Agent Phil Coulson art

Art by Marc Aspinall

Saved commander deck

Agent Phil Coulson

Utilize changelings and Maskwood Nexus to turn all your creatures into Heroes, repeatedly untapping Agent Phil Coulson to distribute massive +1/+1 counters across your board.

100 cards$285.13 totalSep 22, 20267 views

Prompt: Agent Phil Coulson commander deck

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Commander

1 cards
Agent Phil Coulson

Agent Phil Coulson

{1}{W}

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Reliable mono-white ramp

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes maximum hand size

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on plains and provides an early body

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Fetches a basic plains to ramp early

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Fetches plains and mirrors opponents' land ramp

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the casting cost of all white spells

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Draws cards off opponent noncreature spells and benefits from +1/+1 counters

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards whenever small creatures and changelings enter

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Steady card advantage as creatures enter the battlefield

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Converts low-power creatures into fresh card draw

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Commander synergy that draws cards whenever casting shared creature types

Enduring Innocence

Enduring Innocence

{1}{W}{W}

Enchantment Creature — Sheep Glimmer

Persistent card draw engine triggered by small creatures

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scries and draws cards upon multiple creature entries

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Efficient multi-card draw spell in multiplayer

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Draws three cards for three mana

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Punishes opponent library searches with cards and life

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Top-tier one-mana creature exile

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible nonland permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent destruction

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a key threat from each opponent

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles troublesome low-mana permanents

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Non-targeting exile removal that bypasses hexproof and indestructible

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modal board wipe tailored to save your board

Farewell

Farewell

{4}{W}{W}

Sorcery

Comprehensive modular exile sweeper

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Free interaction creature that exiles threats

Threats/Wincons

24 cards
Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Changeling Hero that pumps the entire board and acts as a win condition

Irregular Cohort

Irregular Cohort

{2}{W}{W}

Creature — Shapeshifter

Provides two Changeling Hero bodies to receive counters

Valiant Changeling

Valiant Changeling

{5}{W}{W}

Creature — Shapeshifter

Cost-reduced double striking Changeling Hero

Changeling Hero

Changeling Hero

{4}{W}

Creature — Shapeshifter

Changeling Hero with lifelink that protects another creature

Impostor of the Sixth Pride

Impostor of the Sixth Pride

{1}{W}

Creature — Shapeshifter

Cheap early-game Changeling Hero

Avian Changeling

Avian Changeling

{2}{W}

Creature — Shapeshifter

Evasive flying Changeling Hero

Universal Automaton

Universal Automaton

{1}

Artifact Creature — Shapeshifter

One-mana Changeling Hero to start curving out immediately

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Alternative +1/+1 counter distributor that grows your army

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Distributes +1/+1 counters and provides lifelink

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Translates +1/+1 counters into direct repeatable damage

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Grows with counters and produces a swarm of thopters when destroyed

Abzan Battle Priest

Abzan Battle Priest

{3}{W}

Creature — Human Cleric

Grants lifelink to every creature boosted with counters

Ainok Bond-Kin

Ainok Bond-Kin

{1}{W}

Creature — Dog Soldier

Grants first strike to every creature with a +1/+1 counter

Elite Scaleguard

Elite Scaleguard

{4}{W}

Creature — Human Soldier

Taps down blockers whenever your counter-loaded creatures attack

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Generates tokens or grants teamwide counters and vigilance on landfall

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Massively multiplies +1/+1 counters as new creatures enter

Rosie Cotton of South Lane

Rosie Cotton of South Lane

{2}{W}

Legendary Creature — Halfling Peasant

Generates food and distributes +1/+1 counters on token creation

Serra Redeemer

Serra Redeemer

{3}{W}{W}

Creature — Angel Soldier

Pumps low-power creatures with extra +1/+1 counters upon entry

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Spits out attacking tokens every turn to scale wide

Knight-Errant of Eos

Knight-Errant of Eos

{4}{W}

Creature — Human Knight

Taps your board to dig up more creatures to rebuild or extend

Odric, Master Tactician

Odric, Master Tactician

{2}{W}{W}

Legendary Creature — Human Soldier

Forces opponent blocks to make alpha strikes unblockable

Jazal Goldmane

Jazal Goldmane

{2}{W}{W}

Legendary Creature — Cat Warrior

Pumps the entire attacking team based on board size

Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

Shuts down interaction on your turn and spawns Soldier tokens

Moonshaker Cavalry

Moonshaker Cavalry

{5}{W}{W}{W}

Creature — Spirit Knight

Finisher that gives flying and massive power buffs based on creature count

Utility

9 cards
Maskwood Nexus

Maskwood Nexus

{4}

Artifact

Turns all your creatures into Heroes so Coulson pumps the whole squad

Drumbellower

Drumbellower

{2}{W}

Creature — Spirit

Untaps Phil Coulson on every opponent untap step to stack counters rapidly

Sting, the Glinting Dagger

Sting, the Glinting Dagger

{2}

Legendary Artifact — Equipment

Gives Coulson haste and untaps him at the beginning of each combat

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Lets Coulson tap the turn he enters and untaps him for extra activations

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to keep Coulson safe and active

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free haste and shroud to protect key creatures

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Grants targeted protection from colors on demand

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency defense against mass board wipes

Resourceful Defense

Resourceful Defense

{2}{W}

Enchantment

Preserves and transfers +1/+1 counters when creatures leave the battlefield

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.