Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

Generate a swarm of Faerie tokens by casting low-cost artifacts and enchantments, then buffing them with anthems to win via combat damage.

100 cards$355.31 totalJul 31, 20263 views

Prompt: Ndewo, achọrọ m ịmara ọnụahịa gị.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Perfect mana fixing for a three-color deck

Azorius Signet

Azorius Signet

{2}

Artifact

Cheap artifact that triggers Alela and provides mana

Dimir Signet

Dimir Signet

{2}

Artifact

Cheap artifact that triggers Alela and provides mana

Orzhov Signet

Orzhov Signet

{2}

Artifact

Cheap artifact that triggers Alela and provides mana

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana fixing and Alela trigger

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana fixing and Alela trigger

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana fixing and Alela trigger

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Artifact-based land ramp that triggers Alela

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be traded for a card later

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient artifact ramp in multiplayer

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and unlimited hand size

Card Draw

11 cards
Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Rewards wide boards with massive card draw

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Enchantment that triggers Alela and draws cards on hit

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Redundant effect for drawing cards through combat

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 tokens into significant card advantage

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Powerful enchantment that taxes opponents and draws cards

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card draw engine

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Low cost creature that provides steady card flow

Ponder

Ponder

{U}

Sorcery

Cheap cantrip to smooth out early draws

Preordain

Preordain

{U}

Sorcery

Efficient card selection

Brainstorm

Brainstorm

{U}

Instant

Classic blue card selection

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady stream of cards for a small life cost

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Top tier efficient creature removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile instant-speed permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

Answers any problematic permanent

Despark

Despark

{W}{B}

Instant

Cheap exile for high-value targets

Utter End

Utter End

{2}{W}{B}

Instant

Flexible exile for any nonland permanent

Counterspell

Counterspell

{U}{U}

Instant

Classic protection against key spells

Negate

Negate

{1}{U}

Instant

Protects the board from noncreature wipes

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection spell

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Flexible board wipe that gets around indestructible

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Modal board wipe that can target specific types

Threats/Wincons

20 cards
Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

Steady faerie token generator that synergizes with Alela

Favorable Winds

Favorable Winds

{1}{U}

Enchantment

Cheap anthem for our flying tokens

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Anthem that provides protection for Alela

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Massive buff for the token swarm

Empyrean Eagle

Empyrean Eagle

{1}{W}{U}

Creature — Bird Spirit

Flying lord to boost faeries

Thunderclap Wyvern

Thunderclap Wyvern

{2}{W}{U}

Creature — Drake

Flash anthem for surprise combat wins

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramp and anthem combined in one card

Spear of Heliod

Spear of Heliod

{1}{W}{W}

Legendary Enchantment Artifact

Enchantment artifact that acts as an anthem and removal

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Becomes massive as tokens enter the battlefield

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Makes Alela a lethal commander damage threat

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Low cost power boost for Alela

Staggering Insight

Staggering Insight

{W}{U}

Enchantment — Aura

Lifelink and card draw on Alela

Empyrial Plate

Empyrial Plate

{2}

Artifact — Equipment

Scales power with our card draw focus

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Uses our artifacts for card draw and is a large threat

Sai, Master Thopterist

Sai, Master Thopterist

{2}{U}

Legendary Creature — Human Artificer

Secondary token generator for artifact spells

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

Powerful pay-off for casting enchantments

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Versatile enchantment that creates large flying threats

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Makes every token a massive threat instantly

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles the output of Alela's tokens

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces Monarch and generates flyers

Utility

6 cards
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

{W}{U}

Legendary Creature — Human Wizard

Reduces the cost of artifacts or enchantments

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Taxes opponents and provides life drain

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Alela and gives Haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential protection for the commander

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Deters attacks while we build our board

Propaganda

Propaganda

{2}{U}

Enchantment

Blue version of Ghostly Prison for defense

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.