Alesha, Who Smiles at Death

Art by Anastasia Ovchinnikova

Commander deckBRW

Alesha, Who Smiles at Death

Aggressively attack with Alesha to recur high-utility creatures with power 2 or less straight onto the battlefield tapped and attacking. Fuel the graveyard using free sacrifice outlets, looting spells, and aristocrat synergies to grind down opponents.

$322.15for all 100 cards at today’s prices
Built Oct 12, 202645 views

Asked for“Alesha, Who Smiles at Death, build me a Mardu aggro deck where every attack recurs small creatures from the graveyard tapped and attacking, with sacrifice and reanimation support to keep the graveyard stocked.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
23
18
4
5
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction15
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 29B 22R 15
37lands · rule of thumb 35–38
2.60average mana value (nonland)
$322.15whole deck, today

The list

Commander

1
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

2R

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient Mardu mana fixing

Boros Signet

Boros Signet

2

Artifact

Color fixing for red and white

Orzhov Signet

Orzhov Signet

2

Artifact

Color fixing for white and black

Rakdos Signet

Rakdos Signet

2

Artifact

Color fixing for black and red

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped Boros mana source

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Untapped Orzhov mana source

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

Untapped Rakdos mana source

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

2-power creature that catches up on plains when reanimated

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

2-power creature that ramps and draws cards when looped

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Turns low-toughness creatures into massive card advantage

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

2-power creature that draws cards whenever small creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws on ETB of Alesha recursion targets

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Consistent draw trigger when recurring low-mana creatures

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Draws a card each turn a creature dies

Faithless Looting

Faithless Looting

R

Sorcery

Filters cards while pitching reanimation targets to the graveyard

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed discard outlet and draw

Village Rites

Village Rites

B

Instant

Cheap sacrifice-based card draw

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

Converts an attacking board into a massive hand refill

Dusk Legion Zealot

Dusk Legion Zealot

1B

Creature — Vampire Soldier

1-power creature that draws a card on every recursion

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Cheap, unconditional creature exile

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Flexible, low-cost artifact and enchantment removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Unconditional nonland permanent exile

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

2-power creature that exiles troublesome nonland permanents

Fiend Hunter

Fiend Hunter

1WW

Creature — Human Cleric

Exiles a creature and can permanently remove it with sac outlets

Ravenous Chupacabra

Ravenous Chupacabra

2BB

Creature — Beast Horror

2-power creature that kills any opposing creature upon entry

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

2-power repeatable Disenchant effect

Toxic Deluge

Toxic Deluge

2B

Sorcery

Flexible sweeper that bypasses indestructible

Blasphemous Act

Blasphemous Act

8R

Sorcery

High-efficiency board wipe that fills graveyards

Threats/Wincons

24
Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

2-power angel that reanimates another creature when recurred by Alesha

Reveillark

Reveillark

4W

Creature — Elemental

Loops with sacrifice outlets and 2-power creatures

Master of Cruelties

Master of Cruelties

3BR

Creature — Demon

1-power creature that drops a defending player to 1 life when cheated in attacking

Blood Artist

Blood Artist

1B

Creature — Vampire

Drains opponents whenever any creature dies

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Drains opponents each time our creatures die

Cruel Celebrant

Cruel Celebrant

WB

Creature — Vampire

Additional aristocrat drain effect on small body

Judith, the Scourge Diva

Judith, the Scourge Diva

1BR

Legendary Creature — Human Shaman

Pumps the team and pings targets when non-tokens die

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

Drains opponents on creature or artifact deaths

Corpse Knight

Corpse Knight

WB

Creature — Zombie Knight

2-power creature that drains each opponent when creatures enter

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

WB

Legendary Creature — Phyrexian Kor Cleric

Lifegain and drain engine on a recurrable 2/2 body

Siege-Gang Commander

Siege-Gang Commander

3RR

Creature — Goblin

2-power creature that brings an army of Goblins and a burn outlet

Sling-Gang Lieutenant

Sling-Gang Lieutenant

3B

Creature — Goblin

1-power creature that creates tokens and serves as a drain outlet

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

RR

Legendary Creature — Goblin Rogue

Goads opposing threats or steals cards on combat damage

Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

Asymmetrical hatebear that shuts down opponent commander casting

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Protects combat steps and reanimation plays from interaction

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxing 1-power creature that repeatedly draws cards

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

1-power creature that becomes a massive 6/6 flying lifelink beater

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Sacrifices to protect the board and recurs via Alesha

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Scales small creatures into lethal late-game threats

Bone Shredder

Bone Shredder

2B

Creature — Phyrexian Minion

1-power creature with echo that easily re-dies and kills creatures

Brutal Cathar // Moonrage Brute

Brutal Cathar // Moonrage Brute

2W

Creature — Human Soldier Werewolf // Creature — Werewolf

Exiles opposing threats and flips back and forth

Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

2RRR

Legendary Creature — Goblin Shaman

2-power utility engine that clones ETB creatures

Village Bell-Ringer

Village Bell-Ringer

2W

Creature — Human Scout

1-power creature that untaps creatures and combos with Kiki-Jiki

Anger

Anger

3R

Creature — Incarnation

Gives Alesha and the entire team haste straight from the graveyard

Utility

8
Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

Zero-mana sacrifice outlet that fixes draws

Carrion Feeder

Carrion Feeder

B

Creature — Zombie

Zero-mana sacrifice outlet that grows into a threat

Goblin Bombardment

Goblin Bombardment

1R

Enchantment

Free sacrifice outlet that turns recurred creatures into damage

Altar of Dementia

Altar of Dementia

2

Artifact

Free sacrifice outlet that self-mills targets for Alesha

Phyrexian Altar

Phyrexian Altar

3

Artifact

Sacrifice outlet providing colored mana to pay Alesha's attack trigger

Ashnod's Altar

Ashnod's Altar

3

Artifact

Sacrifice outlet providing abundant mana for loops

Buried Alive

Buried Alive

2B

Sorcery

Tutors any three <=2 power combo pieces directly into the graveyard

Entomb

Entomb

B

Instant

Instantly puts key reanimation targets directly into the yard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.