Alela, Artful Provocateur

Art by Grzegorz Rutkowski

Commander deckBUW

Alela, Artful Provocateur

Cast low-cost artifacts and enchantments at flash speed to trigger Alela, producing massive swarms of flying Faeries that trigger life-drain aristocrat effects like Mirkwood Bats, Corpse Knight, and Obyra to drain the table. Secondary win conditions include overwhelming the board with anthem-buffed flying attackers or assembling the Bolas's Citadel and Sensei's Divining Top combo.

$1,083.07for all 100 cards at today’s prices
Built Oct 17, 202655 views

Asked for“Build me a highly optimized, extremely powerful 100-card Commander deck with Alela, Artful Provocateur as commander. I want to create enormous numbers of Faerie tokens, including during opponents' turns. My primary win condition is repeatedly draining every opponent's life through Faeries entering, tokens being created, and other noncombat effects. My secondary win condition is overwhelming opponents with a massive army of flying Faeries. Include token doublers, Faerie tribal synergy, efficient artifacts and enchantments, counterspells, tutors, protection, card advantage, combos, fast mana, and a reliable Esper mana base. Prioritize cards that accomplish multiple goals. I want a brutal, consistent, high-power deck, not a casual Faerie tribal deck. Explain the primary win conditions and generate the complete 100-card list.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
11
21
13
12
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw12
Interaction13
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 19U 28B 18
37lands · rule of thumb 35–38
2.60average mana value (nonland)
$1,083.07whole deck, today

The list

Commander

1
Alela, Artful Provocateur

Alela, Artful Provocateur

1WUB

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

staple fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana rock and artifact trigger

Fellwar Stone

Fellwar Stone

2

Artifact

two-mana artifact ramp that triggers Alela

Talisman of Dominance

Talisman of Dominance

2

Artifact

untapped Dimir colored mana rock

Talisman of Progress

Talisman of Progress

2

Artifact

untapped Azorius colored mana rock

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

untapped Orzhov colored mana rock

Dimir Signet

Dimir Signet

2

Artifact

two-mana artifact mana fixer

Orzhov Signet

Orzhov Signet

2

Artifact

two-mana artifact mana fixer

Azorius Signet

Azorius Signet

2

Artifact

two-mana artifact mana fixer

Thought Vessel

Thought Vessel

2

Artifact

two-mana rock with no maximum hand size

Chrome Mox

Chrome Mox

0

Artifact

zero-mana artifact ramp enabling explosive turns

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

premier enchantment tax and card draw engine

Mystic Remora

Mystic Remora

U

Enchantment

early game noncreature spell draw engine

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

artifact creature that taxes opponents and draws cards

Skullclamp

Skullclamp

1

Artifact — Equipment

converts 1/1 Faerie tokens into massive card advantage

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

artifact that draws cards when flying Faeries deal combat damage

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

enchantment drawing cards on combat damage with cycling utility

Coastal Piracy

Coastal Piracy

2UU

Enchantment

enchantment converting evasive combat hits into raw cards

Kindred Discovery

Kindred Discovery

3UU

Enchantment

draws cards whenever Faeries enter or attack

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

draws cards on each turn a Faerie token enters

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws a card once each turn when tokens enter

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient instant-speed exile removal

Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetrical one-sided board wipe and bounce

Fierce Guardianship

Fierce Guardianship

2U

Instant

free noncreature counterspell protecting commander and engines

Force of Will

Force of Will

3UU

Instant

free counterspell interaction

Swan Song

Swan Song

U

Instant

one-mana counterspell against instant, sorcery, or enchantment

Counterspell

Counterspell

UU

Instant

clean two-mana universal counter

Anguished Unmaking

Anguished Unmaking

1WB

Instant

unconditional instant-speed nonland exile

Toxic Deluge

Toxic Deluge

2B

Sorcery

cheap mass creature removal bypassing indestructible

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable wrath reset button

Void Rend

Void Rend

WUB

Instant

uncounterable targeted destruction for any nonland permanent

Threats/Wincons

21
Anointed Procession

Anointed Procession

3W

Enchantment

doubles all Faerie and treasure token generation

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

token doubler that can gain indestructible via sacrificing tokens

Mirkwood Bats

Mirkwood Bats

3B

Creature — Bat

drains every opponent whenever tokens enter or leave

Corpse Knight

Corpse Knight

WB

Creature — Zombie Knight

drains all opponents whenever Faerie tokens enter

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

WB

Legendary Creature — Phyrexian Kor Cleric

gains life on entry and drains opponents when tokens die

Nadier's Nightblade

Nadier's Nightblade

2B

Creature — Elf Warrior

drains every opponent whenever tokens leave the battlefield

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains all opponents when tokens or creatures die

Blood Artist

Blood Artist

1B

Creature — Vampire

drains target opponent on any creature death

Bitterblossom

Bitterblossom

1B

Kindred Enchantment — Faerie

cheap enchantment producing Faeries every upkeep

Faerie Mastermind

Faerie Mastermind

1U

Creature — Faerie Rogue

evasive Faerie flash threat that punishes opponent card draw

Scion of Oona

Scion of Oona

2U

Creature — Faerie Soldier

flash lord granting all other Faeries shroud and +1/+1

Glen Elendra Liege

Glen Elendra Liege

1UBUBUB

Creature — Faerie Knight

double anthem pumping blue and black creatures

Spellstutter Sprite

Spellstutter Sprite

1U

Creature — Faerie Wizard

flash Faerie counterspell scaling with Faerie count

Obyra, Dreaming Duelist

Obyra, Dreaming Duelist

UB

Legendary Creature — Faerie Warrior

flash Faerie draining opponents whenever another Faerie enters

Ashnod's Altar

Ashnod's Altar

3

Artifact

converts tokens into colorless mana for explosive turns

Phyrexian Altar

Phyrexian Altar

3

Artifact

sacrifices tokens for colored mana to extend combo lines

Sensei's Divining Top

Sensei's Divining Top

1

Artifact

recastable artifact engine and combo piece with Bolas's Citadel

Bolas's Citadel

Bolas's Citadel

3BBB

Legendary Artifact

massive card advantage engine and ten-damage tap finisher

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

gains runaway life and laser blasts opponents in storm loops

Smothering Tithe

Smothering Tithe

3W

Enchantment

enchantment generating endless treasure tokens to trigger drain effects

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

grows the entire army exponentially with every token created

Utility

9
Demonic Tutor

Demonic Tutor

1B

Sorcery

unrestricted tutor to hand for any combo piece or answer

Vampiric Tutor

Vampiric Tutor

B

Instant

instant-speed top-deck tutor for one mana

Enlightened Tutor

Enlightened Tutor

W

Instant

finds key artifacts, enchantments, or token doublers at instant speed

Mystical Tutor

Mystical Tutor

U

Instant

instant-speed search for game-saving counterspells or Cyclonic Rift

Leyline of Anticipation

Leyline of Anticipation

2UU

Enchantment

enables casting artifacts and enchantments on opponents' turns

Shimmer Myr

Shimmer Myr

3

Artifact Creature — Myr

flash artifact creature that gives artifact spells flash

Vedalken Orrery

Vedalken Orrery

4

Artifact

allows all spells to be played at flash speed to trigger Alela on enemy turns

Teferi's Protection

Teferi's Protection

2W

Instant

absolute board and life total protection against board wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

shroud and haste protection for Alela

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.