Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

Generate a swarm of Faerie tokens by casting artifacts and enchantments, then buffing them with anthems to win through combat damage.

100 cards$479.02 totalJun 17, 20265 views

Prompt: analyses this deck : https://moxfield.com/decks/FpueAUnWnX2XkYMs_1I5gw

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Perfect color fixing and triggers Alela.

Dimir Signet

Dimir Signet

{2}

Artifact

Mana fixing and enchantment/artifact synergy.

Azorius Signet

Azorius Signet

{2}

Artifact

Mana fixing and enchantment/artifact synergy.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Mana fixing and enchantment/artifact synergy.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Efficient artifact ramp.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient artifact ramp.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient artifact ramp.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Powerful mana generation and enchantment synergy.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled later.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost artifact ramp.

Foundry Inspector

Foundry Inspector

{3}

Artifact Creature — Construct

Reduces the cost of artifacts.

Etherium Sculptor

Etherium Sculptor

{1}{U}

Artifact Creature — Vedalken Artificer

Reduces the cost of artifacts.

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 tokens into significant card advantage.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue draw and enchantment synergy.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Rewards attacking with our flyers and triggers Alela.

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Draws cards for combat damage from tokens.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Provides card draw for evasive tokens.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game artifact creature that provides card draw.

Mystic Remora

Mystic Remora

{U}

Enchantment

Affordable early game enchantment draw.

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Exceptional draw synergy with Faeries.

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Cantrip artifact creature that deters attacks.

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Uses our artifacts to draw cards in bulk.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Exiles target creature for low mana.

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile instant-speed permanent removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Can hit any permanent type.

Despark

Despark

{W}{B}

Instant

Cheap exile for high-cost threats.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe for closing games.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Low-cost enchantment removal for black.

Dispeller's Capsule

Dispeller's Capsule

{W}

Artifact

Artifact-based removal that triggers Alela.

Executioner's Capsule

Executioner's Capsule

{B}

Artifact

Artifact-based removal that triggers Alela.

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Flying beater that can destroy permanents.

Threats/Wincons

18 cards
Favorable Winds

Favorable Winds

{1}{U}

Enchantment

Cheap anthem for our flying tokens.

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Enchantment that buffs Faeries and provides protection.

Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

Generates constant Faerie tokens.

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles the tokens Alela creates.

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Buffs and gives vigilance to our tokens.

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramps and buffs tokens of a chosen color.

Etched Champion

Etched Champion

{3}

Artifact Creature — Soldier

Hard to deal with artifact creature.

Starnheim Courser

Starnheim Courser

{2}{W}

Creature — Pegasus

Reduces cost of artifacts and enchantments.

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Synergizes with the high volume of tokens entering.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Rapidly grows the token army to lethal size.

Gravitational Shift

Gravitational Shift

{3}{U}{U}

Enchantment

Massive buff for flyers and debuff for ground creatures.

Empyrean Eagle

Empyrean Eagle

{1}{W}{U}

Creature — Bird Spirit

Lord for flying creatures.

Scion of Oona

Scion of Oona

{2}{U}

Creature — Faerie Soldier

Faerie lord that provides shroud to others.

Glen Elendra Liege

Glen Elendra Liege

{1}{U/B}{U/B}{U/B}

Creature — Faerie Knight

Powerful buff for blue and black creatures.

Efficient Construction

Efficient Construction

{3}{U}

Enchantment

Generates Thopters alongside Alela's Faeries.

Sai, Master Thopterist

Sai, Master Thopterist

{2}{U}

Legendary Creature — Human Artificer

Additional token generation and card draw.

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Huge power/toughness based on board state.

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Massively buffs Alela for commander damage kills.

Utility

8 cards
Hanna, Ship's Navigator

Hanna, Ship's Navigator

{1}{W}{U}

Legendary Creature — Human Artificer

Recurs destroyed artifacts or enchantments.

Mirrormade

Mirrormade

{1}{U}{U}

Enchantment

Copies the best artifact or enchantment on board.

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Protects us from crack-back attacks.

Propaganda

Propaganda

{2}{U}

Enchantment

Taxing effect to deter attackers.

Sphinx's Revelation

Sphinx's Revelation

{X}{W}{U}{U}

Instant

Massive life gain and card draw in late game.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate protection for our board state.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Alela and gives haste.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste for Alela.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.