Alesha, Who Smiles at Death

Art by Anastasia Ovchinnikova

Commander deckBRW

Alesha, Who Smiles at Death

Fill the graveyard with impactful creatures with power 2 or less, then attack with Alesha to repeatedly resurrect them for enter-the-battlefield triggers, aristocrat sacrifice loops, and disruptive combat effects.

$182.81for all 100 cards at today’s prices
Built Nov 3, 202632 views

Asked for“Alesha, Who Smiles at Death commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

10
26
12
6
4
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw11
Interaction14
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 26B 22R 15
39lands · rule of thumb 35–38
2.62average mana value (nonland)
$182.81whole deck, today

The list

Commander

1
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

2R

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient color-fixing Mardu rock

Boros Signet

Boros Signet

2

Artifact

Fixes red and white mana for casting and activation

Orzhov Signet

Orzhov Signet

2

Artifact

Provides white and black mana for Alesha's trigger

Rakdos Signet

Rakdos Signet

2

Artifact

Fixes black and red mana early

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Untapped black/white mana for Alesha's hybrid activation

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped red and white mana

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

Untapped black and red mana

Fellwar Stone

Fellwar Stone

2

Artifact

Dependable two-mana rock in multiplayer

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

2-power creature that tutors Plains onto the battlefield on entry

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Turns recurring small creatures into massive card draw

Faithless Looting

Faithless Looting

R

Sorcery

Digs deep and discards high-value reanimation targets

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed discard outlet and draw

Bitter Reunion

Bitter Reunion

1R

Enchantment

Discards a creature to draw two and grants Alesha haste

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws whenever Alesha reanimates low-power creatures

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws off every reanimated power 2 or less creature

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Draws cards consistently as creatures die every turn

Grim Haruspex

Grim Haruspex

2B

Creature — Human Wizard

Draw engine on death triggers for nontoken creatures

Night's Whisper

Night's Whisper

1B

Sorcery

Cheap and reliable card velocity

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

Sacrifice outlet that draws cards and dodges exile removal

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient single-mana creature exile

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Instant-speed unconditional nonland permanent exile

Generous Gift

Generous Gift

2W

Instant

Universal permanent destruction

Chaos Warp

Chaos Warp

2R

Instant

Versatile red permanent removal

Ravenous Chupacabra

Ravenous Chupacabra

2BB

Creature — Beast Horror

2-power creature that destroys an opponent's creature on entry

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

Reanimatable artifact and enchantment destruction with flash

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

2-power creature that exiles nonland permanents CMC 4 or less

Blasphemous Act

Blasphemous Act

8R

Sorcery

High-efficiency creature board wipe

Toxic Deluge

Toxic Deluge

2B

Sorcery

Flexible black board wipe that bypasses indestructible

Threats/Wincons

17
Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

2-power creature that reanimates any creature regardless of power

Sun Titan

Sun Titan

4WW

Creature — Giant

Reanimates Alesha, utility creatures, or key permanents

Master of Cruelties

Master of Cruelties

3BR

Creature — Demon

Reanimated tapped and attacking by Alesha to reduce a player to 1 life

Cruel Celebrant

Cruel Celebrant

WB

Creature — Vampire

Drains opponents whenever our creatures die

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Aristocrats staple draining each opponent on creature death

Blood Artist

Blood Artist

1B

Creature — Vampire

Drains opponents on any creature death

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

Creates an artifact token and drains when artifacts or creatures die

Siege-Gang Commander

Siege-Gang Commander

3RR

Creature — Goblin

2-power creature that enters with three Goblins and acts as a fling outlet

Pia and Kiran Nalaar

Pia and Kiran Nalaar

2RR

Legendary Creature — Human Artificer

2-power creature that brings flying Thopter tokens and direct damage

Mirkwood Bats

Mirkwood Bats

3B

Creature — Bat

Drains life when tokens enter or leave the battlefield

Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

Massive life drain on reanimation in black-heavy boards

Elenda, the Dusk Rose

Elenda, the Dusk Rose

2WB

Legendary Creature — Vampire Knight

1-power creature that grows and creates a Vampire army upon death

Murderous Redcap

Murderous Redcap

2BRBR

Creature — Goblin Assassin

Persist creature that deals damage on entry and loops with sacrifice outlets

Anafenza, Kin-Tree Spirit

Anafenza, Kin-Tree Spirit

WW

Legendary Creature — Spirit Soldier

Bolsters creatures and enables infinite persist combo loops

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

RR

Legendary Creature — Goblin Rogue

Goads opposing threats or steals cards from opponents upon combat damage

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

2-power value staple that ramps on entry and draws on death

Doomed Traveler

Doomed Traveler

W

Creature — Human Soldier

Efficient chump blocker that leaves a flying Spirit token

Utility

13
Imperial Recruiter

Imperial Recruiter

2R

Creature — Human Advisor

Tutors any creature with power 2 or less directly to hand

Recruiter of the Guard

Recruiter of the Guard

2W

Creature — Human Soldier

Tutors low-toughness utility creatures directly to hand

Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

Free sacrifice outlet with scry to fill graveyard strategically

Carrion Feeder

Carrion Feeder

B

Creature — Zombie

Free sacrifice outlet that grows into a lethal threat

Goblin Bombardment

Goblin Bombardment

1R

Enchantment

Free enchantment sacrifice outlet that pings any target

Buried Alive

Buried Alive

2B

Sorcery

Tutors three key low-power creatures straight into the graveyard

Entomb

Entomb

B

Instant

Instant-speed tutor putting the best Alesha target directly into the graveyard

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants Alesha haste and shroud so she can attack safely right away

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants Alesha hexproof and haste for safe attacks

Reconnaissance

Reconnaissance

W

Enchantment

Untaps Alesha and removes her from combat after triggering to keep her alive

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Sacrifices at will to give team indestructible, recurred by Alesha

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Protects your turn and combat step from opposing interaction

Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

2-power hatebear locking opponents out of casting commanders or cards from exile

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.