion targets to the yard.

Vampiric Rites

Vampiric Rites

{B}

Enchantment

Sacrifice outlet that gains life and draws cards.

Dockside Chef

Dockside Chef

{B}

Enchantment Creature — Human Citizen

Cheap sacrifice outlet on a recruitable body.

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Zero-mana sacrifice outlet for library manipulation.

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Zero-mana sacrifice outlet that grows into a threat.

Woe Strider

Woe Strider

{2}{B}

Creature — Horror

Sticky sacrifice outlet with a token.

Murderous Redcap

Murderous Redcap

{2}{B/R}{B/R}

Creature — Goblin Assassin

Persist creature that provides indirect damage.

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Recruitable card draw and effective blocker.

Spirited Companion

Spirited Companion

{1}{W}

Enchantment Creature — Dog

Cheap draw on a creature body.

Mogis's Marauder

Mogis's Marauder

{2}{B}

Creature — Human Berserker

Grants Alesha haste and intimidation to get through.

Utility

6 cards
Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Protects your board from board wipes.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Efficient backup reanimation.

Victimize

Victimize

{2}{B}

Sorcery

Swaps one token for two powerful creatures.

Key to the City

Key to the City

{2}

Artifact

Ensures Alesha attacks safely and discards targets.

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Graveyard hate and a potential threat.

Boros Charm

Boros Charm

{R}{W}

Instant

Protects the board or provides a finishing blow.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.