
Art by Jake Murray
Commander deckW
Agent Maria Hill
Leverage tap-based synergies, Convoke, and +1/+1 counter payoffs to grow Maria Hill into a lethal commander while refuelling with heavy card advantage.
Asked for“Agent Maria Hill commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 58 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Agent Maria Hill
WLegendary Creature — Human Spy Hero
Chosen commander for the requested strategy.
Ramp
12
Knight of the White Orchid
WWCreature — Human Knight
Catches up on plains and provides a body to tap

Oreskos Explorer
1WCreature — Cat Scout
Finds plains to keep land drops consistent

Aerial Surveyor
2WArtifact — Vehicle
Vehicle that taps Maria Hill to crew and ramps basic plains
Card Draw
9
Esper Sentinel
WArtifact Creature — Human Soldier
Early engine that taxes opponents and draws cards

Mentor of the Meek
2WCreature — Human Soldier
Draws cards whenever low-power creatures enter

Welcoming Vampire
2WCreature — Vampire
Provides steady card draw from weenie creatures

Tocasia's Welcome
2WEnchantment
Draws a card each turn when small creatures enter

Bennie Bracks, Zoologist
3WLegendary Creature — Elf Druid
Has convoke and draws cards for generating tokens

Rumor Gatherer
1WWCreature — Elf Wizard
Scries and draws off multiple creature entries
Removal
13
Skyclave Apparition
1WWCreature — Kor Spirit
Exiles troublesome low-cost permanents permanently

Solitude
3WWCreature — Elemental Incarnation
Free or scalable creature removal with lifelink

Cleansing Nova
3WWSorcery
Flexible sweeper for creatures or artifacts and enchantments
Threats/Wincons
14
Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Creates tokens each combat to fuel tap abilities

Hero of Bladehold
2WWCreature — Human Knight
Attacks for high damage while producing soldier tokens

Cathars' Crusade
3WWEnchantment
Spreads massive +1/+1 counters across the whole board

Mikaeus, the Lunarch
XWLegendary Creature — Human Cleric
Taps to distribute +1/+1 counters to all creatures

The Ozolith
1Legendary Artifact
Saves counters when Maria Hill or other creatures die

Monastery Mentor
2WCreature — Human Monk
Spawns prowess monks off our noncreature spells

Leonin Lightbringer
2WCreature — Cat Rebel
Synergizes with spells and counter distribution

Halo Fountain
2WArtifact
Untaps tapped creatures to draw cards and serves as alternate win condition

Venerated Loxodon
4WCreature — Elephant Cleric
Convokes Maria Hill and pumps the team with counters

Felidar Retreat
3WEnchantment
Landfall engine creating tokens or adding team counters

Abzan Falconer
2WCreature — Human Soldier
Gives flying to all creatures with +1/+1 counters

Sun Titan
4WWCreature — Giant
Recurs Maria Hill or any low-cost utility permanent
Utility
10
Brave the Elements
WInstant
Protects white creatures from targeted spells or evasion

Mother of Runes
WCreature — Human Cleric
Gives Maria Hill repeatable targeted protection

Giver of Runes
WCreature — Kor Cleric
Protects key creatures from removal or blockers

Blacksmith's Skill
WInstant
Protects any permanent with indestructible and hexproof

Selfless Spirit
1WCreature — Spirit Cleric
Sacrifices to give entire team indestructible

Teferi's Protection
2WInstant
Ultimate mono-white defensive phase-out protection

Unbreakable Formation
2WInstant
Protects team or adds counters for an alpha strike

Court Street Denizen
2WCreature — Human Soldier
Taps down opposing blockers when white creatures enter































