Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

Cast low-cost artifacts and enchantments to trigger Alela's token generation, expanding a flying faerie army buffed by anthems while controlling the board with efficient interaction.

100 cards$384.85 totalSep 20, 202616 views

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Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes colors and ramps immediately.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Provides White and Black mana while triggering Alela.

Dimir Signet

Dimir Signet

{2}

Artifact

Provides Blue and Black mana while triggering Alela.

Azorius Signet

Azorius Signet

{2}

Artifact

Provides White and Blue mana while triggering Alela.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Untapped two-color ramp artifact.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped two-color ramp artifact.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Untapped two-color ramp artifact.

Mind Stone

Mind Stone

{2}

Artifact

Artifact ramp that can cycle late game.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient 2-cost mana artifact.

Card Draw

10 cards
Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Enchantment artifact that draws cards on combat damage.

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Draws cards when evasive tokens hit opponents.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Enchantment card advantage engine for attacking creatures.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Staple enchantment that draws cards continuously.

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap enchantment that draws heavily off opponent spells.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 Faerie tokens into card draw.

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

Draws three cards while draining opponents.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Enchantment that draws an additional card each turn.

Vedalken Archmage

Vedalken Archmage

{2}{U}{U}

Creature — Vedalken Wizard

Draws cards whenever you cast artifact spells.

Thoughtcast

Thoughtcast

{4}{U}

Sorcery

Affinity for artifacts allows cheap card drawing.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient low-cost exile removal.

Despark

Despark

{W}{B}

Instant

Instant exile for high-value targets.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile nonland permanent exile.

Utter End

Utter End

{2}{W}{B}

Instant

Flexible nonland permanent exile.

Counterspell

Counterspell

{U}{U}

Instant

Classic hard counter for critical threats.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable spell protection.

Generous Gift

Generous Gift

{2}{W}

Instant

Destroys any permanent type.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe.

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Enchantment that removes a key permanent from each opponent.

Threats/Wincons

24 cards
Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

Steady stream of flying token attackers.

Favorable Winds

Favorable Winds

{1}{U}

Enchantment

Enchantment anthem for flying creatures.

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Anthem enchantment that protects key creatures.

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Buffs tokens and gives them vigilance.

Glorious Anthem

Glorious Anthem

{1}{W}{W}

Enchantment

Enchantment that pumps all your creatures.

Dictate of Heliod

Dictate of Heliod

{3}{W}{W}

Enchantment

Flash enchantment providing a surprise team buff.

Spear of Heliod

Spear of Heliod

{1}{W}{W}

Legendary Enchantment Artifact

Enchantment artifact that pumps creatures and punishes attackers.

Gravitational Shift

Gravitational Shift

{3}{U}{U}

Enchantment

Buffs flyers while shrinking non-flyers.

Empyrean Eagle

Empyrean Eagle

{1}{W}{U}

Creature — Bird Spirit

Creature lord for flyers.

Thunderclap Wyvern

Thunderclap Wyvern

{2}{W}{U}

Creature — Drake

Flash lord for flying creatures.

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Constellation payoff generating pegasus tokens.

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Aura that turns Alela or tokens into massive lethal threats.

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Cheap aura scaling with enchantments.

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Equipment that grows larger with every token entry.

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Living weapon scaling with artifacts and enchantments.

Cranial Plating

Cranial Plating

{2}

Artifact — Equipment

Gives massive power boosts based on artifact count.

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Large hexproof threat that uses artifacts to draw cards.

Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

{W}{U}

Legendary Creature — Human Wizard

Reduces costs of chosen spell type and scales aggressively.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Enchantment that produces massive treasure artifacts.

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles all token generation from Alela.

Moon-Blessed Cleric

Moon-Blessed Cleric

{2}{W}

Creature — Human Elf Cleric

Tutors key enchantments to top of deck.

Starfield Mystic

Starfield Mystic

{1}{W}

Creature — Human Cleric

Reduces enchantment costs and grows when they fall.

Heliod, God of the Sun

Heliod, God of the Sun

{3}{W}

Legendary Enchantment Creature — God

Indestructible enchantment providing vigilance and tokens.

Ethereal Absolution

Ethereal Absolution

{4}{W}{B}

Enchantment

Debuffs opponents while pumping your team.

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects commander with haste and shroud.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects commander with hexproof and haste.

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Artifact that allows playing spells directly off the top deck.

Mirrormade

Mirrormade

{1}{U}{U}

Enchantment

Copies the best artifact or enchantment on the battlefield.

Estrid's Invocation

Estrid's Invocation

{2}{U}

Enchantment

Flexible enchantment copy that can flicker each upkeep.

Open the Vaults

Open the Vaults

{4}{W}{W}

Sorcery

Mass recursion for artifacts and enchantments.

Dance of the Manse

Dance of the Manse

{X}{W}{U}

Sorcery

Returns key nonland permanents and turns them into creatures.

Karmic Justice

Karmic Justice

{2}{W}

Enchantment

Deters opponents from destroying your nonland permanents.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.