Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

Cast artifacts and enchantments to generate Faerie tokens, then buff them with anthems and overwhelm opponents through aerial combat while maintaining control.

100 cards$478.19 totalApr 30, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Essential color fixing for three-color decks

Dimir Signet

Dimir Signet

{2}

Artifact

Mana acceleration and color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Mana acceleration and color fixing

Orzhov Signet

Orzhov Signet

{2}

Artifact

Mana acceleration and color fixing

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient mana ramp

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient mana ramp

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Efficient mana ramp

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Artifact-based ramp that triggers Alela

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for card draw later

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Powerful enchantment ramp and mana source

Land Tax

Land Tax

{W}

Enchantment

Enchantment based card advantage and land thinning

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue enchantment for consistent card draw

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card draw enchantment

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Artifact that draws cards based on creature combat damage

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Enchantment that draws cards when creatures deal damage

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Efficiently turns 1/1 tokens into card advantage

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Uses generated artifacts to draw massive amounts of cards

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Highly efficient card draw for a tribal/token focused build

Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

{W}{U}

Legendary Creature — Human Wizard

Reduces cost of artifact or enchantment spells for better velocity

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game artifact creature that taxes opponents and draws cards

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant speed filtering and advantage

Ponder

Ponder

{U}

Sorcery

Cheap selection and library manipulation

Removal

11 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

The most powerful blue board wipe in the format

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient single target creature removal

Path to Exile

Path to Exile

{W}

Instant

Premier white creature removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile permanent removal

Utter End

Utter End

{2}{W}{B}

Instant

Exiles any nonland permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any permanent type

Despark

Despark

{W}{B}

Instant

Inexpensive removal for high-threat permanents

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles problematic creatures

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Versatile board wipe targeting specific types

Counterspell

Counterspell

{U}{U}

Instant

Universal interaction for threats on the stack

Threats/Wincons

20 cards
Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

Enchantment that provides continuous Faerie tokens

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles the number of tokens Alela creates

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Enchantment that buffs tokens and grants vigilance

Favorable Winds

Favorable Winds

{1}{U}

Enchantment

Enchantment that buffs all flying creatures

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Anthem effect that protects the commander

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Artifact that scales quickly with token generation

Ethereal Absolution

Ethereal Absolution

{4}{W}{B}

Enchantment

Buffs your team while weakening opponents

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Provides massive permanent buffs as tokens enter

Empyrean Eagle

Empyrean Eagle

{1}{W}{U}

Creature — Bird Spirit

Flying lord that buffs Alela and her tokens

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramp and anthem on one artifact

Starlight Spectacular

Starlight Spectacular

{2}{W}{W}

Enchantment

Scales power exponentially during combat

Spear of Heliod

Spear of Heliod

{1}{W}{W}

Legendary Enchantment Artifact

Anthem artifact with attached removal

True Conviction

True Conviction

{3}{W}{W}{W}

Enchantment

Lethal enchantment for closing out games

Gravitational Shift

Gravitational Shift

{3}{U}{U}

Enchantment

Substantial buff for your flyers and nerf for others

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Provides the Monarch and token generation

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Scaleable threat that triggers Alela twice if hardcast

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Low cost enchantment that creates late game threats

Phyrexian Rebirth

Phyrexian Rebirth

{4}{W}{W}

Sorcery

Wipes the board and creates a massive artifact creature

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Artifact that scales with your growing board

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Enchantment that turns Alela into a lethal commander

Utility

6 cards
Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Enchantment that slows opponents and offers drain

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Defensive enchantment to protect your life total

Propaganda

Propaganda

{2}{U}

Enchantment

Defensive enchantment to protect your life total

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Alela from targeted removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Essential protection and haste for the commander

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds key artifacts or enchantments to advance the game state

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.