Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

The Scarlet Witch uses Esper magic to control the battlefield through enchantments and artifacts, generating an army of Faerie tokens to overwhelm opponents.

100 cards$394.09 totalJun 26, 20262 views

Prompt: The Scarlet Witch

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Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana source

Arcane Signet

Arcane Signet

{2}

Artifact

Standard multi-color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Mana fixing and triggers Alela

Dimir Signet

Dimir Signet

{2}

Artifact

Mana fixing and triggers Alela

Orzhov Signet

Orzhov Signet

{2}

Artifact

Mana fixing and triggers Alela

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Efficient artifact mana

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient artifact mana

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient artifact mana

Mind Stone

Mind Stone

{2}

Artifact

Ramp that provides card draw late

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Artifact ramp that fetches basic

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and unlimited hand size

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Scarlet Witch style tax and mana generation

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Powerful enchantment draw engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game enchantment draw

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Draws cards from Faerie combat damage

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Massive draw for wide boards

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Cycles if unneeded, draws on hit

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 tokens into fresh cards

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Explosive draw for Faerie type

Ponder

Ponder

{U}

Sorcery

Cheap library manipulation

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-value instant speed selection

Painful Truths

Painful Truths

{2}{B}

Sorcery

Efficient three-mana draw

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Cheap exile effect

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile nonland permanent removal

Despark

Despark

{W}{B}

Instant

Efficient removal for large threats

Utter End

Utter End

{2}{W}{B}

Instant

Exiles any nonland permanent

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe

Generous Gift

Generous Gift

{2}{W}

Instant

Answers any permanent

Winds of Abandon

Winds of Abandon

{1}{W}

Sorcery

Board wipe that exiles

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Flexible mass creature removal

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Versatile board wipe targeting specific types

Counterspell

Counterspell

{U}{U}

Instant

The standard for stopping threats

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable noncreature denial

Threats/Wincons

21 cards
Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles the Faerie army

Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

Consistent token generation

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Generates flying threats from spells

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Buffs and gives tokens vigilance

Favorable Winds

Favorable Winds

{1}{U}

Enchantment

Buffs the flying Faerie tokens

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Anthem and protection for Alela

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramp and anthem in one

Ethereal Absolution

Ethereal Absolution

{4}{W}{B}

Enchantment

Massive board swing and token generator

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows opponents and drains life

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Pillowfort protection based on enchantments

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Classic defensive enchantment

Propaganda

Propaganda

{2}{U}

Enchantment

Taxing effect for attackers

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Can make Alela huge for commander damage

Empyrial Plate

Empyrial Plate

{2}

Artifact — Equipment

Leverages large hand size for damage

Starnheim Courser

Starnheim Courser

{2}{W}

Creature — Pegasus

Cost reduction for relevant spells

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Draw engine using the tokens

Sai, Master Thopterist

Sai, Master Thopterist

{2}{U}

Legendary Creature — Human Artificer

Secondary token generator for artifacts

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Grows rapidly with Alela's triggers

Court of Ambition

Court of Ambition

{2}{B}{B}

Enchantment

Scarlet Witch style manipulation and drain

Dreadhorde Invasion

Dreadhorde Invasion

{1}{B}

Enchantment

Secondary steady token source

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

Creates Angels from enchantments

Utility

7 cards
Monologue Tax

Monologue Tax

{2}{W}

Enchantment

Extra mana in multiplayer

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Alela

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Speed and protection

Mirrormade

Mirrormade

{1}{U}{U}

Enchantment

Copies important artifacts or enchantments

Copy Enchantment

Copy Enchantment

{2}{U}

Enchantment

Doubles the utility of best enchantments

Estrid's Invocation

Estrid's Invocation

{2}{U}

Enchantment

Blinkable enchantment copy

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent enchantment based draw

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.