Alela, Artful Provocateur

Art by Grzegorz Rutkowski

Commander deckBUW

Alela, Artful Provocateur

Synergize artifacts and enchantments to generate faerie tokens, using Wanda's 'chaos' and 'hex' flavor via removal and disruption.

$420.17for all 100 cards at today’s prices
Built Jun 26, 202662 views

Asked for“The Scarlet Witch”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

9
23
11
10
3
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw17
Interaction14
↳ board wipes4
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 27U 22B 15
39lands · rule of thumb 35–38
2.78average mana value (nonland)
$420.17whole deck, today

The list

Commander

1
Alela, Artful Provocateur

Alela, Artful Provocateur

1WUB

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Standard efficient mana producer

Arcane Signet

Arcane Signet

2

Artifact

Consistent color fixing

Azorius Signet

Azorius Signet

2

Artifact

Mana acceleration within colors

Dimir Signet

Dimir Signet

2

Artifact

Mana acceleration within colors

Orzhov Signet

Orzhov Signet

2

Artifact

Mana acceleration within colors

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Efficient artifact mana

Talisman of Dominance

Talisman of Dominance

2

Artifact

Efficient artifact mana

Talisman of Progress

Talisman of Progress

2

Artifact

Efficient artifact mana

Thought Vessel

Thought Vessel

2

Artifact

Ramp with no maximum hand size

Fellwar Stone

Fellwar Stone

2

Artifact

Reliable artifact mana

Star Compass

Star Compass

2

Artifact

Budget-friendly mana fixing

Commander's Sphere

Commander's Sphere

3

Artifact

Ramp that provides card draw later

Card Draw

12
Rhystic Study

Rhystic Study

2U

Enchantment

Premier card advantage enchantment

Mystic Remora

Mystic Remora

U

Enchantment

High-value early game draw

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Rewards attacking with faerie tokens

Coastal Piracy

Coastal Piracy

2UU

Enchantment

Generates resources from combat damage

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Combat damage payoff enchantment

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Artifact-based early game value

Fact or Fiction

Fact or Fiction

3U

Instant

Powerful instant speed selection

Ponder

Ponder

U

Sorcery

Strictly efficient deck manipulation

Brainstorm

Brainstorm

U

Instant

Iconic blue card filtering

Painful Truths

Painful Truths

2B

Sorcery

Efficient raw draw for three colors

Windfall

Windfall

2U

Sorcery

Resets hands and triggers enchantment synergies

Baleful Strix

Baleful Strix

UB

Artifact Creature — Bird

Efficient cantrip creature that triggers Alela

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Most efficient creature removal

Path to Exile

Path to Exile

W

Instant

Standard white creature removal staple

Generous Gift

Generous Gift

2W

Instant

Versatile permanent destruction

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Unconditional exile targeting

Utter End

Utter End

2WB

Instant

Clean exile for any nonland permanent

Despark

Despark

WB

Instant

Cheap exile for high-CMC threats

Feed the Swarm

Feed the Swarm

1B

Sorcery

Black's best way to handle enchantments

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe

Toxic Deluge

Toxic Deluge

2B

Sorcery

Best board clear for dealing with indestructible

Cyclonic Rift

Cyclonic Rift

1U

Instant

Format-defining mass bounce

Executioner's Capsule

Executioner's Capsule

B

Artifact

Reusable artifact removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Enchantment that removes multiple threats

Threats/Wincons

20
Smothering Tithe

Smothering Tithe

3W

Enchantment

Incredible mana scaling and artifact triggers

Bitterblossom

Bitterblossom

1B

Kindred Enchantment — Faerie

On-theme faerie generation every turn

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles the tokens Alela creates

Intangible Virtue

Intangible Virtue

1W

Enchantment

Buffs and gives vigilance to tokens

Favorable Winds

Favorable Winds

1U

Enchantment

Direct buff to the faerie flyer army

Ethereal Absolution

Ethereal Absolution

4WB

Enchantment

Buffers tokens while shrinking enemies

Etchings of the Chosen

Etchings of the Chosen

1WB

Enchantment

Lord effect with protection functionality

Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

WU

Legendary Creature — Human Wizard

Reduces costs of either artifacts or enchantments

Shimmer Dragon

Shimmer Dragon

4UU

Creature — Dragon

Massive flyer that draws cards from artifacts

Hallowed Haunting

Hallowed Haunting

2WW

Enchantment

Secondary token engine for enchantments

Shark Typhoon

Shark Typhoon

5U

Enchantment

Versatile enchantment and threat generator

Court of Vantress

Court of Vantress

2UU

Enchantment

Copies artifacts and enchantments for value

Sphere of Safety

Sphere of Safety

4W

Enchantment

Pillow-fort effect based on enchantment count

Nettlevine Blight

Nettlevine Blight

4BB

Enchantment — Aura

Chaos-themed curse for Scarlet Witch flavor

Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

Generates 4/4 Angels on enchantment cast

Blind Obedience

Blind Obedience

1W

Enchantment

Slows opponents and triggers tokens

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Explosive growth for the token army

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent card draw and enchantment trigger

Mace of the Valiant

Mace of the Valiant

2W

Artifact — Equipment

Scaling weapon for Alela

All That Glitters

All That Glitters

1W

Enchantment — Aura

Massive power boost based on board state

Utility

4
Skullclamp

Skullclamp

1

Artifact — Equipment

Converts 1/1 tokens into raw card draw

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protection for the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof for commander protection

Strionic Resonator

Strionic Resonator

2

Artifact

Doubles the token generation triggers

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.