Aesi, Tyrant of Gyre Strait art

Art by Viktor Titov

Saved commander deck

Aesi, Tyrant of Gyre Strait

Accelerate mana and draw cards with landfall triggers while deploying counterspells and bounce control to protect your board and out-value opponents into massive late-game threats.

100 cards$105.96 totalSep 30, 202624 views

Prompt: a green and blue deck, i like landfall and control

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Cheap, efficient colored mana rock

Simic Signet

Simic Signet

{2}

Artifact

Two-mana fixing rock in Simic colors

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast, untapped two-mana rock

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Cheap land ramp that triggers landfall

Farseek

Farseek

{1}{G}

Sorcery

Searches duals and triggers landfall

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps and guarantees another land drop

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land ramp and hand-fixing

Harrow

Harrow

{2}{G}

Instant

Instant-speed double landfall trigger

Roiling Regrowth

Roiling Regrowth

{2}{G}

Instant

Instant-speed land sacrifice and double ramp

Search for Tomorrow

Search for Tomorrow

{2}{G}

Sorcery

Versatile turn-one play that fetches untapped land

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Brings two forests onto the battlefield untapped

Explore

Explore

{1}{G}

Sorcery

Cantrip that grants an additional land drop

Growth Spiral

Growth Spiral

{G}{U}

Instant

Instant-speed cantrip and land acceleration

Card Draw

8 cards
Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

Redundant landfall card draw and life gain

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

Draws three cards and grants an extra land drop

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed card advantage and graveyard fueling

Chemister's Insight

Chemister's Insight

{3}{U}

Instant

Repeatable instant-speed card draw

Eureka Moment

Eureka Moment

{2}{G}{U}

Instant

Draws cards and drops an extra land at instant speed

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Flexible card draw on a creature body

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Landfall generates Clue tokens for steady card advantage

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward raw card draw in green

Removal

14 cards
Counterspell

Counterspell

{U}{U}

Instant

Classic efficient two-mana hard counter

Negate

Negate

{1}{U}

Instant

Clean answer to noncreature threats and board wipes

Arcane Denial

Arcane Denial

{1}{U}

Instant

Unconditional counterspell that replaces itself

Saw It Coming

Saw It Coming

{1}{U}{U}

Instant

Flexible foretell counterspell to hold up interaction

Beast Within

Beast Within

{2}{G}

Instant

Universal permanent removal in green

Reality Shift

Reality Shift

{1}{U}

Instant

Efficient blue creature exile

Pongify

Pongify

{U}

Instant

One-mana instant-speed creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap creature destruction at instant speed

Nature's Claim

Nature's Claim

{G}

Instant

One-mana artifact and enchantment destruction

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Shuts down opposing commanders while drawing a card

Aetherize

Aetherize

{3}{U}

Instant

Defensive mass bounce to punish attacking players

Whelming Wave

Whelming Wave

{2}{U}{U}

Sorcery

Asymmetrical board bounce that spares our Serpent commander

Disallow

Disallow

{1}{U}{U}

Instant

Counters spells, activated abilities, or triggered abilities

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Scalable mass exile for opponent threats

Threats/Wincons

17 cards
Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Massive token army and pump engine off landfall

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Creates 4/4 Beast tokens with each land drop

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token generation from landfall

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

Steals opponent creatures permanently on landfall

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Uncounterable control finisher that draws cards

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

Dominant board-controlling threat that creates Serpents every upkeep

Sporemound

Sporemound

{3}{G}{G}

Creature — Fungus

Budget landfall token generator for board presence

Zendikar's Roil

Zendikar's Roil

{3}{G}{G}

Enchantment

Enchantment that makes 2/2 Elementals on landfall

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

Enormous trampling threat that recurs itself from graveyard

Ulvenwald Hydra

Ulvenwald Hydra

{4}{G}{G}

Creature — Hydra

Large reaching creature that fetches any land to battlefield

Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

{6}{G} // {2}{G}

Creature — Giant // Sorcery — Adventure

Early ramp adventure that scales into a huge late-game beater

Guile

Guile

{3}{U}{U}{U}

Creature — Elemental Incarnation

Heavy control finisher that steals countered spells

Murkfiend Liege

Murkfiend Liege

{2}{G/U}{G/U}{G/U}

Creature — Horror

Buffs Simic creatures and untaps them on opponent turns

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

Massive body that deletes three troublesome noncreature permanents

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

Grants extra untap and draw steps to dominate the control game

Sturmgeist

Sturmgeist

{3}{U}{U}

Creature — Spirit

Flying threat that scales with our massive hand size

Walk the Aeons

Walk the Aeons

{4}{U}{U}

Sorcery

Extra turn spell with buyback using land sacrifices

Utility

8 cards
Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Replays fetchlands and utility lands from the graveyard

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Returns any key spell or land from graveyard to hand

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Aesi from targeted spot removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free protection and haste for key creatures

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana rock ramp and removes maximum hand size

Retreat to Coralhelm

Retreat to Coralhelm

{2}{U}

Enchantment

Scries or untaps creatures on each landfall trigger

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Provides additional land drop per turn and becomes a 5/5

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Grants extra land drops and perfect color fixing

Lands

38 cards
Island

Island 18x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 20x

Basic Land — Forest

Basic land allocated from mana pip counts.