Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

Cast low-cost artifacts and enchantments to trigger Alela, generating a massive army of flying Faerie tokens while boosting them with tribal and anthem effects.

100 cards$524.96 totalSep 4, 202632 views

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Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential Commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient three-color mana fixing

Azorius Signet

Azorius Signet

{2}

Artifact

triggers Alela while ramping color identity

Dimir Signet

Dimir Signet

{2}

Artifact

triggers Alela while ramping color identity

Orzhov Signet

Orzhov Signet

{2}

Artifact

triggers Alela while ramping color identity

Talisman of Progress

Talisman of Progress

{2}

Artifact

fast untapped color ramp

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

fast untapped color ramp

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

fast untapped color ramp

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap artifact ramp that triggers Alela

Mind Stone

Mind Stone

{2}

Artifact

artifact ramp that cashes in for a card later

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

enchantment that draws massive amounts of cards

Mystic Remora

Mystic Remora

{U}

Enchantment

cheap early enchantment for card advantage

Skullclamp

Skullclamp

{1}

Artifact — Equipment

turns 1/1 Faerie tokens into card draw engines

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

artifact enchantment that draws cards on combat hit

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

enchantment drawing cards whenever evasive flyers deal damage

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

enchantment cycling and drawing on flying attacks

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

artifact creature that taxes opponents and draws cards

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

draws three cards while disrupting opponents

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant speed value and card selection

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap black card draw spell

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

unconditional cheap creature exile

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

instant nonland permanent exile

Despark

Despark

{W}{B}

Instant

cheap exile for big threats

Generous Gift

Generous Gift

{2}{W}

Instant

flexible removal for any target permanent

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

versatile removal for nonland threats

Counterspell

Counterspell

{U}{U}

Instant

classic efficient answer to any spell

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe at instant speed

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable board wipe

Vindicate

Vindicate

{1}{W}{B}

Sorcery

flexible sorcery speed destruction

Threats/Wincons

24 cards
Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

cheap enchantment producing steady flying tokens

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

doubles all generated tokens

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

enchantment generating endless Treasure tokens

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

turns Alela or a token into a lethal threat

Cranial Plating

Cranial Plating

{2}

Artifact — Equipment

gives massive power boost based on artifacts

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

cheap enchantment buffing tokens with vigilance

Favorable Winds

Favorable Winds

{1}{U}

Enchantment

enchantment anthem for all flying creatures

Empyrean Eagle

Empyrean Eagle

{1}{W}{U}

Creature — Bird Spirit

flying lord that buffs the token swarm

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

creates lifelink Pegasi whenever enchantments enter

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

makes 4/4 Angels on casting enchantments

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates flying Sharks off noncreature spells

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

monarch enchantment creating Spirit and Angel tokens

Mirrormade

Mirrormade

{1}{U}{U}

Enchantment

enchantment copying any artifact or enchantment

Master of Etherium

Master of Etherium

{2}{U}

Artifact Creature — Vedalken Wizard

large artifact threat that pumps artifact creatures

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

artifact creature deathtouch card draw value

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

hexproof flyer that taps artifacts to draw cards

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

living weapon artifact scaling with artifacts and enchantments

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

equipment growing larger with every token trigger

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

slows opponent blockers and offers extort drains

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

cheap win condition enchantment spawning Angels

Etched Champion

Etched Champion

{3}

Artifact Creature — Soldier

hard-to-remove artifact creature threat

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

scalable artifact creating flying Thopters

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

spawns prowess tokens on noncreature casts

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

steady enchantment providing passive value

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protection and haste for key creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protection and haste for the commander

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive spell against board wipes

Propaganda

Propaganda

{2}{U}

Enchantment

enchantment pillowfort deterring attacks

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

taxes opponents who attempt to attack you

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

cheap enchantment graveyard recursion

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

artifact allowing explosive casts from the top of the deck

Open the Vaults

Open the Vaults

{4}{W}{W}

Sorcery

mass recursion for all destroyed artifacts and enchantments

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.