Alesha, Who Smiles at Death art

Art by Anastasia Ovchinnikova

Saved commander deck

Alesha, Who Smiles at Death

Fill the graveyard using self-mill and discard spells, then attack with Alesha to reanimate high-value creatures with power 2 or less for massive enter-the-battlefield, death, or combat triggers.

100 cards$142.73 totalSep 18, 202616 views

Prompt: A $150 Alesha, Who Smiles at Death commander deck — a graveyard-focused reanimator deck with self-mill, recursion engines, and big reanimation targets.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

{2}{R}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient three-color mana fixing

Boros Signet

Boros Signet

{2}

Artifact

Reliable Boros color fixing

Orzhov Signet

Orzhov Signet

{2}

Artifact

Reliable Orzhov color fixing

Rakdos Signet

Rakdos Signet

{2}

Artifact

Reliable Rakdos color fixing

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast untapped Orzhov mana producer

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast untapped Rakdos mana producer

Mind Stone

Mind Stone

{2}

Artifact

Mana acceleration that can cycle late game

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost multi-color mana ramp

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

2-power creature that catches up on plains ETB

Card Draw

9 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

Premier discard outlet and card filter in red

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

Discards reanimation targets while drawing cards

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed card filtering and discard outlet

Village Rites

Village Rites

{B}

Instant

Cheap sacrifice draw spell for value

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Sacrifice outlet for card draw and treasure creation

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws cards whenever small creatures enter

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Consistent card draw engine on 2-power creature

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Insane card draw engine for small power creatures

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

Draws cards consistently whenever creatures die

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single-target creature removal in White

Path to Exile

Path to Exile

{W}

Instant

Cheap instant creature exile

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red permanent removal

Fiend Hunter

Fiend Hunter

{1}{W}{W}

Creature — Human Cleric

2-power creature that exiles threats on ETB

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

2-power creature that destroys a creature on ETB

Big Game Hunter

Big Game Hunter

{1}{B}{B}

Creature — Human Rebel Assassin

1-power creature that destroys big threats on ETB

Leonin Relic-Warder

Leonin Relic-Warder

{W}{W}

Creature — Cat Cleric

2-power creature that exiles artifacts or enchantments

Accursed Marauder

Accursed Marauder

{1}{B}

Creature — Zombie Warrior

2-power creature that forces non-token sacrifices on ETB

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Flexible cheap artifact and enchantment destruction

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient mass creature board wipe

Threats/Wincons

24 cards
Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

2-power creature that reanimates any creature unconditionally

Master of Cruelties

Master of Cruelties

{3}{B}{R}

Creature — Demon

1-power creature that reduces defender life to 1 when reanimated attacking

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

2-power value creature for land ramp and death draw

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

2-power win condition through massive life drain

Delney, Streetwise Lookout

Delney, Streetwise Lookout

{2}{W}

Legendary Creature — Human Scout

Doubles all ETB and death triggers of 2-power creatures

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

2-power creature creating multiple goblin tokens

Beetleback Chief

Beetleback Chief

{2}{R}{R}

Creature — Goblin Warrior

2-power creature generating army wide board presence

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

1-power finisher that scales power or acts as sac outlet

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

1-power aristocrat engine for aristocrats drain strategy

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

1-power life drain payoff on creature deaths

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

2-power ping machine whenever any player sacrifices a permanent

Murderous Redcap

Murderous Redcap

{2}{B/R}{B/R}

Creature — Goblin Assassin

2-power creature that combos with counters and deals ETB damage

Anafenza, Kin-Tree Spirit

Anafenza, Kin-Tree Spirit

{W}{W}

Legendary Creature — Spirit Soldier

2-power creature enabling infinite persist loops

Avalanche Riders

Avalanche Riders

{3}{R}

Creature — Human Nomad

2-power creature offering repeatable land destruction

Priest of Gix

Priest of Gix

{2}{B}

Creature — Phyrexian Human Cleric Minion

2-power creature that generates net black mana on ETB

Priest of Urabrask

Priest of Urabrask

{2}{R}

Creature — Phyrexian Human Cleric

2-power creature that generates net red mana on ETB

Loyal Apprentice

Loyal Apprentice

{1}{R}

Creature — Human Artificer

2-power commander support that grants haste and flying tokens

Anger

Anger

{3}{R}

Creature — Incarnation

2-power creature granting haste to all creatures from graveyard

Custodi Soulbinders

Custodi Soulbinders

{3}{W}

Creature — Human Cleric

0-power creature in grave that enters huge and creates tokens

Noosegraf Mob

Noosegraf Mob

{4}{B}{B}

Creature — Zombie

0-power in grave that enters with counters and makes zombie tokens

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

2-power nonland permanent exile creature

Duplicant

Duplicant

{6}

Artifact Creature — Shapeshifter

2-power creature in grave that exiles and copies big threats

Bone Shredder

Bone Shredder

{2}{B}

Creature — Phyrexian Minion

1-power creature with built-in echo sac and creature destruction

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

1-power creature that drains opponents whenever artifacts or creatures die

Utility

9 cards
Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

Free instant-speed creature sacrifice outlet and ping engine

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

1-power free sacrifice outlet with scry value

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

1-power free sacrifice outlet growing over time

Yahenni, Undying Partisan

Yahenni, Undying Partisan

{2}{B}

Legendary Creature — Aetherborn Vampire

2-power free sacrifice outlet with self-protection

Buried Alive

Buried Alive

{2}{B}

Sorcery

Tutors 3 key small creatures straight to the graveyard

Victimize

Victimize

{2}{B}

Sorcery

Sacrifices one creature to reanimate two targets

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Cheap backup reanimation enchantment

Key to the City

Key to the City

{2}

Artifact

Makes Alesha unblockable while discarding reanimation targets

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Alesha and grants haste for immediate attacks

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.