Agent 13, Sharon Carter

Art by Michael MacRae

Commander deckW

Agent 13, Sharon Carter

Maximize solo-attacking triggers using exalted and voltron equipment to generate Clues, converting artifact tokens into devastating power and insurmountable card advantage.

$333.79for all 100 cards at today’s prices
Built Sep 22, 202658 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

12
20
18
6
1
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw10
Interaction11
↳ board wipes3
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 53
38lands · rule of thumb 35–38
2.62average mana value (nonland)
$333.79whole deck, today

The list

Commander

1
Agent 13, Sharon Carter

Agent 13, Sharon Carter

2W

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient nonland mana rock

Marble Diamond

Marble Diamond

2

Artifact

Reliable two-mana colored rock

Mind Stone

Mind Stone

2

Artifact

Early ramp that cantrips later

Thought Vessel

Thought Vessel

2

Artifact

Provides mana and no maximum hand size for clue draws

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Fetches a basic land to the battlefield

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on plains and provides an early body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Two-drop body that fetches a plains onto the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Superb white land ramp and card advantage

Smothering Tithe

Smothering Tithe

3W

Enchantment

Explosive treasure generation synergizing with artifact themes

Card Draw

9
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Tax-based card draw scaling with power

Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

Draws on equipment entry and provides free equip costs

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

Draws cards whenever equipment or auras are cast

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws when small utility creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws extra cards off low-power creatures

Thorough Investigation

Thorough Investigation

2W

Enchantment

Investigates whenever you attack alone and ventures on clue sacrifice

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Passive card draw off opponents' library searches

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Steady card draw from creature and token entries

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

2W

Legendary Creature — Elephant Artificer

Protects attacking artifact creatures and draws cards

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana instant creature exile

Generous Gift

Generous Gift

2W

Instant

Universal permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible nonland permanent removal

Dispatch

Dispatch

W

Instant

One-mana exile enabled easily by clue artifact count

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent

Return to Dust

Return to Dust

2WW

Instant

Exiles up to two artifacts or enchantments

Wrath of God

Wrath of God

2WW

Sorcery

Classic unconditional board wipe

Farewell

Farewell

4WW

Sorcery

Versatile and comprehensive modular board wipe

Austere Command

Austere Command

4WW

Sorcery

Selective mass removal to spare our key card types

Threats/Wincons

22
Sublime Archangel

Sublime Archangel

2WW

Creature — Angel

Grants exalted to all creatures to supercharge solo attackers

Silent Arbiter

Silent Arbiter

4

Artifact Creature — Construct

Forces everyone to attack alone and block alone

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

Discounts equipment and provides keyword soup

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

2W

Legendary Creature — Kor Scout

Attaches all equipment to your solo attacker for free

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

Grants double strike and reattaches equipment in combat

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

Graveyard hate that reconfigures into a massive stat boost

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to attacking threats

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost shroud and haste protection

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Massive power and toughness boost based on land count

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

Fetches basic lands every time your solo attacker swings

Kaldra Compleat

Kaldra Compleat

7

Legendary Artifact — Equipment

Indestructible, trample, first strike, and exile threat

Nettlecyst

Nettlecyst

3

Artifact — Equipment

Huge power and toughness scaling with Clues and equipment

All That Glitters

All That Glitters

1W

Enchantment — Aura

Aura that scales lethally with all the Clues you create

Michiko's Reign of Truth // Portrait of Michiko

Michiko's Reign of Truth // Portrait of Michiko

1W

Enchantment — Saga // Enchantment Creature — Human Noble

Pumps attackers based on artifact count and flips into a threat

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Provides lifelink, trample, and strips opposing hexproof

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

Enormous +10/+10 boost to knock out opponents fast

Maul of the Skyclaves

Maul of the Skyclaves

2W

Artifact — Equipment

Auto-attaches and grants flying and first strike

Digsite Engineer

Digsite Engineer

2W

Creature — Dwarf Artificer

Fabricates growing artifact construct tokens whenever artifacts enter

Bronze Guardian

Bronze Guardian

4W

Artifact Creature — Golem

Gives ward 2 to artifacts and swings with massive power

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs low-cost permanents and equipment upon attack

Sigil of Valor

Sigil of Valor

2

Artifact — Equipment

Buffs your solitary attacker for each other creature you control

Golem-Skin Gauntlets

Golem-Skin Gauntlets

1

Artifact — Equipment

Boosts power substantially for each equipment attached

Utility

10
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Provides repeatable protection from colors

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Grants protection from chosen colors or colorless

Teferi's Protection

Teferi's Protection

2W

Instant

The ultimate defensive phase-out against board wipes

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free indestructible protection when your commander is out

Unbreakable Formation

Unbreakable Formation

2W

Instant

Protects your board at instant speed or adds counters and vigilance

Open the Armory

Open the Armory

1W

Sorcery

Tutors any key equipment or aura needed

Steelshaper's Gift

Steelshaper's Gift

W

Sorcery

One-mana tutor directly for critical equipment

Stoneforge Mystic

Stoneforge Mystic

1W

Creature — Kor Artificer

Searches any equipment and cheats it into play

Oswald Fiddlebender

Oswald Fiddlebender

1W

Legendary Creature — Gnome Artificer

Pod effect to turn cheap Clues into high-impact artifacts

Academy Manufactor

Academy Manufactor

3

Artifact Creature — Assembly-Worker

Triples your investigate value into Clues, Foods, and Treasures

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.