Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

Cast low-cost enchantments and artifacts to generate a faerie army while controlling the board with tax effects and removal.

100 cards$456.08 totalJul 31, 20262 views

Prompt: Zdravo, htio sam znati vašu cijenu.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for three-color decks

Azorius Signet

Azorius Signet

{2}

Artifact

Mana fixing and triggers Alela

Dimir Signet

Dimir Signet

{2}

Artifact

Mana fixing and triggers Alela

Orzhov Signet

Orzhov Signet

{2}

Artifact

Mana fixing and triggers Alela

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana acceleration

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana acceleration

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana acceleration

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient artifact ramp

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Triggers Alela and fetches a land

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 tokens into card advantage

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Rewards attacking with tokens and triggers Alela

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Triggers on combat damage from faeries

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Consistent card draw for wide boards

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Powerful enchantment based card draw

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap enchantment for early card draw

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Low cost tax and draw engine

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Cantrip artifact creature that deters attacks

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Explosive draw when naming Faeries

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady source of card advantage

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient exile removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent destruction

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Flexible instant speed exile

Despark

Despark

{W}{B}

Instant

Cheap removal for large threats

Utter End

Utter End

{2}{W}{B}

Instant

Exiles any nonland permanent

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board bounce

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Black's way to deal with enchantments

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows down opponents and provides drain

Threats/Wincons

22 cards
Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

Constant stream of faerie tokens

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles all token production

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Anthem effect and protection for Alela

Favorable Winds

Favorable Winds

{1}{U}

Enchantment

Cheap anthem for flying tokens

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Anthem and vigilance for tokens

Empyrean Eagle

Empyrean Eagle

{1}{W}{U}

Creature — Bird Spirit

Lord for flying creatures

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Scales quickly with token generation

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Makes Alela a massive commander damage threat

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Powerful buff based on enchantments

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Scales with artifacts and enchantments

Starnheim Courser

Starnheim Courser

{2}{W}

Creature — Pegasus

Reduces costs of primary deck types

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

Secondary token generator and finisher

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Cycle for tokens or cast for huge air presence

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Protection based on enchantment count

Court of Vantress

Court of Vantress

{2}{U}{U}

Enchantment

Introduces Monarch and copies artifacts/enchantments

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

Generates 4/4 Angels on enchantment casts

Dictate of Heliod

Dictate of Heliod

{3}{W}{W}

Enchantment

Flash anthem for combat blowouts

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Massive scaling for a wide board

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Extreme ramp and artifact generation

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Uses artifacts for card draw and a big body

Scion of Oona

Scion of Oona

{2}{U}

Creature — Faerie Soldier

Flash lord that protects faeries

Spellstutter Sprite

Spellstutter Sprite

{1}{U}

Creature — Faerie Wizard

Counterspell on a faerie body

Utility

6 cards
Counterspell

Counterspell

{U}{U}

Instant

Classic protection

Negate

Negate

{1}{U}

Instant

Simple noncreature counter

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Alela and gives haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof protection for Alela

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Defensive enchantment staple

Propaganda

Propaganda

{2}{U}

Enchantment

Blue version of Ghostly Prison

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.