Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

Cast low-cost artifacts and enchantments to trigger Alela's ability, creating a wide army of flying Faerie tokens. Buff your flying tokens with anthem effects while controlling the board with efficient removal and protective enchantments.

100 cards$400.04 totalAug 21, 20269 views

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Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes colors and ramps early

Orzhov Signet

Orzhov Signet

{2}

Artifact

Efficient color fixing artifact

Dimir Signet

Dimir Signet

{2}

Artifact

Efficient color fixing artifact

Azorius Signet

Azorius Signet

{2}

Artifact

Efficient color fixing artifact

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana fixing artifact

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana fixing artifact

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana fixing artifact

Mind Stone

Mind Stone

{2}

Artifact

Ramp that cycles later in the game

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low mana cost artifact ramp

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Enchantment that draws massive cards over the game

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap enchantment that draws cards off opponent spells

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent extra card draw every turn

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Artifact that draws cards when flying tokens hit

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Enchantment drawing cards on combat damage

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Enchantment drawing cards on combat damage with cycling

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 Faerie tokens into card draw engines

Brainstorm

Brainstorm

{U}

Instant

Instant speed hand filtering

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant card advantage engine

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, immediate two-card draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Top tier targeted creature spot removal

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target creature exile

Counterspell

Counterspell

{U}{U}

Instant

Classic hard counter against key threats

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant speed nonland permanent exile

Despark

Despark

{W}{B}

Instant

Cheap removal for high-value targets

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent destruction

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible nonland target removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided instant board reset

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Flexible exile board wipe

Threats/Wincons

24 cards
Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

Steady token generator and enchantment

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles all token creation

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Enchantment buffing tokens and giving vigilance

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Enchantment anthem and protection for commander

Favorable Winds

Favorable Winds

{1}{U}

Enchantment

Enchantment anthem for flying creatures

Gravitational Shift

Gravitational Shift

{3}{U}{U}

Enchantment

Buffs flying creatures while suppressing grounded attackers

Empyrean Eagle

Empyrean Eagle

{1}{W}{U}

Creature — Bird Spirit

Creature anthem for flyers

Thunderclap Wyvern

Thunderclap Wyvern

{2}{W}{U}

Creature — Drake

Flash anthem creature for flyers

Skyhunter Strike Force

Skyhunter Strike Force

{2}{W}

Creature — Cat Knight

Melee anthem for your attacking board

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates massive artifact token count

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Creates Pegasus tokens off enchantments

Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

{W}{U}

Legendary Creature — Human Wizard

Reduces costs for artifacts or enchantments

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Massive stat buff based on artifacts and enchantments

Cranial Plating

Cranial Plating

{2}

Artifact — Equipment

Turns any creature into a lethal threat

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Living weapon that scales with board state

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Large flying threat that draws cards with artifacts

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Cheap artifact creature that draws and deathtouches

Tidehollow Sculler

Tidehollow Sculler

{W}{B}

Artifact Creature — Zombie

Artifact creature offering hand disruption

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Creates tokens on noncreature spells

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Enchantment generating flying tokens on noncreature casts

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Low mana cost enchantment creating large flying threats

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

Creates 4/4 Angel tokens whenever enchantments are cast

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Enchantment introducing Monarch and generating flyers

Mirrormade

Mirrormade

{1}{U}{U}

Enchantment

Versatile enchantment/artifact copy spell

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects commander with haste and shroud

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects commander with hexproof

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Artifact enabling win conditions directly from top of deck

Propaganda

Propaganda

{2}{U}

Enchantment

Enchantment pillowfort defense against attacks

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Enchantment discouraging combat against you

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Enchantment with extort slowing down enemy hasty attackers

Open the Vaults

Open the Vaults

{4}{W}{W}

Sorcery

Late-game mass graveyard recursion for artifacts and enchantments

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Cheap artifact drawing cards when tokens are created

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.