Alesha, Who Smiles at Death art

Art by Anastasia Ovchinnikova

Saved commander deck

Alesha, Who Smiles at Death

Aggressive Mardu reanimator focused on small creatures with power 2 or less, using extra combat steps and haste to overwhelm opponents while recurring key pieces.

100 cards$220.08 totalApr 21, 202615 views

Prompt: A $150 Alesha, Who Smiles at Death commander deck — an aggressive tribal combat deck with haste enablers, extra combat steps, and wide creature swarms.

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Commander

1 cards
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

{2}{R}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing in Mardu colors

Boros Signet

Boros Signet

{2}

Artifact

Mana acceleration and color fixing

Orzhov Signet

Orzhov Signet

{2}

Artifact

Mana acceleration and color fixing

Rakdos Signet

Rakdos Signet

{2}

Artifact

Mana acceleration and color fixing

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Low mana value acceleration

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Low mana value acceleration

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Low mana value acceleration

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catch-up ramp on a body Alesha can recur

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana rock that usually taps for any color

Card Draw

11 cards
Village Rites

Village Rites

{B}

Instant

Sacrifice a creature about to die to draw cards

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Functional reprint of Village Rites

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Draw cards and generate treasure for sacrifice

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Broken draw engine with Alesha's small creatures

Painful Truths

Painful Truths

{2}{B}

Sorcery

Efficient draw three in a three-color deck

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Strong synergy with high volume of small creatures

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Reliable draw triggers on power 2 or less creatures

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scry and draw on creature ETB

Faithless Looting

Faithless Looting

{R}

Sorcery

Discards creatures into the graveyard for reanimation

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

Card filtering and graveyard enabler

Dockside Chef

Dockside Chef

{B}

Enchantment Creature — Human Citizen

Sacrifice outlet and card draw on a power 2 body

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single target creature removal

Path to Exile

Path to Exile

{W}

Instant

Highly efficient creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any permanent

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Efficient artifact and enchantment removal

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

Removal on a body that Alesha can recur

Shriekmaw

Shriekmaw

{4}{B}

Creature — Elemental

Evoke early, then recur with Alesha for removal

Duplicant

Duplicant

{6}

Artifact Creature — Shapeshifter

Exile removal on a recurrable body

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Versatile Red removal for difficult permanents

Despark

Despark

{W}{B}

Instant

Cheap exile for high-CMC threats

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe that can spare your small creatures

Threats/Wincons

20 cards
Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Recurs larger threats; has power 2 for Alesha synergy

Master of Cruelties

Master of Cruelties

{3}{B}{R}

Creature — Demon

Lethal combo with Alesha if unblocked

Ponyback Brigade

Ponyback Brigade

{3}{R}{W}{B}

Creature — Goblin Warrior

Creates an instant swarm of tokens on ETB

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

Token generation and direct damage

Hordeling Outburst

Hordeling Outburst

{1}{R}{R}

Sorcery

Efficient wide token creation

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Provides extra combat steps and haste

Relentless Assault

Relentless Assault

{2}{R}{R}

Sorcery

Standard extra combat spell

Seize the Day

Seize the Day

{3}{R}

Sorcery

Extra combat with flashback for synergy

World at War

World at War

{3}{R}{R}

Sorcery

Multiple extra combats over two turns

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Repeated combat steps on a strong flyer

Brutal Hordechief

Brutal Hordechief

{3}{B}

Creature — Orc Warrior

Massive life drain and combat manipulation

Hellrider

Hellrider

{2}{R}{R}

Creature — Devil

Direct damage for attacking wide

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Massive power buff for creature swarms

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Turns small tokens into massive threats

Impact Tremors

Impact Tremors

{1}{R}

Enchantment

Burn damage for every creature entering the battlefield

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Value for creatures dying in combat

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Drain-on-death effects for the swarm

Murderous Redcap

Murderous Redcap

{2}{B/R}{B/R}

Creature — Goblin Assassin

Persist creature that deals damage on entry

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Finisher that can be looped for health drain

Dreadhorde Butcher

Dreadhorde Butcher

{B}{R}

Creature — Zombie Warrior

Aggressive scaling threat that rewards combat

Utility

10 cards
Anger

Anger

{3}{R}

Creature — Incarnation

Gives whole team haste while in the graveyard

Buried Alive

Buried Alive

{2}{B}

Sorcery

Sets up the perfect graveyard for Alesha

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Free sacrifice outlet and deck manipulation

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Aggressive sacrifice outlet

Key to the City

Key to the City

{2}

Artifact

Makes Alesha unblockable and discards reanimation targets

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Alesha and provides haste

Unearth

Unearth

{B}

Sorcery

Cheap recursion for the core of the deck

Anarchist

Anarchist

{4}{R}

Creature — Human Wizard

Recurs extra combat sorceries

Imperial Recruiter

Imperial Recruiter

{2}{R}

Creature — Human Advisor

Tutors for almost any creature in the deck

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Board wipe protection on a recurrable body

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.