Agent Phil Coulson

Art by Marc Aspinall

Commander deckW

Agent Phil Coulson

Utilize changelings and Maskwood Nexus to turn all your creatures into Heroes, repeatedly untapping Agent Phil Coulson to distribute massive +1/+1 counters across your board.

$271.53for all 100 cards at today’s prices
Built Sep 22, 202658 views

Asked for“Agent Phil Coulson commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
7
14
22
7
6
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp9
Card draw11
Interaction12
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 67
37lands · rule of thumb 35–38
3.00average mana value (nonland)
$271.53whole deck, today

The list

Commander

1
Agent Phil Coulson

Agent Phil Coulson

1W

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Reliable mono-white ramp

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle for a card later

Thought Vessel

Thought Vessel

2

Artifact

Provides mana and removes maximum hand size

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on plains and provides an early body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Fetches a basic plains to ramp early

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Fetches plains and mirrors opponents' land ramp

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the casting cost of all white spells

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Draws cards off opponent noncreature spells and benefits from +1/+1 counters

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever small creatures and changelings enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Steady card advantage as creatures enter the battlefield

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Converts low-power creatures into fresh card draw

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Commander synergy that draws cards whenever casting shared creature types

Enduring Innocence

Enduring Innocence

1WW

Enchantment Creature — Sheep Glimmer

Persistent card draw engine triggered by small creatures

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Scries and draws cards upon multiple creature entries

Cut a Deal

Cut a Deal

2W

Sorcery

Efficient multi-card draw spell in multiplayer

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Draws three cards for three mana

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Punishes opponent library searches with cards and life

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Top-tier one-mana creature exile

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible nonland permanent removal

Generous Gift

Generous Gift

2W

Instant

Universal permanent destruction

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a key threat from each opponent

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles troublesome low-mana permanents

Council's Judgment

Council's Judgment

1WW

Sorcery

Non-targeting exile removal that bypasses hexproof and indestructible

Austere Command

Austere Command

4WW

Sorcery

Modal board wipe tailored to save your board

Farewell

Farewell

4WW

Sorcery

Comprehensive modular exile sweeper

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free interaction creature that exiles threats

Threats/Wincons

24
Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Changeling Hero that pumps the entire board and acts as a win condition

Irregular Cohort

Irregular Cohort

2WW

Creature — Shapeshifter

Provides two Changeling Hero bodies to receive counters

Valiant Changeling

Valiant Changeling

5WW

Creature — Shapeshifter

Cost-reduced double striking Changeling Hero

Changeling Hero

Changeling Hero

4W

Creature — Shapeshifter

Changeling Hero with lifelink that protects another creature

Impostor of the Sixth Pride

Impostor of the Sixth Pride

1W

Creature — Shapeshifter

Cheap early-game Changeling Hero

Avian Changeling

Avian Changeling

2W

Creature — Shapeshifter

Evasive flying Changeling Hero

Universal Automaton

Universal Automaton

1

Artifact Creature — Shapeshifter

One-mana Changeling Hero to start curving out immediately

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Alternative +1/+1 counter distributor that grows your army

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Distributes +1/+1 counters and provides lifelink

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Translates +1/+1 counters into direct repeatable damage

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Grows with counters and produces a swarm of thopters when destroyed

Abzan Battle Priest

Abzan Battle Priest

3W

Creature — Human Cleric

Grants lifelink to every creature boosted with counters

Ainok Bond-Kin

Ainok Bond-Kin

1W

Creature — Dog Soldier

Grants first strike to every creature with a +1/+1 counter

Elite Scaleguard

Elite Scaleguard

4W

Creature — Human Soldier

Taps down blockers whenever your counter-loaded creatures attack

Felidar Retreat

Felidar Retreat

3W

Enchantment

Generates tokens or grants teamwide counters and vigilance on landfall

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Massively multiplies +1/+1 counters as new creatures enter

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

Generates food and distributes +1/+1 counters on token creation

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

Pumps low-power creatures with extra +1/+1 counters upon entry

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Spits out attacking tokens every turn to scale wide

Knight-Errant of Eos

Knight-Errant of Eos

4W

Creature — Human Knight

Taps your board to dig up more creatures to rebuild or extend

Odric, Master Tactician

Odric, Master Tactician

2WW

Legendary Creature — Human Soldier

Forces opponent blocks to make alpha strikes unblockable

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

Pumps the entire attacking team based on board size

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

Shuts down interaction on your turn and spawns Soldier tokens

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

Finisher that gives flying and massive power buffs based on creature count

Utility

9
Maskwood Nexus

Maskwood Nexus

4

Artifact

Turns all your creatures into Heroes so Coulson pumps the whole squad

Drumbellower

Drumbellower

2W

Creature — Spirit

Untaps Phil Coulson on every opponent untap step to stack counters rapidly

Sting, the Glinting Dagger

Sting, the Glinting Dagger

2

Legendary Artifact — Equipment

Gives Coulson haste and untaps him at the beginning of each combat

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

Lets Coulson tap the turn he enters and untaps him for extra activations

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to keep Coulson safe and active

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides free haste and shroud to protect key creatures

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Grants targeted protection from colors on demand

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency defense against mass board wipes

Resourceful Defense

Resourceful Defense

2W

Enchantment

Preserves and transfers +1/+1 counters when creatures leave the battlefield

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.