Alela, Artful Provocateur art

Art by Grzegorz Rutkowski

Saved commander deck

Alela, Artful Provocateur

Generate Faerie tokens by casting enchantments and artifacts, then use anthem effects and token synergy to win through combat damage.

99 cards$357.27 totalJun 26, 20262 views

Prompt: A $600 Alela, Artful Provocateur commander deck, built at Bracket 3 (Upgraded) power level — focused mid-power, no WotC-designated game-changers (no Rhystic Study, Jeweled Lotus, Mana Crypt, Smothering Tithe, Ancient Tomb, Mana Vault, Thassa's Oracle), tight curve and clear strategy, 1-2 tutors at most, light combo package if thematic, games end around turn 9-11.Commander:The Scarlet Witch

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Essential mana fixing for three colors

Dimir Signet

Dimir Signet

{2}

Artifact

Mana filter and artifact trigger for Alela

Azorius Signet

Azorius Signet

{2}

Artifact

Mana filter and artifact trigger for Alela

Orzhov Signet

Orzhov Signet

{2}

Artifact

Mana filter and artifact trigger for Alela

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Efficient color fixing on turn 2

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient color fixing on turn 2

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient color fixing on turn 2

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap artifact ramp that hits opponent colors

Herald's Horn

Herald's Horn

{3}

Artifact

Cost reduction for Faeries and provides card advantage

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled later

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Mana fixing and unlimited hand size

Card Draw

11 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turn 1/1 tokens into card draw

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Rewards wide board with faerie tokens

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Enchantment based draw for combat damage

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Triggered by Faeries entering and attacking

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent instant speed card selection

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draw cards as flyers connect

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Low cost early game card advantage

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient early game card draw

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Cantrip artifact that deters attackers

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Uses artifacts to draw into more gas

Keep Watch

Keep Watch

{2}{U}

Instant

Massive draw during a large combat swing

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient secondary creature removal

Despark

Despark

{W}{B}

Instant

Cheap exile for high-CMC permanents

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any permanent

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile instant speed exile

Utter End

Utter End

{2}{W}{B}

Instant

Clean exile for nonland permanents

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe to clear bigger threats

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Format staple asymmetrical board bounce

Aura of Silence

Aura of Silence

{1}{W}{W}

Enchantment

Staxes and removes artifacts/enchantments

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Neutralizes problematic commanders

Threats/Wincons

20 cards
Bitterblossom

Bitterblossom

{1}{B}

Kindred Enchantment — Faerie

Thematic faerie generator

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles the token output from Alela

Ethereal Absolution

Ethereal Absolution

{4}{W}{B}

Enchantment

Anthem that doubles as graveyard hate

Favorable Winds

Favorable Winds

{1}{U}

Enchantment

Inexpensive anthem for flying tokens

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Anthem and protection for Faeries

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Anthem and vigilance for tokens

Glorious Anthem

Glorious Anthem

{1}{W}{W}

Enchantment

Simple enchantment power booster

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Scales quickly as tokens are created

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Scales power based on artifact/enchantment count

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Provides massive power to Alela for commander damage

Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

{W}{U}

Legendary Creature — Human Wizard

Reduces cost of artifacts or enchantments

Scion of Oona

Scion of Oona

{2}{U}

Creature — Faerie Soldier

Flash anthem that protects tokens

Glen Elendra Liege

Glen Elendra Liege

{1}{U/B}{U/B}{U/B}

Creature — Faerie Knight

Double anthem for multicolored tokens

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Non-creature synergy that creates threats

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Monarch and token generation

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

Creates 4/4 Angels from enchantments

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

Finisher that creates heavy tokens

Sphinx's Decree

Sphinx's Decree

{1}{W}

Sorcery

Wait, replacing with Cathars' Crusade.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive growth for a token-heavy board

True Conviction

True Conviction

{3}{W}{W}{W}

Enchantment

Powerful finisher to end the game via lifelink/double strike

Utility

5 cards
Counterspell

Counterspell

{U}{U}

Instant

Standard protection for the board state

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Non-counterable protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Alela and provides Haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Standard secondary protection

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Key tutor allowed in mid-power for finding engines

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.