Alesha, Who Smiles at Death art

Art by Anastasia Ovchinnikova

Saved commander deck

Alesha, Who Smiles at Death

Leverage small creatures with powerful enter-the-battlefield abilities by recurring them from the graveyard, focusing on heavy interaction and card draw engines.

100 cards$153.13 totalJun 29, 20265 views

Prompt: A $300 Alesha, Who Smiles at Death commander deck — an efficient engine-building deck with a low mana curve, cheap card-advantage engines and cantrips, minimal splash, winning through sheer incremental value and consistent interaction.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

{2}{R}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing for three colors.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana for Orzhov colors.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast mana for Rakdos colors.

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast mana for Boros colors.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable low-cost mana rock.

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catch-up ramp that can be recurred by Alesha.

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Cheap body that provides land advantage on ETB.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Reliable color filtering.

Boros Signet

Boros Signet

{2}

Artifact

Reliable color filtering.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Reliable color filtering.

Card Draw

11 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Extremely efficient draw engine with tokens and small creatures.

Village Rites

Village Rites

{B}

Instant

Cheap sacrificial draw for death triggers.

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Functional reprint of Village Rites for consistency.

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Card draw that generates treasure for ramp.

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Consistent draw for playing small creatures.

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Classic engine for drawing cards off low-power creatures.

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Provides scry and draw on creature entry.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient, unconditional low-cost draw.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Flexible draw-three in a three-color deck.

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

Draws cards whenever your small creatures die.

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Provides card advantage on creature death.

Removal

16 cards
Pile On

Pile On

{3}{B}

Instant

Efficient removal that uses tokens or small creatures for Convoke.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

The most efficient creature removal in the format.

Path to Exile

Path to Exile

{W}

Instant

Highly efficient white spot removal.

Despark

Despark

{W}{B}

Instant

Exiles high-cost threats for cheap.

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Flexible artifact and enchantment removal.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Black's best way to deal with enchantments.

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

Creature-based removal that Alesha can bring back.

Shriekmaw

Shriekmaw

{4}{B}

Creature — Elemental

Can be evoked early and returned with Alesha later.

Vindicate

Vindicate

{1}{W}{B}

Sorcery

Versatile removal for any permanent type.

Dusk // Dawn

Dusk // Dawn

{2}{W}{W} // {3}{W}{W}

Sorcery // Sorcery

Board wipe that misses small creatures and acts as mass recursion.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Flexible and efficient board wipe based on life payment.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's catch-all answer for any permanent.

Custodi Lich

Custodi Lich

{3}{B}{B}

Creature — Zombie Cleric

Introduces the Monarch and forces sacrifices on ETB.

Big Game Hunter

Big Game Hunter

{1}{B}{B}

Creature — Human Rebel Assassin

Targeted removal for large creatures on a tiny body.

Fiend Hunter

Fiend Hunter

{1}{W}{W}

Creature — Human Cleric

Classic removal loop piece with sacrifice outlets.

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exceptional removal for nonland permanents.

Threats/Wincons

10 cards
Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Low-power threat that provides graveyard hate and card theft.

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Power 2 creature that can revive anything else in the deck.

Reveillark

Reveillark

{4}{W}

Creature — Elemental

Enables powerful loops with other power 2 creatures.

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Incremental drain damage when creatures die.

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Redundancy for aristocrats-style drain strategy.

Master of Cruelties

Master of Cruelties

{3}{B}{R}

Creature — Demon

Hidden tech that can end a game instantly if recurred by Alesha.

Siege-Gang Lieutenant

Siege-Gang Lieutenant

{3}{R}

Creature — Goblin

Generates bodies and provides reach for damage.

Vicious Conquistador

Vicious Conquistador

{B}

Creature — Vampire Soldier

Cheap aggressive body for chip damage.

Mogg War Marshal

Mogg War Marshal

{1}{R}

Creature — Goblin Warrior

Three bodies for two mana, perfect for sacrifices.

Dreadhorde Butcher

Dreadhorde Butcher

{B}{R}

Creature — Zombie Warrior

Aggressive scaling creature that provides value on death.

Utility

11 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

Excellent card filtering that puts targets in the graveyard.

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

Bulk card filtering to find engine pieces.

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Protects your board and is easily recurred.

Buried Alive

Buried Alive

{2}{B}

Sorcery

The best tutor to set up the graveyard for Alesha.

Entomb

Entomb

{B}

Instant

Instant speed graveyard setup for specific answers.

Key to the City

Key to the City

{2}

Artifact

Makes Alesha unblockable while discarding targets.

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

The quintessential free sacrifice outlet.

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Free sacrifice outlet that grows into a threat.

Woe Strider

Woe Strider

{2}{B}

Creature — Horror

Provides a sacrifice outlet, scry, and token creation.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Classic efficient reanimation spell.

Imperial Recruiter

Imperial Recruiter

{2}{R}

Creature — Human Advisor

Tutors for almost every creature in the deck.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.