Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

Cast enchantments and artifacts to create an army of Faeries, then buff them with anthem effects to win through combat damage.

100 cards$396.92 totalJul 17, 20264 views

Prompt: best commander set for someone who has never touched magic

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Basic color fixing for multi-color decks.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Artifact that ramps land, triggers Alela.

Azorius Signet

Azorius Signet

{2}

Artifact

Mana fixing and triggers Alela.

Dimir Signet

Dimir Signet

{2}

Artifact

Mana fixing and triggers Alela.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Mana fixing and triggers Alela.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Efficient colored mana ramp.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient colored mana ramp.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient colored mana ramp.

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramps and buffs tokens of a chosen color.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Standard ramp that can be cycled.

Card Draw

11 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 tokens into two cards each.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Rewards attacking with our flying tokens.

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Draws cards when tokens deal damage.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Consistent card draw for an evasive army.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game artifact creature that taxes opponents.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

The premier blue card-advantage enchantment.

Mystic Remora

Mystic Remora

{U}

Enchantment

High-value card draw for a low investment.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady stream of extra cards every turn.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Classic blue card selection.

Brainstorm

Brainstorm

{U}

Instant

Low-cost library manipulation.

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

Draws cards when artifact creatures enter.

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Most efficient creature removal in the game.

Path to Exile

Path to Exile

{W}

Instant

Reliable instant-speed creature removal.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile exile for any nonland permanent.

Generous Gift

Generous Gift

{2}{W}

Instant

Hits any target and leaves a manageable token.

Despark

Despark

{W}{B}

Instant

Efficiently deals with large threats.

Utter End

Utter End

{2}{W}{B}

Instant

Flexible exile for nonland permanents.

Counterspell

Counterspell

{U}{U}

Instant

The standard for stopping problematic spells.

Negate

Negate

{1}{U}

Instant

Cheap protection against noncreature threats.

Mortify

Mortify

{1}{W}{B}

Instant

Effective creature or enchantment destruction.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe for emergencies.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scaleable board wipe that bypasses indestructible.

Threats/Wincons

17 cards
Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Anthem that protects our commander.

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Gives tokens +1/+1 and vigilance.

Favorable Winds

Favorable Winds

{1}{U}

Enchantment

Anthem for our flying tokens.

Empyrean Eagle

Empyrean Eagle

{1}{W}{U}

Creature — Bird Spirit

Flying lord that buffs our tokens.

Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

Provides a constant stream of flyers.

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles the number of tokens created.

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Tome that grows massive with token production.

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Huge power boost based on artifacts/enchantments.

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Inexpensive power boost for Alela.

Spear of Heliod

Spear of Heliod

{1}{W}{W}

Legendary Enchantment Artifact

Anthem that doubles as removal.

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slowing down opponents while providing extort.

Staggering Insight

Staggering Insight

{W}{U}

Enchantment — Aura

Buff and card draw on a single card.

Dictate of Heliod

Dictate of Heliod

{3}{W}{W}

Enchantment

Flash anthem for surprise combat wins.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive growth for the entire token army.

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the monarch and makes tokens.

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Turns our artifacts into a card-drawing engine.

Sai, Master Thopterist

Sai, Master Thopterist

{2}{U}

Legendary Creature — Human Artificer

Redundant token generation for artifacts.

Utility

9 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Protects us from being attacked back.

Propaganda

Propaganda

{2}{U}

Enchantment

Standard pillow-fort protection.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates massive value and triggers Alela.

Mirrormade

Mirrormade

{1}{U}{U}

Enchantment

Flexible copy of our best artifact or enchantment.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Alela from targeted removal.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free haste and protection for the commander.

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Cantrip and efficient blocker.

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Makes attacking us nearly impossible.

Hanna, Ship's Navigator

Hanna, Ship's Navigator

{1}{W}{U}

Legendary Creature — Human Artificer

Recursion for our key pieces.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.