Alesha, Who Smiles at Death art

Art by Anastasia Ovchinnikova

Saved commander deck

Alesha, Who Smiles at Death

Utilize self-mill and discard outlets to stock the graveyard with high-impact creatures with power 2 or less, then use Alesha's ability to cheat them into play for value and combat triggers.

100 cards$150.02 totalJul 12, 20265 views

Prompt: A $150 Alesha, Who Smiles at Death commander deck — a graveyard-focused reanimator deck with self-mill, recursion engines, and big reanimation targets.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

{2}{R}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Perfect color fixing and ramp.

Boros Signet

Boros Signet

{2}

Artifact

Budget-friendly mana filtering and ramp.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Budget-friendly mana filtering and ramp.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Budget-friendly mana filtering and ramp.

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast mana in Mardu colors.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana in Mardu colors.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast mana in Mardu colors.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low cost mana rock that usually taps for your colors.

Mind Stone

Mind Stone

{2}

Artifact

Ramp early, card draw late.

Card Draw

11 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

The best discard outlet and card filtering for Alesha.

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

Dumps reanimation targets while drawing deep.

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant speed discard and draw.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient, cheap black card draw.

Village Rites

Village Rites

{B}

Instant

Sacs creatures used for ETBs to draw cards.

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Draws cards and provides treasure for mana fixing.

Corpse Augur

Corpse Augur

{3}{B}

Creature — Zombie Wizard

Huge card draw potential and a valid Alesha target.

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

Turns your creature deaths into card advantage.

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Triggered by almost every creature in this deck.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Efficient three-mana draw three in a triple-color deck.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Draws massive amounts of cards by killing 1-toughness creatures.

Removal

13 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single target creature removal.

Despark

Despark

{W}{B}

Instant

Exiles high CMC threats effectively.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Necessary enchantment removal for black.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any permanent type.

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

Infinite creature removal when looped with Alesha.

Shriekmaw

Shriekmaw

{4}{B}

Creature — Elemental

Can be evoked or brought back by Alesha to kill non-blacks.

Dusk // Dawn

Dusk // Dawn

{2}{W}{W} // {3}{W}{W}

Sorcery // Sorcery

Wipe the board of big threats then return your small guys.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Highly flexible board wipe.

Terminate

Terminate

{B}{R}

Instant

Classic efficient Rakdos removal.

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact hate.

Fleshbag Marauder

Fleshbag Marauder

{2}{B}

Creature — Zombie Warrior

Forces sacrifice and is repeatable with Alesha.

Plaguecrafter

Plaguecrafter

{2}{B}

Creature — Human Shaman

Superior version of Fleshbag that hits planeswalkers.

Big Game Hunter

Big Game Hunter

{1}{B}{B}

Creature — Human Rebel Assassin

Madness enabler that kills large creatures upon entry.

Threats/Wincons

16 cards
Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

The best Alesha target to bring back any creature regardless of power.

Master of Cruelties

Master of Cruelties

{3}{B}{R}

Creature — Demon

Alesha target that can instantly set an opponent to 1 life.

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Drains the table and can be looped from the yard.

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs most of the deck's non-creature permanents.

Ponyback Brigade

Ponyback Brigade

{3}{R}{W}{B}

Creature — Goblin Warrior

Creates an army of tokens every time it enters via Alesha.

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

Token generation and burn damage on a stick.

Murderous Redcap

Murderous Redcap

{2}{B/R}{B/R}

Creature — Goblin Assassin

Persist creature that provides ping damage.

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Drains opponents when your creatures die for the loop.

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Additional drain effect for aristocrat style finishes.

Buried Alive

Buried Alive

{2}{B}

Sorcery

Tutorial to put your three best targets into the yard.

Reveillark

Reveillark

{4}{W}

Creature — Elemental

Loops with Karmic Guide to bring back your whole board.

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Protects your board and is easily recursed.

Doomed Traveler

Doomed Traveler

{W}

Creature — Human Soldier

Cheap body that provides value on death.

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Finisher that makes your tiny creatures massive.

Grenzo, Dungeon Warden

Grenzo, Dungeon Warden

{X}{B}{R}

Legendary Creature — Goblin Rogue

Cheats creatures into play and fits the power 2 theme.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Makes each reanimated creature buff the rest of the board.

Utility

11 cards
Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Free sacrifice outlet for death triggers.

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Cheap sacrifice outlet that grows into a threat.

Key to the City

Key to the City

{2}

Artifact

Makes Alesha unblockable while discarding targets.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Premium budget reanimation spell.

Victimize

Victimize

{2}{B}

Sorcery

Exploits small tokens to bring back two big threats.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Alesha and gives her Haste.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Guarantees Alesha survives her attack trigger.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Critical protection and haste for the commander.

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Sacrifice outlet that generates mana for Alesha's triggers.

Final Parting

Final Parting

{3}{B}{B}

Sorcery

Tutors one to hand and one to the yard for Alesha.

Entomb

Entomb

{B}

Instant

Instant speed graveyard setup.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.