Agent Maria Hill

Art by Jake Murray

Commander deckW

Agent Maria Hill

Leverage tap-based synergies, Convoke, and +1/+1 counter payoffs to grow Maria Hill into a lethal commander while refuelling with heavy card advantage.

$272.61for all 99 cards at today’s prices
Built Sep 22, 202658 views

Asked for“Agent Maria Hill commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

12
14
18
6
5
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction14
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 59
40lands · rule of thumb 35–38
2.78average mana value (nonland)
$272.61whole deck, today

The list

Commander

1
Agent Maria Hill

Agent Maria Hill

W

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Format-defining artifact fast mana

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Provides consistent white mana acceleration

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on plains and provides a body to tap

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Fetches basic plains onto the battlefield

Mind Stone

Mind Stone

2

Artifact

Early mana ramp that can cycle late

Thought Vessel

Thought Vessel

2

Artifact

Provides ramp and no maximum hand size

Liquimetal Torque

Liquimetal Torque

2

Artifact

Two-mana rock with utility upside

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the casting cost of all white spells

Oreskos Explorer

Oreskos Explorer

1W

Creature — Cat Scout

Finds plains to keep land drops consistent

Springleaf Drum

Springleaf Drum

1

Artifact

Taps Maria Hill immediately for mana and value

Aerial Surveyor

Aerial Surveyor

2W

Artifact — Vehicle

Vehicle that taps Maria Hill to crew and ramps basic plains

Card Draw

9
Smuggler's Copter

Smuggler's Copter

2

Artifact — Vehicle

Taps creatures to loot and filter cards

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early engine that taxes opponents and draws cards

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards whenever low-power creatures enter

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Provides steady card draw from weenie creatures

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws a card each turn when small creatures enter

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Has convoke and draws cards for generating tokens

Idol of Oblivion

Idol of Oblivion

2

Artifact

Draws a card each turn you create a token

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the monarch and creates flying tokens

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Scries and draws off multiple creature entries

Removal

13
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Cheap and efficient one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible permanent removal dealing with any threat

Stroke of Midnight

Stroke of Midnight

2W

Instant

Removes any nonland permanent at instant speed

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a threat from each opponent

Fateful Absence

Fateful Absence

1W

Instant

Low-cost creature or planeswalker removal

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles troublesome low-cost permanents permanently

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free or scalable creature removal with lifelink

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible sweeper for creatures or artifacts and enchantments

Farewell

Farewell

4WW

Sorcery

Decisive modal board wipe for multiple card types

Austere Command

Austere Command

4WW

Sorcery

Highly customizable board wipe to preserve our board

Conclave Tribunal

Conclave Tribunal

3W

Enchantment

Convoke removal spell that can tap Maria Hill

Stasis Snare

Stasis Snare

1WW

Enchantment

Flash enchantment removal for opponent threats

Threats/Wincons

14
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Creates tokens each combat to fuel tap abilities

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Attacks for high damage while producing soldier tokens

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Spreads massive +1/+1 counters across the whole board

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Taps to distribute +1/+1 counters to all creatures

The Ozolith

The Ozolith

1

Legendary Artifact

Saves counters when Maria Hill or other creatures die

Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

Spawns prowess monks off our noncreature spells

Leonin Lightbringer

Leonin Lightbringer

2W

Creature — Cat Rebel

Synergizes with spells and counter distribution

Halo Fountain

Halo Fountain

2W

Artifact

Untaps tapped creatures to draw cards and serves as alternate win condition

Venerated Loxodon

Venerated Loxodon

4W

Creature — Elephant Cleric

Convokes Maria Hill and pumps the team with counters

Felidar Retreat

Felidar Retreat

3W

Enchantment

Landfall engine creating tokens or adding team counters

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Gives flying to all creatures with +1/+1 counters

Crumbling Colossus

Crumbling Colossus

5

Artifact Creature — Golem

Large threat that can be crewed

Smuggler's Buggy

Smuggler's Buggy

4

Artifact — Vehicle

Vehicle granting card selection when crewed

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs Maria Hill or any low-cost utility permanent

Utility

10
Dawn Charm

Dawn Charm

1W

Instant

Versatile protection against combat and targeted damage

Brave the Elements

Brave the Elements

W

Instant

Protects white creatures from targeted spells or evasion

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Gives Maria Hill repeatable targeted protection

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects key creatures from removal or blockers

Loran's Escape

Loran's Escape

W

Instant

Cheap hexproof and indestructible instant

Blacksmith's Skill

Blacksmith's Skill

W

Instant

Protects any permanent with indestructible and hexproof

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Sacrifices to give entire team indestructible

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate mono-white defensive phase-out protection

Unbreakable Formation

Unbreakable Formation

2W

Instant

Protects team or adds counters for an alpha strike

Court Street Denizen

Court Street Denizen

2W

Creature — Human Soldier

Taps down opposing blockers when white creatures enter

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 35x

Basic Land — Plains

Basic land allocated from mana pip counts.