Agent Maria Hill art

Art by Jake Murray

Saved commander deck

Agent Maria Hill

Leverage tap-based synergies, Convoke, and +1/+1 counter payoffs to grow Maria Hill into a lethal commander while refuelling with heavy card advantage.

99 cards$297.38 totalSep 22, 20267 views

Prompt: Agent Maria Hill commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Agent Maria Hill

Agent Maria Hill

{W}

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Format-defining artifact fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Provides consistent white mana acceleration

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on plains and provides a body to tap

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Fetches basic plains onto the battlefield

Mind Stone

Mind Stone

{2}

Artifact

Early mana ramp that can cycle late

Thought Vessel

Thought Vessel

{2}

Artifact

Provides ramp and no maximum hand size

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Two-mana rock with utility upside

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the casting cost of all white spells

Oreskos Explorer

Oreskos Explorer

{1}{W}

Creature — Cat Scout

Finds plains to keep land drops consistent

Springleaf Drum

Springleaf Drum

{1}

Artifact

Taps Maria Hill immediately for mana and value

Aerial Surveyor

Aerial Surveyor

{2}{W}

Artifact — Vehicle

Vehicle that taps Maria Hill to crew and ramps basic plains

Card Draw

9 cards
Smuggler's Copter

Smuggler's Copter

{2}

Artifact — Vehicle

Taps creatures to loot and filter cards

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early engine that taxes opponents and draws cards

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws cards whenever low-power creatures enter

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Provides steady card draw from weenie creatures

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Draws a card each turn when small creatures enter

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Has convoke and draws cards for generating tokens

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Draws a card each turn you create a token

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the monarch and creates flying tokens

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scries and draws off multiple creature entries

Removal

13 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Cheap and efficient one-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal dealing with any threat

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Removes any nonland permanent at instant speed

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a threat from each opponent

Fateful Absence

Fateful Absence

{1}{W}

Instant

Low-cost creature or planeswalker removal

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles troublesome low-cost permanents permanently

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Free or scalable creature removal with lifelink

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible sweeper for creatures or artifacts and enchantments

Farewell

Farewell

{4}{W}{W}

Sorcery

Decisive modal board wipe for multiple card types

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Highly customizable board wipe to preserve our board

Conclave Tribunal

Conclave Tribunal

{3}{W}

Enchantment

Convoke removal spell that can tap Maria Hill

Stasis Snare

Stasis Snare

{1}{W}{W}

Enchantment

Flash enchantment removal for opponent threats

Threats/Wincons

14 cards
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Creates tokens each combat to fuel tap abilities

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Attacks for high damage while producing soldier tokens

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Spreads massive +1/+1 counters across the whole board

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Taps to distribute +1/+1 counters to all creatures

The Ozolith

The Ozolith

{1}

Legendary Artifact

Saves counters when Maria Hill or other creatures die

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Spawns prowess monks off our noncreature spells

Leonin Lightbringer

Leonin Lightbringer

{2}{W}

Creature — Cat Rebel

Synergizes with spells and counter distribution

Halo Fountain

Halo Fountain

{2}{W}

Artifact

Untaps tapped creatures to draw cards and serves as alternate win condition

Venerated Loxodon

Venerated Loxodon

{4}{W}

Creature — Elephant Cleric

Convokes Maria Hill and pumps the team with counters

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall engine creating tokens or adding team counters

Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Gives flying to all creatures with +1/+1 counters

Crumbling Colossus

Crumbling Colossus

{5}

Artifact Creature — Golem

Large threat that can be crewed

Smuggler's Buggy

Smuggler's Buggy

{4}

Artifact — Vehicle

Vehicle granting card selection when crewed

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs Maria Hill or any low-cost utility permanent

Utility

10 cards
Dawn Charm

Dawn Charm

{1}{W}

Instant

Versatile protection against combat and targeted damage

Brave the Elements

Brave the Elements

{W}

Instant

Protects white creatures from targeted spells or evasion

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Gives Maria Hill repeatable targeted protection

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Protects key creatures from removal or blockers

Loran's Escape

Loran's Escape

{W}

Instant

Cheap hexproof and indestructible instant

Blacksmith's Skill

Blacksmith's Skill

{W}

Instant

Protects any permanent with indestructible and hexproof

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Sacrifices to give entire team indestructible

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate mono-white defensive phase-out protection

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Protects team or adds counters for an alpha strike

Court Street Denizen

Court Street Denizen

{2}{W}

Creature — Human Soldier

Taps down opposing blockers when white creatures enter

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 35x

Basic Land — Plains

Basic land allocated from mana pip counts.